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Weapons

 

Warlocks start off with the ability to use a Dagger and Wand, however they can train in Staves and Swords should they wish. Unlike your spells, once you have to knowledge to use a weapon you do not need to return to your trainers to increase your ability. Instead, to raise your skill in weapons you need to use them against the creatures you fight. To raise Daggers, Staves or swords you need to enter combat with the mob, and to raise Wands you simply shoot them. Your skill will go up a maximum of 5 points every level.

 

 

Stave Trainers

Alliance

Horde

Darnassus (Warrior's Terrace)

Stormwind (Trade District)

Ogrimmar (Valley of Honor)

Thunder Bluff (Elder Rise)

 

 

Sword Trainers

Alliance

Horde

Stormwind (Trade District)

Ogrimmar (Valley of Honor)

Undercity (War Quarter)

 

 

General Information

 

Level Requirements


Many items have level requirements. You cannot use them until your character has reached that level. Place your cursor over the item to check the level requirement. "(min 10)" is the minimum level that you have to be to use the item. So you would have to be character level 10 or higher to use this item. Items are listed in red when your character cannot use them.

 

Item Quality Colors (from least powerful to most powerful)

Poor Quality
Common Quality
Uncommon Quality
Rare Quality
Epic
Legendary

Artifact (Color Undecided)

Item Bound Types

Not Bound - Items can be equipped, removed, or traded at any time and in any order.
Bind on Equip - You can trade this item if you haven't equipped it. Once you equip it, you can no longer trade it with other players.
Bind on Pickup - Once you pick up the item, you will no longer be able to trade it with other players. Be very careful not to loot this item if you're not supposed to have it permanently.
Quest Items - Quest Items are bound to your character. You cannot trade them.

 

Durability


Item durability is an important aspect of World of Warcraft that works to stabilize the economy, decrease inflation specifically in the high end game, and in general keep prices of player sold items lower than normally would occur without such a feature. Durability should also add additional depth to the game since players will have more variety in their items and more abilities will be added over time to interact with durability. Item durability is different from item decay in that players will never lose items through item durability. On death, all equipped items will lose 10% durability.

 

Durability key points

  • All armor and weapons have durability, but not trinkets, cloaks, shirts, guild tabards, necklaces and rings.

  • Items remain at full effectiveness until they have no durability. Their power does not degrade.

  • Items cannot permanently break.

  • All armor/weapon vendors can repair durability in exchange for cash.

  • When an item reaches zero durability, it no longer gives the player any benefit; it acts as though it does not exist until repaired.

  • Professions cannot repair durability, but we will discuss ways for the professions to interact with them in the future.

Wands

Wand use can be interrupted when the user takes damage. Wands can be used by all classes that possess the Wand Proficiency; fire, frost and shadow skills are not necessary. Wand damage is reduced by resistance in the appropriate school. Wand use is not prevented when silenced. It is prevented in all the same situations melee is prevented.

 

 

Weapon FAQ

 

Q. Can I use an off hand item with a weapon?
A. You can use an off hand item with both a Dagger or Sword, however as staves are always two handed, you loose the ability to hold an item as well.

 

Q. Can I use two handed swords? Axes? Polearms?

A. Unfortunately not, Warlocks can only use Daggers, Staves or Swords.

 

Q. Do wands use ammo like guns and bows?

A. No wands do not use any form of ammo, not even mana.

 

Q. How do I use my Wand?

A. Once you have obtained a wand, open your abilities section (P) and find the icon that says 'Shoot'. Drag that down to your hotkeys and press to fire your weapon.

 

Q. Are all wands the same?

A. There are multiple school of Wand : Fire, Frost, Arcane, Holy and Shadow.

 

 

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