March 29, 2011, 04:43 AM
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#5 (permalink)
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Character Info
Kilmir
85 Gnome Warlock
Aszune
Euro
PvE
Guild: SPQ
Profile: Blizzard Armory
Talent Tree:
Destruction
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Re: 10man dps below what it could be
Quote:
Originally Posted by jesterlock
What i find hardest about this fight is timing. We've done 3 days of atempts on it, which means about 50 attempts. few times (about 10) we've gone into p2 with almost full raid, but because of the transition, we were all very low health, and we died of the shadow damage ticks.
Our only kill so far (this week) was a good RL call that called for stacking up just before the last massacre, all healers blew mana on healing us to full, and we managed to down him.
i don't know what numbers people are pulling on this fight, i barely managed to get close to 20k dps (around 19.5k), and got beaten by a hunter with around 22k. But warlocks have some advantages in this fight, in both p1 and p2.
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We stop all dps at 23% or so, then wait for a feud. When the feud hits we go Hero, throw Tranq and other ae heals and then push him over. We almost always start the final phase with everyone at 100% health.
The main "problem" with this tactic is that we never make any top dps because we usually have to wait a dozen or more secs for the feud, doing absolutely nothing. See this combatlog for an example around 21:00:30
/Ontopic
I agree with ViciousVic in that Simcrafted values typically are your theoretical maximums. Even if you set it up almost exactly as you would play, it still would be a simulation without the random stuff that goes on in a real fight.
The logs seem pretty decent. Uptime of dots and amount of CD casts seems ok. Compared to my own logs you're simply not hitting as hard as I am, but the uptimes etc are pretty equal. Follow Rashnau's advice and get a better trinket
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Warlocks aren't looking for anything logical, like money.
They can't be bought, bullied, reasoned or negotiated with.
Warlocks just want to watch the world burn.
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