Quote:
Originally Posted by jeprscreprs
When you do the final part, assign one person to maintain the bell book and candle (I think that's what it is)-that person should not attack anything, save for enslaving a felguard if needed. Make sure your party stays in the circle.
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That person, maintaining the bell, wheel, and candle, HAS to be the person that has the Lodestone. It sound's to me that it will be you. Keep in mind, that this entire run you should use very few shards as you will need between 12-18 of them at the end. Every time you repair the bell, wheel, and candle, it uses up one soul shard in your bags.
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Quote:
Originally Posted by jeprscreprs
I think the worst part of the whole thing is the undead mob section where you need to get some pylons. Completely managable, but some invisible random spawns get annoying.
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What Jeprs is referring to you'll see just after the second, and before the third, pylons. there are a group of non elite skellys. There are two invisible (detect invisibility! use it often!) ghosts that patrol the path between the pylons, wait til they're away and attack. I always had fun sacrificing my void walker, and using Hellfire to kill them. However if you have no healer, you're better off letting your 70 lock friend use seed of corruption. I suggest sending in both your void walkers then AoEing them down.
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The Warlocks Den - Dreadsteed Quest Guide is the guide I used my first time. It is also linked to off the bottom of the link Absalom posted above, as Jeprscrepers said.