Re: Guild Rules
Off point for a moment if I may. You are right about common sense, it should be a guide. People forget that this is game and that is supposed to be fun. All be it a game that requires a lot time and effort. People are vested in this game and because of this they lose focus of the fact that it is a game. Guilds are entitled to have rules and regulate how they want to play. We have the choice of either accepting their rules or not. I just left my guild because it quit being fun. I choose to no longer accept the rules. I do not enjoy a military style gaming experience. Because at the end of the day it is just a game!
Back on point, my guild did not allow for one to join any other guilds raids. If you were caught in a raid not of our guild they would give a warning, you would lose "loot points". The second time you were fined, if you chose not to pay the fine then you were booted. The third time was /auto kick. But when I joined the guild the rules were laid out and I knew what I was getting into. I understand the need, especially in a smaller guild to have all your raiders on point and ready to raid. If your healer for example is locked into another guilds raid then your stuck.
When all you have is a hammer, everything looks like a nail!