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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Professions » Unsatisfied with Inscription and Tailoring

Professions From fishing to cooking the fish, from the miners to the smithers and those crafty little gnome engineering freaks... The complete A to Z of Professions.

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Old July 01, 2009, 10:18 AM   #1 (permalink)
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Pernicious
80 Blood Elf Warlock
Dark Iron US PvP
Guild: Allmacht
Profile: Blizzard Armory
Talent Spec: 0/13/58
Unsatisfied with Inscription and Tailoring

Hey everyone,

I've been unsatisfied with Inscription and tailoring for some time now.

It just seems that both professions have hit a dead end for me. When I topped off my Tailoring, I discovered that there was no good set for me to use for a while at 80, unlike the FSW set when we all hit 70. That was disappointing. In fact, the only thing I have found useful with Tailoring is the cloak enchants, spell thread, bags, and magic carpet. Most of which I don't even have to be a Tailor to use.

When I look over at my inscription profession, I see epic books that aren't even level 80 (I have blue off hands that are much better) inscriptions that I apply once then never need to touch again (not that it would cost much to buy them if i ever needed to) and the shoulder enchant. Now, the shoulder enchant is pretty nice, but there is absolutely nothing about the profession besides that that is appealing to me. Plus, because the inscriptions never become obsolete or get replaced by newer (rank 2) inscriptions, I find myself caring mats for every level inscription i can make. It is taking up way to much bag space.

So, I've done some high level Alchemy on an Alliance Warlock I played, and I loved that profession. Always having a mix of buffs that I could apply whenever I wanted and easy access to make health and mana potions was very nice.

I also wanted to try Engineering simply for the fun factor. I play this game for fun now more than anything, my raiding days are long since behind me (I haven't even seen Ulduar yet!). That doesn't mean I won't be part of the occasional raid every so often, and I definitely want to do well on instance runs and in the upcoming Argent Tournament fights. So I don't want to gimp myself by making any sort of change just yet.

What do you all think? Should I stick with Inscription and Tailoring? I know a few changes are coming up soon, does that make it worth it? How about Alchemy/Engineering, what have you all to say about those professions? I've been toying with the idea, but have yet to make up my mind. I might just swap one of my current professions out with one of the new ones, but I don't know which for which yet.
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Old July 01, 2009, 10:32 AM   #2 (permalink)

Character Info
Serbeus
80 Human Warlock
Sargeras US PvP
Guild: Avenged
Profile: Blizzard Armory
Talent Spec: destro
Re: Unsatisfied with Inscription and Tailoring

I was maxed skinning/minning on my lock when i hit 80 and i went back and did enchanting and tailoring. I wish i would have done alchemy/herbalism or alchemy/enchanting or not changed at all. It was just so expensive to level enchanting and tailoring that i won't change again. Enchanting is defintetly nice to have on at least one of your toons imo. I think i would like alchemy for the Lifeblood bonus and that you would always have flasks and what not.

edit: tailoring is a nice money maker though with the ebonweave/spellweave/mooncloth, its sell pretty good on my realm
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Old July 01, 2009, 10:42 AM   #3 (permalink)

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Everwrath
80 Human Warlock
Silvermoon Euro PvE
Guild: Champions of Silvermoon
Profile:
Talent Spec: 59/0/12
Re: Unsatisfied with Inscription and Tailoring

I'm a Tailor/Enchanter, and believe it or not, most of my gold comes from Disenchanting stuff. They should have called the skill Disenchanting. At least I can sell a few resilience scrolls a day, as people are always improving their PvP gear. On Thursdays I generally sell a few spellpower scrolls as people are donning their newly acquired raid loot - but inscription... glyphs aren't changed on a weekly basis once you've glyphed both your specs the next time you'll buy something it's for an alt.

As for the 3.2 "upgrades", here is what I've read so far...

Enchanting: Ring enchants increased. Whoopy-doo.
Tailoring: Embroideries improved. Double-whoop!

All I can say is they better be MASSIVE improvements or I'll be making 30 Frostweave bags then dropping Tailoring for Engineering. I mean, have you seen the boost it's getting? It's like a whole new skill for the people who are max skill, with new stuff to make, carry-around bankers, not to mention the rewards for engineering machine corpses. What do us tailors get? a few extra cloth... There's Whoop Number Three.

