The Warlocks Den - WoW Warlock DiscussionsThe Warlocks Den - WoW Warlock Discussions



Please Register to Remove these Ads

The Warlocks Den - WoW Warlock Discussions » Blogs » Kalium » Need for Balance

Rate this Entry

Need for Balance

Submit "Need for Balance" to Digg Submit "Need for Balance" to Google Submit "Need for Balance" to del.icio.us Submit "Need for Balance" to StumbleUpon
Posted June 02, 2009 at 11:11 AM by Kalium

It seems as though Blizzard is concerned with class balance and they constantly state making a single change will impact multiple systems. PvE and PvP balance need to be tuned and adjusted separately... a nerf to one class will have the unintended result in buffing another class. With all the combinations of Talents, Glyphs, Food, Scrolls, and Gear it's no wonder balance is too hard to achieve.

However, I sometimes wonder if they are making things more complicated than they need to. Let's assume that the basic formula that Blizzard uses for gear is correct i.e. 226 Tank Plate is optimised with the same benefit as 226 DPS Cloth. Since both are using the same food/scrolls we can toss those out as well. That means Talents and Glyphs are the biggest hurdle for balance.

If that is the case wouldn't it make sense to take those choices out of the equation when striving for balance. Simply apply all talents and glyphs to their test subjects. Now since you can only do a limited number of actions under the global cooldown you can really test to see which abilities are lacking and which are over powered.

I'm not suggesting this ever go live but for internal testing it seems this would be the most reasonable. At a height of power the player could never achieve run the simulations and adjust the raw abilities. Once you have the balance you want... split the abilities back into three groups cut the power of those groups by 20%... those groups are your new talent trees and glyphs which can give you back that 20% in either, lower cast time/cooldowns, improved damage/healing, additional/lingering effects, etc. I'm of the opinion that talent trees should tweak abilities not grant them.

Just more random thoughts,
Kalium

Posted in Uncategorized
Views 714 Comments 1
« Prev     Main     Next »
Total Comments 1

Comments

  1. Old Comment
    Quote:
    ...It's a cool idea in theory, but your testing something that will never be in the hands of the players, so it won't reflect their experiences. That's not going to get any sort of useful results.
    I disagree. If it becomes standard to open with Shadowfury then the spell could be examined as either it does good damage or is it because of the stun component. If further testing reveals it's used only because it's an instant stun then that would become a new talent "Stunning Shadowfury". The "new" base spell would still be instant and hit multiple targets... only now you have to talent for the stun effect instead of the spell itself... similar to Howl of Terror... which has a cooldown to offset the fact it can be made instant. Darn priest and ther superior Psyhic Scream. /shakes fist
    permalink
    Posted June 02, 2009 at 06:11 PM by Kalium Kalium is offline
 
All times are GMT -4. The time now is 03:46 AM.
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.3.0