February 10, 2009, 06:25 AM
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#10 (permalink)
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Re: I can fix PVP
Resilience does make a massive difference. I started S5 with about 450, and I basically had other teams wiping the floor with my corpse every match. I think my record for dying fastest was 0.5 seconds to rogue/feral druid. I still did great in BGs (better than at 70, in fact), so I put it down to class imbalance and decided to stop playing in the Arena for a few weeks and grab some better PvE (damage) gear.
I used badges to get a 4-piece gladiator set, and now I don't die nearly as quickly. A rogue still takes me out before a CC chain wears off, but I actually have time to react. I've actually been surviving matches against rogue teams--although warlocks being effectively sap-immune does explain this quite a bit.
I don't think taking resilience away will help at all. Reducing damage might work, but increasing survivability might work even better, since reducing some classes' damage to balance them in PvP would also really mess them up in PvE (such as rogues).
I disagree with the idea that resilience doesn't help negate incoming damage. Think about damage breakdowns from Recount or other mods. Crits make up a HUGE amount of damage for a lot of classes, and reducing crit chance against you actually does help to mitigate damage.
I do think that the opportunity cost of resilience in terms of other stats is a bit steep, but it's a given that players will gear towards whatever will give them the greatest success. For PvE, that's whatever stats are primary to your damage/healing/damage mitigation (ie hit > spellpower etc or whatever). For PvP, that happens to be a healthy amount of resilience and stamina.
As an aside:
Blizzard did NOT get Arcane Mages correct. They gave them too many tools compared to other classes that are useful in both PvE and PvP. Both raiding and PvP Arcane Mages use Arcane Potency/Presence of Mind and Arcane Barrage (not together) often to max out their burst damage. What warlock prioritizes using Shadow Bolt regularly in an Arena?
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