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Old August 23, 2008, 05:32 AM   #4 (permalink)
Suspiria
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Character Info
Suspiria
80 Human Warlock
Sunstrider Euro PvP
Talent Spec: 0/54/17
Re: How do you get out of the 1500 bracket? (Lock + Shaman)

I m not the kind of person who should give advice for arena, since lately i cant get out of 1430 rating -- My gear is very good by the way, 13600 h, 1190 spell, 497 res. Felguard spec. But these warrior-druid combinations were so hard to beat. So, what i have to tell here..

I believe there is no way for any lock to get out of his miserable (or ...excellent) arena bracket (whichever) except he makes a team with one of the following classes: rogue or druid. Let me put it more emphatically: There is no way for ANYONE to get out of his miserable arena bracket (whichever) except he makes a team with one of the following classes: rogue or druid.

Two main reasons:

Arena is not ruled by damage, but by HEALING and CROWD CONTROL. We, locks, may consider ourselves as a nice class to play PVP and this is the case when we fight in battlegrounds. But in arena a team need healing and crowd control. Unfortunately, locks miss both. FEAR looks impressive, so much nerfed though, but it's nothing compared to the six crowd control assets of rogues:
  • Kidney Shot
    20 second cooldown
    Lasts 2-6 seconds
    5 yard range
    Stuns the target.
  • Cheap Shot
    Lasts 4 seconds
    5 yard range
    Stuns target. Must be used from stealth.
  • Blind
    3 min cooldown
    10 yard range
    Lasts 10 seconds
    Disorients the target. Broken with damage.
  • Gouge
    10 second cooldown
    Lasts 4-5.5 seconds
    Stuns target. Broken with damage.
  • Sap
    Lasts 10 seconds
    5 yard range
    Incapacitates the target. Must be used from stealth. Broken with damage.
  • Kick
    10 second cooldown
    5 yard range
    Interrupts spell casting and prevent any spells fromt hat school from being cast for 5 seconds (can also silence all magic for 2 seconds, with Combat talents).

DOTS are not but a little fresh air annoyance to druids:
  • Cyclone
    Lasts 6 seconds
    Banishes you. You take no damage, but can take no action. Has diminishing returns.
    Requires humanoid or Moonkin form.

  • Pounce
    Lasts 3-4 seconds.
    Stuns you and deals damage over time.
    Requires Cat form.
  • Maim
    Lasts 2-6 seconds.
    Finishing move that does damage and stuns you. Breaks on damage.
    Requires Cat form.
  • Bash
    1 minute cooldown
    Lasts 4 seconds
    Stuns you, preventing you from taking any action. Also used as an interrupt for spell casting.
    Requires Bear form.
  • Feral Charge
    15 second cooldown
    Lasts 4 seconds
    Requires 8-15 yard range
    Interrupts your spell casting for the duration.
    Requires Bear form.
    Requires Feral talents.
  • Force of Nature
    3 minute cooldown
    Lasts 30 seconds
    Summons 3 treants to attack the druid’s enemies.
    Requires humanoid or Moonkin form.
    Requires Balance talents.
I think Blizzard favoured both classes because she just realized it was time for those playing a rogue or a druid to have really fan.
You are doomed with your shammy partner and i m sorry to say that. Half or one year ago i d rather say yr hopes to level in arena would be considerably high. But now, not.

NOW, EVERYBODY does good damage and locks are just stacked in the arena brackets they just belong...

Last edited by Suspiria; August 23, 2008 at 05:49 AM..
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