August 29, 2008, 10:36 PM
|
#5 (permalink)
|
|
Re: Official Word on the Future of Arenas in WotLK
Some updates to Arena information:
Source: mmo-champion.com
Arenas
- The point is to keep arenas simple, while leaving room to innovate.
- Stream lost at this point, will update later.
Dalaran Arena
- The arena is fairly small and mounts won't be allowed here.
- Arenas will introduce new "movable" objects, changing the line of sight of the battlefield every few seconds in the arena. For instance pillars might go up and down randomly, on a timer, etc ...
- There is a pipe coming from the ceilling, every once in a while a column of water will start dropping from this pipe.
- Each team will start in a pipe on one side of the map, as the match begins a column of water will "push" the teams out of their pipes to prevent camping.
Orgrimmar Arena
- There might have objects dealing damage to players, pillars moving up and down based on a timer. There will be visual signs on the battleground to warn players before something happens.
- Triggered objects will deal damage to players, for example when the pillars go down spikes will come up.
- Teams will be very close to each other at the beginning of the match. Players will start in elevators rising from the ground and will start 10 yards away from the enemy team.
- Mounts will be allowed in this arena.
- If you stay on a pillar when it rises up you go up with it.
- There will be spikes around the elevators, they will go down a few seconds after you reached the fighting area to let you the time to check what classes you're facing.
Northrend Battleground
- This battleground is located on an island south of Dragonblight
- This is also an attack/defend game type battleground.
- One team will attack and the other one defend, you will have a specific amount of time to succeed. After the end of the round teams will switch sides.
- Attackers will come from boats and defenders will start in the middle of the beach.
- There are 3 sections of walls in the Area, after each wall there are capture points and graveyards to make the attack on the next points faster.
- Attackers will get more siege vehicles depending on their progression throughout the siege.
- The battleground will be either 10vs10 or 15vs15, this isn't decided yet.
|
|
|