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		<title>The Warlocks Den - WoW Warlock Discussions - Latest Warlock News, Blue posts and more!</title>
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		<description><![CDATA[News posts highlighted for the front page and moved here for discussion. These are usually 'hot topics' or site updates.]]></description>
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			<title>The Warlocks Den - WoW Warlock Discussions - Latest Warlock News, Blue posts and more!</title>
			<link>http://wowmb.net/forums/</link>
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			<title>Updated ICC loot tables</title>
			<link>http://wowmb.net/forums/f71/36943-updated_icc_loot_tables/</link>
			<pubDate>Fri, 20 Nov 2009 17:49:54 GMT</pubDate>
			<description><![CDATA[MMO-Champion is keeping track of Ice Crown Citadel loot tables as more and more information becomes available.  Here's a link...]]></description>
			<content:encoded><![CDATA[<div>MMO-Champion is keeping track of Ice Crown Citadel loot tables as more and more information becomes available.  <a href="http://www.mmo-champion.com/news-2/citadel-loot-update-blue-posts/" target="_blank">Here's a link</a> for those who want to start their wish lists...</div>

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			<category domain="http://wowmb.net/forums/f71/">Latest Warlock News, Blue posts and more!</category>
			<dc:creator>fizboz</dc:creator>
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			<title><![CDATA[Impromptu Warlock Q&A with Ghostcrawler]]></title>
			<link>http://wowmb.net/forums/f71/36938-impromptu_warlock_q_ghostcrawler/</link>
			<pubDate>Fri, 20 Nov 2009 01:02:31 GMT</pubDate>
			<description><![CDATA[In keeping with his oracular (and no, I'm not talking about the guys who fight the Wolvar) manner, GC has chosen to give a few hints at what is to...]]></description>
			<content:encoded><![CDATA[<div>In keeping with his oracular (and no, I'm not talking about the guys who fight the Wolvar) manner, GC has chosen to give a few hints at what is to come for Warlocks in Cataclysm.  Although <a href="http://forums.worldofwarcraft.com/thread.html?topicId=21043890177&amp;pageNo=1&amp;sid=1#3" target="_blank">this post</a> is ostensibly about soul shards, his comments actually cover a lot of ground. Original questions are in  <i>Italics</i>.<br />
<i><br />
1. Will it [soul shard changes] be implemented in Cataclsysm or faded in through patches considering the seemingly huge gap in content? </i><br />
<font color="RoyalBlue">Cataclysm</font><br />
<br />
<i>2. Even with the new system will warlocks be given a secondary defense to fall back on, on a long CD should fear become useless? </i><br />
<font color="RoyalBlue">You mean like Demonic Circle? :) </font><br />
 <br />
<i>3. Are there plans to link the system to a warlock pet? I know fel domination is one of them, but popping soul shards for more power for the pet are being considered? Example- Refreshing CD's? </i><br />
<font color="RoyalBlue">Sure. We don't have a lot of details we can share yet. </font><br />
 <br />
<i>4. What is going to happen to those spells that required soul shards? </i><br />
<font color="RoyalBlue">They won't. Some of them may change though. Perhaps the un-enhanced version will be weaker than the current shard version. Stuff like summoning (people and demons) just won't cost shards. </font><br />
<br />
<i>5. Are there plans to change hellfire to an AoE knockback snare like a secondary defense warlocks can fall back on or will it be outright removed? </i><br />
<font color="RoyalBlue">No, there are no plans. </font><br />
<br />
<i>6. Are there plans to extend Inferno's duration similar to before where we have to enslave him, but with no capping prohibitions? </i><br />
<font color="RoyalBlue">As I opined recently, IN-FER-NO probably just needs a different mechanic. The trade-off for getting the demon can just be the cooldown. </font><br />
<br />
<i>7. Are there plans to reduce slot problems with curses? Like CoT and CoEx being merged? </i><br />
