October 12, 2008, 12:02 AM
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#76 (permalink)
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Character Info
Pakars
80 Gnome Warlock
Skywall
US
PvE
Guild: Neutralized
Talent Spec: 0/56/15
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Re: how broken are locks? (extrapolating from ptr)
In the PTR, I've played in lots and lots of BGs(And some arenas), trying out a lot of specs that I thought up on the spot.(I spent all my gold after about 20 or so diff specs in a row)
In reality, in PvP, locks are broken(Or seem to be, at least to me. Though arena junkies and other such people also agree). Either you spec for destro, where you have enough burst to kill someone through their insane buffs in comparison to ours(Sometimes you can't!), or you spec some variation of SL/SL for survivability, while doing very crap damage, while you still get shredded to bits because of the buffs other classes get(Boomkins are one of the most extreme examples of this. They get massive damage(extremely so), interrupts(their knockback skill), and the ability to heal themselves and get back to DPSing very quickly). There were even frost mages doing 3500(non-crit) frostbolts through soul link, and Meta is pretty much putting up a gigantic "KILL ME, I CAN DO 700DPS TO EVERY GUY IN RANGE, BUT STILL TAKE FULL DAMAGE FROM CASTERS" sign over your head, and trust me, people take notice quickly and turn you into a crater within seconds.
As destro, if you're left alone to get 3-4 casts off, you can(I say "can" as in, you won't ever get the chance unless you're joining a fight where EVERYONE has a target already, and nobody decides to make mincemeat of you as soon as he sees the first lock spell come by) shred through any single healer's healing, but the first guy to look at you funny turns you into paste.
SL/SL is... ugh. How to say it...
It's pathethic. The damage is too low, and the nerf to Soul Link is very painful, though you don't really notice until after you get ganked by a rogue for the umpteenth time. Even though the pets get a bit more health, the buffs to other classes(Mostly melee) allow them to walk by and one-two shot them on their walk past to you, rendering soul link useless.
And what the hell is up with paranoia being on voidwalker's consume shadows? Completely useless, on every occasion. The felhunter is our pet for PvP, and with this, we get slaughtered by rogues even harder. It seems like it's become a choice between felhunter for anti-caster, and voidwalker for anti-melee(Not rogues though, paranoia on consume is situational, at best. I should probably say "anti-warrior"), only because the voidwalker turns that 2-shot into a 3-shot kill.
In all seriousness, Warlocks in PvP in my experience seem to be the lowest of the low, doing meager damage and being fragile as glass(Hopefully they'll change some of this between now and the patch).
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