Crowd control abilities of the classes
Introduction: In what follows I present the cc (: Crowd control) abilities of each class. I, hereby, chose to write with big bold letters those of the abilities with much more value than the rest (on cc basis, though). That means that there is a classification of these abilities according to the level of controling: 1) Enemy’s movement, 2) Enemy’s ability to act (cast a spell, etc). I chose not to present abilities with only “a % chance”. The main reason I decide to do such a list is my belief that, in these days, the PVP character of the game is much more subjected to the following scheme:
CROWD CONTROL > HEALING > DAMAGE,
implying that what follows in the above row is worse than its previous one.
Warriors
3 cc ABILITIES + 1 secondary.
- Charge
15 second cooldown
Stuns you for 1 second, gives the warrior rage.
Can only be used out of combat.
- Pummel
10 second cooldown
5 yard range
Will interrupt spell casting, and prevent spells from that school for being cast for 4 seconds.
- Intercept
20-30 second cooldown
8-25 yard range
Warrior charges at you, stuns you for 3 seconds.
Rogues
5 cc ABILITIES + 5 secondaries
- Kidney Shot
20 second cooldown
Lasts 2-6 seconds
5 yard range
Stuns the target. Does not break with damage.
- Cheap Shot
Lasts 4 seconds
5 yard range
Stuns target. Must be used from stealth.
- Blind
3 min cooldown
10 yard range
Lasts 10 seconds
Disorients the target. Broken with damage.
- Gouge
10 second cooldown
Lasts 4-5.5 seconds
Stuns target. Broken with damage.
- Sap
Lasts 10 seconds
5 yard range
Incapacitates the target. Must be used from stealth. Broken with damage.
- Kick
10 second cooldown
5 yard range
Interrupts spell casting and prevent any spells fromt hat school from being cast for 5 seconds (can also silence all magic for 2 seconds, with Combat talents).
- Cloak of Shadows
1 min cooldown
Lasts 5 seconds
Removes harmful magic effects and makes 90% resistant to spells.
- Deadly Throw
Lasts 6 seconds
30 yard range
Reduces movement speed by 50%.
Hunters
2 CC ABILITIES + 3 secondaries
- Freezing Trap
30 second cooldown
Lasts 10 seconds
Freezes you in place, disallowing any action (will break on damage).
- Frost Trap
30 second cooldown
Lasts 10 seconds
Will slow hostile players in a 10 yard radius by 60%.
- Concussive Shot
12 second cooldown
Lasts 4 seconds
Dazes you, reducing movement speed by 50%.
- Scatter Shot
30 second cooldown
Lasts 4 seconds
Disorients you (unable to cast or take action).
Requires Marksmanship talents.
- Silencing Shot
20 second cooldown
Lasts 3 seconds
Silences you (unable to cast any spell).
Requires Marksmanship talents.
Mages
3 or 2 CC ABILITIES + 3 secondaries (depending on spec).
- Counterspell
24 second cooldown
Lasts 8 seconds
Interrupts spell casting, and stops you from casting spells from the interrupted school.
- Polymorph
Lasts 10 seconds
The mage changes you into a harmless critter, preventing you from taking any action. Heals any damage previously done to you. Breaks on damage.
Last 20 sec. Places a frost trap that freezes the first enemy that approaches preventing all action. Any damage caused will break the ice.
Last 8 sec. Blasts enemies near the caster with frost damage and freezes them in place for up to 8 seconds.
Launches a bolt of frost at the enemy, causing Frost damage and slowing movement speed by 40% for 9 sec.
Targets in a cone in front of the caster take Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets.
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast Fire damageand Dazing them for 6 sec.
Targets in a cone in front of the caster take Frost damage and are slowed by 50% for 8 sec.
Warlocks
Considering pets and common diminishing returns: 3 or 4 CC ABILITIES + 2 secondaries.
- Fear
Lasts 10 seconds
Casues you to flee in fear, unable to take any other action.
- Deathcoil
Lasts 3 seconds
Causes you to flee in horror, unable to take other action. Deals damage to you, and heals the warlock for that damage.
- Howl of Terror
Lasts 8 seconds
Causes up to 5 enemies to flee in fear, unable to take other action.
- Spell Lock
24 second cooldown
Silences you for 3 seconds (prevents all spell casting) and interrupts you, preventing any spell from being cast from that school for 6 seconds.
Felhunter ability.
- Seduction
Lasts 10 seconds
Prevents you from taking any action. Breaks on damage.
Succubus ability.
Charge an enemy, causing 105 damage and stunning it for 3 sec.
Druids
5 CC ABILITIES + 1 secondary
- Cyclone
Lasts 6 seconds
Banishes you. You take no damage, but can take no action. Has diminishing returns.
Requires humanoid or Moonkin form.
- Entangling Roots
Lasts 10 seconds
Deals damage and holds you in place. Only works outdoors and breaks on damage. Also has diminishing returns.
Requires humanoid or Moonkin form.
- Pounce
- Lasts 3-4 seconds.
Stuns you and deals damage over time.
Requires Cat form.
- Maim
Lasts 2-6 seconds.
Finishing move that does damage and stuns you. Breaks on damage.
Requires Cat form.
- Bash
1 minute cooldown
Lasts 4 seconds
Stuns you, preventing you from taking any action. Also used as an interrupt for spell casting.
Requires Bear form.
- Feral Charge
15 second cooldown
Lasts 4 seconds
Requires 8-15 yard range
Interrupts your spell casting for the duration.
Requires Bear form.
Requires Feral talents.
Shaman
5 secondaries
- Earth Shock
5-6 second cooldown
Lasts 2 seconds
Interrupts your spell casting and prevents any spell from that interrupted school from being cast for the duration.
- Frost Shock
5-6 second cooldown
Lasts 8 seconds
Deals damage and reduces your movement speed by 50% for the duration.
- Grounding Totem
15 second cooldown
Lasts 45 seconds
Will absorb one harmful damage spell directed at the shaman, destroying the totem.
- Earthbind Totem
15 second cooldown
Lasts 45 seconds
Slows the movement speed of enemies by 50%.
Paladins
1 CC ability
Priest
2 or 3 CC Abilities + a secondary
- Psychic Scream
26-30 second cooldown
Lasts 8 seconds
Causes 2-5 enemies (depending on rank) within 8 yards to flee in fear for the duration.
- Silence
45 second cooldown
Lasts 5 seconds
Silences the target, preventing all spell casting from him / her.
Requires Shadow talents.
- Chastise
30 second cooldown
Lasts 2 seconds
Stuns the target.
Requires Dwarf and Draenei races.
Controls a humanoid mind.
Comments: Rogues and druids seem to be favoured. Not a surprise for me. Arena ladders may verify that.