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Old January 30, 2008, 11:02 AM   #8 (permalink)
r3volver

Character Info
Zakuzo
70 Gnome Warlock
Laughing Skull US PvP
Guild: The General Public
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: The 10 Common Misconceptions of Raiding

Quote:
Originally Posted by Tannenbernie View Post

So lets look at a raid bos.....assuming 20k armor is fair enough as even a normal lvl70 tank has 15k. You apply CoR and thus increse melee damage on him by 0.9%. Lets calculate with 5 melee dps who each do 800DpS.

So by applying CoR you win: 5*800*0.009 = 36 DpS - woot

I really cant see how anyone could gain something by CoR as long as the target mob armor is higher than 10k, which is always the case for all raid bosses. But pls point me to my mistake if i overlook anything?
Except most bosses either have 6200 or 7700 armor level, and CoR stacks with other armor reducing effects like Sunder Armor and Faerie Fire.

So it really works out like this: (stolen from EJ forums)
Bosses with 6200 armor
base reduction: 37% (6200 armor)
sundered 5x: 25,43% (3600 armor) - damage increase for sunder: 18,36%
faerie fire: 22,07% (2990 armor) - additional damage increase for fire: 4,5%
CoR: 17,11% (2190 armor) - additional damage increase for CoR: 6,36%


Bosses with 7700 armor

base reduction: 42,17% (7700 armor)
sundered 5x: 32,57% (5100 armor) - damage increase for sunder: 16,61%
faerie fire: 29,84% (4490 armor) - additional damage increase for fire: 4,05%
CoR: 25,85% (3690 armor) - additional damage increase for CoR: 5,69%
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