<font color="RoyalBlue">Yes to the general question, no to the specific example</font>. <br />
 <br />
<i>8. Are there plans to add dispel resistance to curses through talents? </i><br />
<font color="RoyalBlue">Probably not. We'd rather tone down the potency of dispels in general, not require everyone to stack more defenses for them. </font><br />
<br />
<i>9. Will CoD be modified to be castable on players? If so will you modify the damage/duration/CD on it or will it remain the same? </i><br />
<font color="RoyalBlue">We haven't talked about it. </font><br />
 <i><br />
10. Do you plan on fixing the debuff problems to pets. The fact the duration on debuffs remain the same until the pet is out on the field while buffs continue their duration course regardless of the pet being summoned or not?</i> <br />
<font color="RoyalBlue">This isn't really a soul shard question is it? That is more of a technical limitation and not a design goal. The answer has more to do with prioritization than intent. </font><br />
<i>11. Will soul link be removed from the demon should it despawn/dimiss? </i><br />
<font color="RoyalBlue">Don't know yet. </font><br />
<i><br />
12. What are the plans for drain soul in the new shard system? </i><br />
<font color="RoyalBlue">Don't know yet. One idea is an emergency backup system for long fights or situations where you screw up. Ideally we don't need this though so we haven't resolved it. </font><br />
<br />
<i>13. Are there plans to make enslave demon a little more viable for PvP and example is the doomguard and inferno?                   </i><br />
<font color="RoyalBlue">If you're talking about warlocks stealing each other's demons, I'm not sure that will lead to those demons getting more use. It might make you giggle when you steal one though. </font><br />
<br />
<i>13. Will the Soul Shard system allow you to empower our primary nukes chaos bolt/soul fire for increased damage on short CD?</i><br />
<font color="RoyalBlue">Yes. The example we used at Blizzcon was some kind of duration-limited or &quot;your next spell&quot; limitation. We haven't set this in stone yet. </font><br />
<br />
<i>13. What will happen to Soul Fire?  Will it still require a shard to use? Could it find more acceptance in our rotation considering it's potentially our most powerful nuke?</i><br />
<font color="RoyalBlue">It won't require a shard. It might require a shard to make it something you want to cast though (imagine a PoM - Pyro). <br />
</font><i><br />
14.  How will the Soul Shard change work with different trees?</i><br />
<font color="RoyalBlue">No idea yet. The talent trees aren't done. One thing we threw out at Blizzcon was maybe Demo gets an extra shard, but that's just hand-waving at this point. </font><br />
<br />
<i>I don't see there being much choice during a boss fight when a warlock uses the abilities that are enhanced by shard usage.  It'll be just like glyphs and talent trees. There will be required spells to use alongside required shard usage.  I don't see how someone can &quot;mess up&quot; when you only have a few shards. </i><br />
<font color="RoyalBlue">The fight starts. You use your 3 shards. Then adds come. Or characters start to die and the fight lasts longer than you thought. And you're sitting there with no shards. <br />
It's a little bit like asking &quot;Why would a mage need Evocation? They should have enough mana for the fight.&quot;                   </font><br />
<br />
<i>Generally, is the goal to make Soul Burned spells directly more powerful or instant, or will there be some versatility baked in for other abilities? For example: Soul Burning Howl of Terror to make it a horror effect so it works better on Warriors, rather than simply increasing the duration of the fear effect. </i><br />
<font color="RoyalBlue">It's cooler if not every spell works the same way. We use the example of &quot;makes this instant&quot; a lot, because it's easy for players to understand both why that would be powerful and also situational. If you get 3 shards and use all 3 on Conflagrate or Chaos Bolt every time, then the system isn't adding as much as it potentially could. </font></div>

