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 The
Warlock's Pet Handbook
Contents:
Pet F.A.Q.
What pets do Warlocks get?
The Imp is the first pet you will obtain, followed by the Voidwalker
(large blue pet), the Succubus (female pet), the Felhunter (dog style
pet), the Infernal and lastly the Doomguard. All pet's are summoned via
a spell in your book and all but the Imp will cost you a soul shard.
What level do I get these pets?
The Imp can technically be obtained as early as level 1, however as all
quests to obtain the imp involves killing level 2 - 5 mobs, it is best
to wait till around level 3 if you are solo. Alternatively, seek the
assistance of other low level characters or perhaps a higher level
friend. At level 10 you can obtain your next pet, the Voidwalker
followed by the Succubus at level 20. At level 30 it's time for your
Felhunter, however at level 40, instead of a pet, you receive your
Felsteed (mount) instead. Level 50 brings your Infernal, and finally the
Doomguard at 60.
How do I get these pets?
All your pets are obtained via a quest, except the Infernal which is a
drop from Blackrock Spire, and the Doomguard which is a result of the
spell Curse
of Doom.
How do I summon my pet?
Once you have completed the relevant quest, you will obtain a new spell
in your spell book (Press P) under Demonology. You can summon a pet
straight from your book by left clicking the icon, or you can drag the
icon to your spell bar and cast from there.
How do I train my pets new skills?
Pet's are trained with grimoires, purchased from demon trainers. Demon
trainers are usually located near the same trainers that you get spells
from. Each trainer will sell all the grimoires for all pets, however,
like spells, ones that aren't available for use due to your level will
be red. You do not need to purchase lower level grimoires and can skip
them if you choose, just purchasing the appropriate level. For a
printable list of grimoires available, please
click here.
It should also be noted, you only have to buy these books once, and the
books are consumed upon teaching. You do also need the pet you wish to
teach summoned to teach it, however you don't need it summoned to
purchase the grimoire.
Can I name my pet?
Sadly not, unlike Hunters, our pets aren't cute little fuzzy creatures
we tamed in the wild, they are demonic minions that we have summoned.
Do I have to level my pets?
No, every time you level, your pet levels with you.
Can I give my pets items?
No, unfortunately we can't give any of our pets weapons, armor or any
other type of item. This goes the same for potions, they can not drink
them, however we can buff them.
Does my pet take away any of my experience?
No, as our pet's level when we do, they don't require any of our
experience. They also won't take any % of experience when in a group.
My pet died! What do I do now?
Simple, summon another one. Unlike Hunter pets, our pet's don't have any
detrimental effects when they die (such as mood loss) and will happily
go back to fighting, all be it the imp making a big song and dance about
it.
Could you explain how the infernal summon
currently works?
Currently, once you've found the Grimoire in Blackrock Spire, you can
cast an Infernal once every 30 minutes, at the cost of one reagent, an
Inferno Stone. The Infernal is under your control for 15 seconds, and
then it breaks lose. You are able to use Enslave Demon to keep it after
this.
Pet Healing
Pet healing can be crucial to your survival at some points, so it's
handy to know what tricks you have up your sleeve. Probably one of the
easiest would be our Health Funnel which transfers health from us to our
pet, however sometimes that's not always viable, so the following may be
able to help you:
First Aid : Not only is First Aid beneficial to the Warlock, you
can use the bandages on your pet. This is probably more of an 'after
fight' healing as any damage caused to your pet will interrupt the
bandage process. The same goes for bandaging your pet if the mob has
agro on you.
Consume Shadows : The Voidwalker has a build in healing mechanism
which he can use when not in combat. Once a fight has finished, simply
click the Consume Shadows ability to heal your Voidwalker up. It should
be noted that he must have mana to be able to perform this function.
Things that you can't use:
Potions : Pet's can't drink.
Healthstones : Unfortunately you can't transfer items to your
pet.
Pet Macros
Pet macros can sometimes come in very handy, especially
when combined with text to let your group mates know what you are up to.
To macro pet skills, use
"/script CastPetAction(index) where index is the position of the skill
on your pet bar.
