Thread: 10's vs 25's
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Old June 25, 2009, 12:45 PM   #3 (permalink)
dyson
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Dyson
80 Human Warlock
Scilla US PvP
Guild: Eden
Profile: Blizzard Armory
Talent Spec: 0/13/58
3.1 Re: 10's vs 25's

If 10s would be as good gear as 25s, I doubt 25s would exist for sort of that reason.

I agree with the negatives to doing 25s. I do like the feeling of accomplishment that 25 of us were able to coordinate together to get something down, but given the amount of extra time and effort it takes to get there, I would sooner do 10s if there was no other incentive to do 25s.

One thing about the 25s and the reason I don't see it going away is that almost by necessity the 10s have to be tuned down because it's not likely you will have a shaman or spriest or boomkin. With 25s, it's almost a given you will have at least one of each major class especially if it is a guild run that has recruited for the classes they need.

So the 25s still represents an encounter that is tuned to requiring everyone to work as a team or you are screwed. The 10s always have to have a little leeway in what class mix you bring to the encounter because you don't have the room to represent every buff.

So in essence, 25s are harder, but the gear makes it worth it, and the encounter is significantly different especially the cutting edge ones due to the mix of classes you bring in to the encounter.

Maybe they could move 25s down to 20s or 15s. That would be an interesting compromise in boss tuning.
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