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			<category domain="http://wowmb.net/forums/f71/">Latest Warlock News, Blue posts and more!</category>
			<dc:creator>fizboz</dc:creator>
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			<title>More detail on the Icecrown Citadel Raid Instance</title>
			<link>http://wowmb.net/forums/f71/36924-more_detail_icecrown_citadel_raid_instance/</link>
			<pubDate>Wed, 18 Nov 2009 20:18:29 GMT</pubDate>
			<description><![CDATA[One of the team lead designers has posted a description of the upcoming ICC raid, it's full of good information, but also very long, so I'm...]]></description>
			<content:encoded><![CDATA[<div>One of the team lead designers has posted a description of the upcoming ICC raid, it's full of good information, but also very long, so I'm summarizing a bit.  You can find the full text <a href="http://forums.worldofwarcraft.com/thread.html?topicId=21038229051&amp;sid=1" target="_blank">here</a>.<br />
<br />
<font color="RoyalBlue">Icecrown Citadel is going to be broken up into four distinct sections: The Lower Spire, Plagueworks, Crimson Hall, and Frostwing Halls. We plan on releasing these four sections of Icecrown Citadel over time and not all immediately when patch 3.3.0 goes live.<br />
<br />
...players must master every normal difficulty encounter in Icecrown Citadel before attempting Heroic difficulty. <br />
<br />
The Lich King may not be attempted until Professor Putricide, Blood-Queen Lana'thel, and Sindragosa are defeated. Furthermore, the Heroic difficulty of The Lich King encounter may not be attempted in any week unless the three aforementioned encounters have been defeated in Heroic difficulty that week. <br />
<br />
Raids will have a limited number of attempts total each week to defeat the four most difficult encounters in Icecrown Citadel: Professor Putricide, Blood-Queen Lana'thel, Sindragosa, and the Lich King. As these boss encounters are unlocked, the number of attempts available per week will increase. The initial number of attempts provided for defeating Professor Putricide is only five. When Blood-Queen Lana'thel unlocks, the amount of total attempts remaining will increase to 10... Then when Sindragosa and the Lich King unlock, 15 total attempts will be available to defeat all four bosses. After a raid has exhausted their attempts for the week, the Ashen Verdict must withdraw their support and the four most difficult bosses all despawn and become unavailable for the week. The limited attempt system is a feature of both Normal and Heroic difficulty. <br />
<br />
There will be no explicit rewards for defeating the Lich King with a specific number of attempts remaining as there was with Trial of the Grand Crusader. There will also not be an achievement to complete Icecrown Citadel without being defeated by a boss encounter, or letting a raid member die. (i.e. A Tribute to Insanity). <br />
<br />
In the weeks and months after all twelve encounters are unlocked, additional attempts against the final four boss encounters become available. This represents the Ashen Verdict growing more powerful and gaining a stronger foothold in Icecrown Citadel. To further help raids, Varian Wrynn and Garrosh Hellscream will begin to provide assistance by inspiring the armies attacking Icecrown Citadel. This is represented as an additional zone wide spell effect applied to all players that will increase their hit points, damage dealt, and healing done.</font></div>

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			<category domain="http://wowmb.net/forums/f71/">Latest Warlock News, Blue posts and more!</category>
			<dc:creator>fizboz</dc:creator>
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			<title>T10 stats and procs datamined</title>
			<link>http://wowmb.net/forums/f71/36920-t10_stats_procs_datamined/</link>
