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Re: What needs to be done with Affliction to make it Viable (PvE)
I remember seeing theorycrafting pointing to UA as better for DPS than Ruin when crit and +damage are not high enough to support a 0/21/40 build (202 hit, 20+%crit, +1100dmg). I have come to accept prior to t5 content / gear it is difficult to attain the +20%crit while keeping yourself hit capped and +1100dmg.
I do agree, however, that an affliction tree nuke would be nice so you can use suppression to lower the hit cap. Fire / frost mages only need 165 hit to cap out with talents. Arcane tree only requires 74 hit to cap out.
Wrath of the Lich King talents look like a solution to some of the problems however (except I dont remember seeing anything that adds to your +hit) Haunt in particular looks outstanding.
I love the solo play options of Affliction, but it is not ideal for raiding (its great for now until I tweak my gear properly). With a few upgrades remaining until I get really comfortable with my gear; I'm landing somewhere mid pack for DPS in raids with people with much better gear.
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