June 25, 2009, 01:38 PM
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#7 (permalink)
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Re: 10's vs 25's
Quote:
Originally Posted by dyson
If 10s would be as good gear as 25s, I doubt 25s would exist for sort of that reason.
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I'm not sure about this. I think that there will always be people looking to double their chances for gear (ok, i know that's not mathematically correct...)
Quote:
Originally Posted by dyson
So the 25s still represents an encounter that is tuned to requiring everyone to work as a team or you are screwed. The 10s always have to have a little leeway in what class mix you bring to the encounter because you don't have the room to represent every buff.
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I don't really know that's there's any raid right now (esp after all the nerfing) where it's necessary to have all (or most) of the buffs that every class brings. It seems like there are so many shared buffs (bring the player...) and the encounters are so simplified that even in unbalanced 25's, you have more margin for error than you do in a 10.
For my money, 10's are still (or at least could be designed as) more of a challenge than 25's. There you have to work around limitations and really have to coordinate. Think about (my point of reference for 25's is still Naxx...) the 25 vs 10 man 4 horsies or Loetheb... 10's offered a bit of a challenge, 25's are just zergfests.
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