			<pubDate>Wed, 18 Nov 2009 15:48:05 GMT</pubDate>
			<description>Lilsteele tracked down this (http://www.mmo-champion.com/news-2/patch-3-3-ptr-build-10835/) bit of news on mmo-champion: you can now see (keep in...</description>
			<content:encoded><![CDATA[<div>Lilsteele tracked down <a href="http://www.mmo-champion.com/news-2/patch-3-3-ptr-build-10835/" target="_blank">this</a> bit of news on mmo-champion: you can now see (keep in mind, there may be changes) the stats on the 10 and 25 man tier 10 gear.<br />
<br />
The 10 Man : <a href="http://db.mmo-champion.com/items/4/?level=251&amp;itemset=884" target="_blank">Dark Coven's Regalia</a><br />
The 25 Man : <a href="http://db.mmo-champion.com/items/4/?level=264&amp;itemset=884" target="_blank">Dark Coven's Sanctified Regalia</a><br />
<br />
Please do not comment in this news thread and keep the conversation going in the <a href="!36795!http://wowmb.net/forums/f71/36795-tier_10_set_names_revealed/" target="_blank">original post</a>.</div>

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			<category domain="http://wowmb.net/forums/f71/">Latest Warlock News, Blue posts and more!</category>
			<dc:creator>fizboz</dc:creator>
			<guid isPermaLink="true">http://wowmb.net/forums/f71/36920-t10_stats_procs_datamined/</guid>
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			<title>3.3 Patch Note Updates 17/11</title>
			<link>http://wowmb.net/forums/f71/36912-3_3_patch_note_updates_17_11_a/</link>
			<pubDate>Wed, 18 Nov 2009 01:00:26 GMT</pubDate>
			<description>Looks like we finally generated enough threat to pull developer aggro.  The latest patch notes have increased the amount of threat reduction from our...</description>
			<content:encoded><![CDATA[<div>Looks like we finally generated enough threat to pull developer aggro.  The latest patch notes have increased the amount of threat reduction from our talents.  Full patch notes aren't up on the official forums yet, but this news is available on <a href="http://www.mmo-champion.com/news-2/patch-3-3-ptr-build-10835/" target="_blank">mmo-champion</a>.<br />
<br />
<font color="RoyalBlue"><font color="RoyalBlue">Affliction</font></font><font color="RoyalBlue"><br />
</font><ul><li><a href="http://www.wowhead.com/?spell=18372" target="_blank">Improved Drain Soul</a><font color="RoyalBlue"> now reduces the threat caused by your Affliction spells by 10/20%. (Up from 5/10%)</font></li>
</ul> <font color="RoyalBlue"><font color="RoyalBlue">Destruction</font><br />
</font> <ul><li><a href="http://www.wowhead.com/?spell=17918" target="_blank">Destructive Reach</a><font color="RoyalBlue"> now reduces the threat caused by Destruction spells by 10/20%. (Up from 5/10%)</font></li>
</ul></div>

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			<category domain="http://wowmb.net/forums/f71/">Latest Warlock News, Blue posts and more!</category>
			<dc:creator>fizboz</dc:creator>
			<guid isPermaLink="true">http://wowmb.net/forums/f71/36912-3_3_patch_note_updates_17_11_a/</guid>
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			<title>Stats in Cataclysm</title>
			<link>http://wowmb.net/forums/f71/36909-stats_cataclysm/</link>
			<pubDate>Tue, 17 Nov 2009 17:47:40 GMT</pubDate>
			<description><![CDATA[In this (http://forums.worldofwarcraft.com/thread.html?topicId=21042558325&sid=1&pageNo=3#58) thread, Ghostcrawler made the following comments in...]]></description>
			<content:encoded><![CDATA[<div>In <a href="http://forums.worldofwarcraft.com/thread.html?topicId=21042558325&amp;sid=1&amp;pageNo=3#58" target="_blank">this</a> thread, Ghostcrawler made the following comments in response to a post on Blizzards intention to reduce the number of stats in cataclysm:<br />
<br />
<i><font color="white">Unless I'm mistaken, the Cata gear stats will break down like this:</font><br />
</i><ul><li><i><font color="white">Melee: Hit, Crit, Haste, Expertise, Mastery</font></i></li>
<li><i><font color="white">Ranged: Hit, Crit, Haste, Mastery</font></i></li>
<li><i><font color="white">Caster: Hit, Crit, Haste, Mastery</font></i></li>
