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Warlocks start off with the ability to use
a Dagger and Wand, however they can train in Staves and Swords should
they wish. Unlike your spells, once you have to knowledge to use a
weapon you do not need to return to your trainers to increase your
ability. Instead, to raise your skill in weapons you need to use them
against the creatures you fight. To raise Daggers, Staves or swords you
need to enter combat with the mob, and to raise Wands you simply shoot
them. Your skill will go up a maximum of 5 points every level.
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Alliance |
Horde |
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Darnassus (Warrior's
Terrace)
Stormwind (Trade District) |
Ogrimmar (Valley of Honor)
Thunder Bluff (Elder Rise) |
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Alliance |
Horde |
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Stormwind (Trade District) |
Ogrimmar (Valley of Honor)
Undercity (War Quarter) |
Level Requirements
Many items have level
requirements. You cannot use them until your character has reached
that level. Place your cursor over the item to check the level
requirement. "(min 10)" is the minimum level that you have to be to
use the item. So you would have to be character level 10 or higher
to use this item. Items are listed in red when your character cannot
use them.
Item Quality Colors (from least powerful to most powerful)
Poor Quality
Common Quality
Uncommon Quality
Rare Quality
Epic
Legendary
Artifact (Color Undecided)
Item Bound Types
Not Bound - Items can be
equipped, removed, or traded at any time and in any order.
Bind on Equip - You can trade this item if you haven't
equipped it. Once you equip it, you can no longer trade it with
other players.
Bind on Pickup - Once you pick up the item, you will no
longer be able to trade it with other players. Be very careful not
to loot this item if you're not supposed to have it permanently.
Quest Items - Quest Items are bound to your character. You
cannot trade them.
Durability
Item durability is an important aspect of World of Warcraft that
works to stabilize the economy, decrease inflation specifically in
the high end game, and in general keep prices of player sold items
lower than normally would occur without such a feature. Durability
should also add additional depth to the game since players will have
more variety in their items and more abilities will be added over
time to interact with durability. Item durability is different from
item decay in that players will never lose items through item
durability. On death, all equipped items will lose 10% durability.
Durability key
points
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All armor and weapons have
durability, but not trinkets, cloaks, shirts, guild tabards,
necklaces and rings.
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Items remain at full effectiveness
until they have no durability. Their power does not degrade.
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Items cannot permanently break.
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All armor/weapon vendors can repair
durability in exchange for cash.
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When an item reaches zero
durability, it no longer gives the player any benefit; it acts as
though it does not exist until repaired.
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Professions cannot repair
durability, but we will discuss ways for the professions to
interact with them in the future.
Wands
Wand use can be interrupted when the
user takes damage. Wands can be used by all classes that possess the
Wand Proficiency; fire, frost and shadow skills are not necessary.
Wand damage is reduced by resistance in the appropriate school. Wand
use is not prevented when silenced. It is prevented in all the same
situations melee is prevented.
Q. Can I use an off hand item with a
weapon?
A. You can use an off hand item with both a Dagger or Sword,
however as staves are always two handed, you loose the ability to
hold an item as well.
Q. Can I use two handed swords? Axes?
Polearms?
A. Unfortunately
not, Warlocks can only use Daggers, Staves or Swords.
Q. Do wands use ammo like guns and
bows?
A. No wands do not
use any form of ammo, not even mana.
Q. How do I use my Wand?
A. Once you have
obtained a wand, open your abilities section (P) and find the icon
that says 'Shoot'. Drag that down to your hotkeys and press to fire
your weapon.
Q. Are all wands the same?
A. There are
multiple school of Wand : Fire, Frost, Arcane, Holy and Shadow.
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