June 25, 2009, 01:43 PM
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#10 (permalink)
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Re: 10's vs 25's
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Originally Posted by Valimir
Disagree with that, 10 mans are much easier at Ulduar level.
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True, but this is only because it's designed that way. To my earlier point, it doesn't have to be. 10's could be designed to be hard for 10's, 25's hard for 25's. 10's shouldn't be 'stepping stones' for harder 25 content.
Quote:
Originally Posted by Valimir
Getting 10 people to know and gear for an encounter is a whole lot easier than getting 25.
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But the margin for error is larger, which more than compensates for coordination issues.
Quote:
Originally Posted by Valimir
I saw a lot of guilds in The Burning Crusade who were very good at Kara level but just couldn't push on and get the numbers needed for further raids, the skill of the players was never the issue, it was just their inability to recruit and organise a larger guild. They should have been able to enjoy BT, MH and SWP every bit as much as someone who got into a better organised or bigger guild.
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Totally agree with you. I just don't think that smaller guilds should be 'punished' by not getting reliable access to better gear just because of their inability to consistently field 25 raiders.
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Originally Posted by lilsteele
This could all be wrong. Maybe 10 and 25 drop the same gear, e.g.
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Let's hope!
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