<li><i><font color="white">Healer: Spirit, Crit, Haste, Mastery </font></i></li>
</ul><font color="RoyalBlue">You are not mistaken. Everyone also gets stamina, armor, and their primary stat (Str, Int or Agi). Resilience and Spell Pen will continue to be PvP stats. This is not set in stone either. Cataclysm isn't finished. </font><br />
<br />
<font color="white"><i>So, I'm guessing the current plan is to get rid of the Spirit &gt; Other Stat talents completely? </i></font><br />
<br />
<font color="RoyalBlue">It's too early to tell. It would be nice to get rid of them for say mages and warlocks given that their gear generally won't have Spirit. We can't get rid of conversion talents completely. For example, Enhancement and Retribution will need some way to derive spell power from attack power and need a way to get mana back without Int or Spirit. </font></div>

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			<category domain="http://wowmb.net/forums/f71/">Latest Warlock News, Blue posts and more!</category>
			<dc:creator>fizboz</dc:creator>
			<guid isPermaLink="true">http://wowmb.net/forums/f71/36909-stats_cataclysm/</guid>
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			<title>A bit more clarity behind emblem drops in 3.3</title>
			<link>http://wowmb.net/forums/f71/36908-bit_more_clarity_behind_emblem_drops_3_3_a/</link>
			<pubDate>Tue, 17 Nov 2009 17:41:22 GMT</pubDate>
			<description>Zarhym has posted this clarification on where Emblems of Frost and Emblems of Triumph will drop in 3.3.  Original post here...</description>
			<content:encoded><![CDATA[<div>Zarhym has posted this clarification on where Emblems of Frost and Emblems of Triumph will drop in 3.3.  Original post <a href="http://forums.worldofwarcraft.com/thread.html?topicId=21048549348&amp;pageNo=1&amp;sid=1#13" target="_blank">here</a>.<br />
<br />
<font color="RoyalBlue">Bosses in Naxxramas, Obsidian Sanctum, Eye of Eternity, Ulduar, Trial of the Crusader, and all Heroics will drop Emblems of Triumph. Bosses in the Icecrown Citadel 10- and 25-player dungeon will drop Emblems of Frost. Choosing the Random Heroic Dungeon option via the Dungeon Finder (new in content update 3.3) and completing whatever dungeon is selected for you will award you with two Emblems of Frost the first time you do it (this is in place of the daily Heroic dungeon quests which are being replaced with weekly raid dungeon quests). Continuing to use the Random Heroic Dungeon option within that same day to complete dungeons will award you with two Emblems of Triumph each time in addition to those dropped in the instances. The random option can also select Heroic dungeons to which you may already be saved, so you can technically do every Heroic dungeon more than once in a day by continuing to use this option. </font></div>

]]></content:encoded>
			<category domain="http://wowmb.net/forums/f71/">Latest Warlock News, Blue posts and more!</category>
			<dc:creator>fizboz</dc:creator>
			<guid isPermaLink="true">http://wowmb.net/forums/f71/36908-bit_more_clarity_behind_emblem_drops_3_3_a/</guid>
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			<title>Icecrown Citadel Loot Compiled</title>
			<link>http://wowmb.net/forums/f71/36895-icecrown_citadel_loot_compiled/</link>
			<pubDate>Mon, 16 Nov 2009 16:12:47 GMT</pubDate>
			<description><![CDATA[Though it's not a blue post, thought you all might be interested to take a look at the latest in 10 and 25 man reported loot drops...]]></description>
			<content:encoded><![CDATA[<div>Though it's not a blue post, thought you all might be interested to take a look at the latest in <a href="http://www.mmo-champion.com/news-2/icecrown-loot-blue-posts-jace-hall-blizzard/" target="_blank">10 and 25 man reported loot drops</a> in Icecrown Citadel, courtesy of mmo-champion.  <a href="http://db.mmo-champion.com/i/50353/dislodged-foreign-object/" target="_blank">Dislodged Foreign Object</a> looks particularly tasty...</div>

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