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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Professions » PvP Engineering Nerf 3.1.2 (Goggles & Boots)

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Old May 20, 2009, 04:28 PM   #1 (permalink)
 Gritz's Avatar
 
Status: NOT IN THE FACE!!!!

Character Info
Gritz
80 Orc Warlock
Eldre'Thalas US PvE
Guild: Fate
Profile: Blizzard Armory
Talent Spec: Destro
PvP Engineering Nerf 3.1.2 (Goggles & Boots)

With the stealth detection nerf on Engineering Goggles still hot off the servers, Blizzard has now decided that Rocket Boots are still too OP (even though the duration was reduced to 2 seconds), and will no longer work in Arenas.

So, the only Arena PvP benefit from Engineering is the Glove rocket and (haha, that sounds like love rocket.) the Laser Trinket (which was also nerfed recently).

Oh yeah, I forgot, the remaining haste/burst trinkets/tinkers all share a cool down now; though that happened in 3.1 if I recall correctly.

I'm all for not having one OP profession (or we end up with Progression guilds rocking 25 Leatherworkers for Battle Drums like in the end of The Burning Crusade), but c'mon Blizzard, was it *really* that OP?

I try to refrain from crying 'QQ, nerf;' but I can't even keep hold of the Flag in WSG anymore if I use rocket boots, so I'm not really seeing the point in Engineering anymore. Get back from wipes ~2s faster? 500 damage to siege walls in WG every 60s?

Please, tell me I'm crazy. Show me what advantages Engineering has now. I don't want to switch professions, but I really can't justify how lame it is becoming with every change.

EDIT: Source: MMO-Champion BlueTracker - Nitro Boots Shut Down in Arena

Last edited by Gritz; May 20, 2009 at 06:58 PM..
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Old May 20, 2009, 04:58 PM   #2 (permalink)

Character Info
Razakel
80 Undead Warlock
Executus US PvP
Guild: Rotten
Profile: Blizzard Armory
Talent Spec: 0/17/54
Re: PvP Engineering Nerf 3.1.2 (Goggles & Boots)

I've lost track of the times that I considered dropping one of my professions for Engineering for PvP. I'm glad that I didn't. The realy kicker is that Engineering is now one of the worst PvP professions available now.
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Old May 20, 2009, 05:08 PM   #3 (permalink)

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Dreklar
77 Blood Elf Warlock
The Scryers US RP Guild: The Narache Tribe

Re: PvP Engineering Nerf 3.1.2 (Goggles & Boots)

Wait what! You mean those goggles whos mats my main been farming for half a week no longer have stealth detection! I was gonna use that against a rogue friend of mine whom I have never beaten once! (With a hunter main, it's easier to make friends with rogues) I thought with these I may surprise him by seeing him earlier than usual!

*sigh*
Oh well, I guess I can use the titanium to make titansteel for that Mechano-Hog I've been wanting. If you want to nerf something blizzard, nerf the mat prices on those things. So long as you don't nerf the Goblin Rocket Launcher, we're good.
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Old May 20, 2009, 06:57 PM   #4 (permalink)
 Gritz's Avatar
 
Status: NOT IN THE FACE!!!!

Character Info
Gritz
80 Orc Warlock
Eldre'Thalas US PvE
Guild: Fate
Profile: Blizzard Armory
Talent Spec: Destro
Re: PvP Engineering Nerf 3.1.2 (Goggles & Boots)

Not worth taking Engineering for the Hog, it's BoE (I had a guildie craft mine since I spend way more time grinding the AH than grinding rep )
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Old May 20, 2009, 07:08 PM   #5 (permalink)

Character Info
Lathiel
80 Blood Elf Warlock
Chamber of Aspects Euro PvE
Guild: Penance
Profile: Blizzard Armory
Talent Spec: 3/14/54
Re: PvP Engineering Nerf 3.1.2 (Goggles & Boots)

I think this is the turning point for me, I'm gonna drop Engineering finally, after 2 years, I'm fed up of the lack of love.

The ONLY two things I'm gonna miss is the roflcopter, and the glove rockets...

Now... Jewelcrafting, Enchanting, Tailoring or Inscription?
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Old May 21, 2009, 12:44 AM   #6 (permalink)

Re: PvP Engineering Nerf 3.1.2 (Goggles & Boots)

that would be the point of nerfing it... if you wanted to do well in pvp you had to go eng because it offered more options for detection and escape...

granted eng for pve is still "bleh" but the point still stands...

most of the other professions just upped your stats or dps by a few points
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Old June 08, 2009, 02:03 AM   #7 (permalink)

Re: PvP Engineering Nerf 3.1.2 (Goggles & Boots)

omg, my engineering is at 400 now, but will insist on since it bring me more fun
leveled following the guide from guy4game.com/wowguide/store/preview.htm?aid=510
any other suggestion for 400-450 leveling?
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Old June 08, 2009, 02:31 AM   #8 (permalink)

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Belthezor
80 Blood Elf Warlock
Draenor US PvE
PvP
Guild: BCBuds
Profile: Blizzard Armory
Talent Spec: 56/0/15
Re: PvP Engineering Nerf 3.1.2 (Goggles & Boots)

Quote:
Originally Posted by Coud View Post
that would be the point of nerfing it... if you wanted to do well in pvp you had to go eng because it offered more options for detection and escape...

granted eng for pve is still "bleh" but the point still stands...

most of the other professions just upped your stats or dps by a few points

Exactly. I often thought about dropping something for eng. since I enjoy pvp so much but didn't know these things when I started. I for one am actually glad they are nerfing it.

To compensate they should do something extra for pve though.
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Old June 11, 2009, 01:09 PM   #9 (permalink)

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Serlynthia
70 Undead Warlock
Dath'Remar Oceania PvE
Guild: Absinth

Re: PvP Engineering Nerf 3.1.2 (Goggles & Boots)

Blizzard had a lot of dramas in the The Burning Crusade days when basically, certain professions were essentially required for certain activities.

In Wrath of the Lich King they've decided that this will never be the case again(at least for the moment).

So no, engineering wasn't that OP, but it was necessary to be competitive in PvP and that's no no by blizzard's new rules. It doesn't need to be a dramatic boost, just a measurable boost over other professions.

If you see the vast majority of top tier anything having the same professions there's a nerf coming.
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