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Example :
/script CastPetAction(6)
/p Casting Seduction on %t DON'T TOUCH IT!!!
This makes my succubus seduce whatever I have
targeted, and announces
to my party that I will neck punch them if they break my mez.
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Agro Control
You need to
manage the hate of the monster between you and your pet. If the monster
is attacking your pet is about to kill it then you need to heal your pet
or get the monster to attack you instead. You can transfer the monster
over to you by casting spells on the monster that really make it angry.
You will have to figure out which spells do that.
If the monster
is too focused on you, you need to stop attacking it and use whatever
pet abilities your pet has to make the monster angry enough to fight it
instead. Learning how to properly manage monster hate can take some
time. The goal is to keep both you and your pet alive until the end of
combat.
If you're in a
party and your pet is attracting too much attention, have it stop
attacking until the monster focuses on someone else in the party. Then
wait a bit longer and have your pet rejoin the fight again. That way
your pet can continue to attack and live while the monster is attacking
someone else.
When you give
your pet commands it will cancel any spells they are currently casting.
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Attack |
Select a
target, and hit the attack button. This command can also be bound
to a key of your choice. A lot of Warlocks use the ` button which
is beside your number 1 key. To bind this open your game menu,
select 'Key Binding' and look for the 'Pet Attack' option. |
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Follow |
Clicking
this tells your pet to ignore everything else and just follow you. |
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Stay |
This is
useful when you want your pet to stay in place. You can leave it
outside of town or a building, go do your business, and then come
back to it. That way it won't be traveling around trying to reach
you. Be very careful where you park your pets because if you get
too far away they WILL poof on you. |
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Aggressive |
If a
monster comes within range of the pet, the pet moves to attack the
monster. The pet will not attack yellow con monsters, only
aggressive cons. |
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Defensive |
The pet
responds if attacked, or if the owner is attacked but otherwise
won't act. |
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Passive |
The pet
just sits there and does not attack, even if the pet or owner is
jumped. Clicking passive while in combat, it will force your pet
to back off and return to your side. |
In most cases, you will
always have your pet set to passive, this is almost a rule in instances
as a pet on aggressive or defensive has a very high chance of causing
additional mobs to attack your group. When traveling, set your pet to
passive to avoid it stopping and attacking any mobs that might jump you,
resulting in you getting to far away and the pet disappearing.
Enslaving a Pet
Sometimes Warlocks want a bit of a change of scenery and this is where
enslaving can be fun. Unfortunately, using an enslaved pet will usually
be just that, fun. There are not many demons around, and those that are
usually turn out to be less productive than our normal pets.
Occasionally though you will find a good one, and this is where the List
of Enslavable Mobs comes in handy!
A
few things to remember first:
Enslaving higher level Demons : If you try to enslave a demon
that is above your level, expect to have some difficulties. It is
possible to enslave demons slightly a couple of level's above you (think
2, not 10), and they will tear through mobs you are trying to kill
quickly, however they are more likely to break enslave and come after
you.
Enslaving and groups rarely go together : Groups tend to move
through mobs fairly quickly, and in instances the bad can usually
outweigh the good when it comes to enslaving. Although this probably
goes without saying, never try to enslave a creature without discussing
it with your group members first, and never try to enslave mid fight
unless it's the last option and you think it will save the group.
Enslave means bye bye pet : When you enslave a mob, you will
loose the current pet you had up, so keep that in mind. Unlike a priest
who can mind control to assist with a fight and then pretty much return
to normal, if a Warlock enslaves a mob to quickly help out, they will
find themselves less productive once enslave breaks as you will have to
resummon a new pet.
Other Information
Pets, summons and guardians are not susceptible to
charm.
Pets and
summons will use their combat abilities as often as possible.
If you tell
your pet to attack a creature, it won't be distracted unless taunted.
The pet action bar is greyed out while the pet
is confused or fleeing.
~ Traveling with a pet ~ They show up on the mini
map = great to keep an eye on how far away they get. Stop every few
minutes. Be careful jumping down cliffs.
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