Thread: I can fix PVP
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Old February 09, 2009, 02:06 PM   #1 (permalink)
Tragik

Character Info
Tragik
80 Gnome Warlock
Khadgar US PvE
Guild: Can Heal Stupid
Talent Spec: 0/56/15
I can fix PVP

It's quite easy:

I'm going to delete the resilience statistic forever.

"That's stupid."

LIES.

Resilience is stupid, not this thread.

How does one go about fixing this?

Resilience is stupid because it forces people into a uniform. If you are going to force people into uniforms, then you may as well force people to play Druids in PVP and just let them pick their build.

You cannot measure such a diverse sampling of classes (even with the "great merge" of 3.0) and not have one class reign supreme over another. Nor can you do so within the individual talent trees of the classes and force people to choosing living and being able to kill somebody else.

This is further compounded by the amount of time necessary for different classes to deal damage. A rogue can deal unbelievable amounts of damage in a very short period of time. Yes, they have to be close, but there's a range limitation on every class. An Elemental Shaman has 1 maybe 2 spells that deal damage that are instant. And one of them will always have a CD.

Warlocks are in this boat, as are Frost Mages.

There's no consistent way to deal significant damages over short durations for these classes/specs.

To compound this, Armor does what Resilience does, albeit to physical classes (Hunters, Feral Druids, Warriors, Ret Pallies, DK's, and Rogues).

So classes with lower armor values are already in rougher shape, because they have to contend with no mitigation against these classes, outside of resilience.

In many cases, the resilience is only going to help prevent critical strikes or diminish the damage received from these critical strikes. Whether the strike is critical or not is completely inconsequential when a non critical strike on a lower-armor-value class is as much as a critical strike on higher-armor-value class.

Since many of the lower-armor-value classes require time to defend themselves, then there's a major disadvantage here:

Not only are the extremely vulnerable, they can't move while contending with an onslaught of the interrupts and slowing effects that further delay the consummation of a cast or ability that would enable them to escape. Most others are instant.

Now, I like PVP, I want to say that straight away, however, they only have one caster dps class correct right now:

Arcane Mages put the fear of God in just about everybody they run across.

I'm going to use that as a model:

1) They have reliable CC.

2) They have stealth.

3) They have two escape mechanims.

4) They have an instant cast that destroys just about everybody (whether it crits or not).

5) They have an effective snare (that further buffs their damage).

If they are to continue with the status quo (resilience), this class/spec should be held as a benchmark as to the fact that every caster class is a glass cannon.


Another perspective:

Make PVP sets have higher armor and stamina values for caster classes.

Put Clothies in Leather-equivalent armor values, put leather in mail equivalent armor values, Mail in plate equivalent armor values, and plate should get a slight boost.

Nearly every single physical class has a means of lowering armor values and there is an armor penetration statistic that is dead right now that would act as a penalization to melee just as stacking resilience or the increased armor values would be to casters.

You give up spell power for that resilience. Or stam for that armor value. There's a trade-off. It makes sense. Make them need armor penetration to achieve what they have now.

Itemize properly:

Caster gear should have haste, not crit. Why?

Right now Resilience nullifies crit. Haste can turn fear to a 1 second cast. Haste means you live. Crit means you gave up item points to resilience. Which is stupid.

Back to the top:

I was saying I would get rid of resilience. And I would. There's no need for it as it just is a garbage stat right now. People should be crittable, however, they should be able to mitigate some of the damage they take.

Pre-BC the best PVP gear was Tier Gear, and with how accessible raiding is now, there's really no reason this shouldn't be something we return to. In the majority of cases, you can clear 10 man Naxx once a week in about 3.5 hours.

PVP gear right now requires more time spent getting splattered in BG's or arenas and then a further investment in getting adroit enough to have a rating to gain an actual improvement.

The other option would be to make gear inconsequential in the Arena or Battleground. You get put into a uniform and skill is the ultimate determinant of who is good or not.

Otherwise it doesn't make sense......at least not to me.

Last edited by Tragik; February 09, 2009 at 02:08 PM..
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