Three whoops and I'm out.
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Old July 01, 2009, 11:25 AM   #4 (permalink)

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Ikabod
80 Gnome Warlock
Aleria US PvE
Talent Spec: 0/17/54
Re: Unsatisfied with Inscription and Tailoring

i threw a post up on here a couple months back about some inscription whoas i was having and after a long time going back and forth i decided to stay with inscription. on my realm the price of the glyphs are outrageous. so thats alot of money for to sell them, and alot of money saved when i need my own. some glyphs sell for around 50 silver. however there a handful that go for well over 20 or 30 gold. plus the scrolls are incredible to use as buffs and are expensive if you try to buy them. and as a mentioned in this thread: Fun with Professions there is alot of fun you can have with some professions. with inscription playing with the scroll of recall has it's fun points.

but honestly if you want to play the game for fun i would go for engineering. there is so much you can do with engineering. and there really aren't that many of them (at least on my server) so if are sick of the others, give it a shot.

i will tell you what really makes a difference with any profession though, is bag space. i got the 32 slot bags for inscription and herbalism... and soulshards. lol. the more bag space you can get the better. i have the inscription bag completely filled so if i didn't have the 32 slot bag i would hurting for bag space and would drop the profession ASAP.
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Old July 01, 2009, 11:51 AM   #5 (permalink)

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Kiralyn
80 Human Warlock
Mal'Ganis US PvP
Guild: Self Titled
Profile: Blizzard Armory
Talent Spec: 0.13.58
Re: Unsatisfied with Inscription and Tailoring

The majority of professions do not offer anything at end-game anymore. The reason for this is the screw-up that tailoring was in The Burning Crusade. They allowed us to craft items that were not only a decent iLvl, but that were also properly itemized for our class. Most warlocks were raiding late SSC/TK while still wearing FSW. While this was cool for tailors, it almost forced casters to pick that up as a profession. They couldn't nerf the gear because the backlash would have been scarily large, but they did say that it was a mistake that would not be made again.

If you look at the current model, everything is about BALANCE. Blizzard is making sure that one profession isn't better than another, or people will complain. There are new gems coming out, which would make blacksmiths OP, and Blizzard isn't even trying to be cute about it. They are just flat out buffing all the other professions to keep them in line.

Welcome to the new world of balance-craft. If you look at all the changes made in wrath, it's all being done to balance the game. Raid damage is being tweaked so that no single class out-performs. PvP abilities are being tweaked to try and get balanced arena representation. What is the end result? It doesn't matter what professions you have. You will get an increase of your abilities by X. Weather you would like that as a shoulder enchant or a ring enchant or a bracer enchant or some super-special gem is up to you, but at the end of the day it isn't going to matter. THIS is what is killing WoW, both the sense of entitlement that every class/race/profession/whatever seems to have, and the fact that Blizzard is letting that entitlement drive how they are designing the game.

Long story short, get engineering. At least that profession gets some toys.
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Old July 01, 2009, 12:30 PM   #6 (permalink)

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Priapusbane
80 Blood Elf Warlock
Aerie Peak US PvE
Guild: No Guild
Profile:

Re: Unsatisfied with Inscription and Tailoring

I hear you Pernicious on the bag space Inscription requires. I do enjoy the inflow of money I make from Armor and Weapons vellums but beyond that it is pretty static. I had to create an alt just to house all the herbs, pigments, inks and random glyphs that aren't selling well at the time in the AH. Herbing is a must pair for Inscription if anyone is thinking of trying it.
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Old July 01, 2009, 02:43 PM   #7 (permalink)
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Status: <Demon Trainer>

Character Info
Pernicious
80 Blood Elf Warlock
Dark Iron US PvP
Guild: Allmacht
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Unsatisfied with Inscription and Tailoring

Interesting... So Engineering is definitely a plus it seems. I hesitate to jump on that one as I'm also leveling a Mage with engineering and I recently hit level 39. It's still a long ways off to 80, and I am sure i could get there much faster with Pern. I heard that Engineers could teleport between all the gnome/goblinish towns with their teleporters and this new wormhole device. The idea was to have a Mage that really could travel anywheres very quickly through magic or machinery.

I'm also really digging the Alchemy route. It has a really nice trinket, plus all those wonderful flavors of mix and match elixirs. You can get a buff of nearly every stat with an elixir. Inscription Scrolls seem to be limited to the basic Int, Stam, Str, style buffs.

If I drop Inscription, my shoulders will loose their enchant. Perhaps I should finish off my Sons of H. Rep first. I should probably also use up all my supplies so I have a stock pile of scrolls for a while after. I'll loose my cloak enchant if I drop Tailoring, but I have a high level enchanter that could put an enchantment on my cloak of some sort, though not as good. and if I take up Engineering I understand there are some cool attachments to cloaks there. Not much of a loss.
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Old July 01, 2009, 02:48 PM   #8 (permalink)

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Ikabod
80 Gnome Warlock
Aleria US PvE
Talent Spec: 0/17/54
Re: Unsatisfied with Inscription and Tailoring

what is this about the wormholes and teleports and stuff... never heard that one before?
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Old July 01, 2009, 03:42 PM   #9 (permalink)
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Status: <Demon Trainer>

Character Info
Pernicious
80 Blood Elf Warlock
Dark Iron US PvP
Guild: Allmacht
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Unsatisfied with Inscription and Tailoring

Quote:
Originally Posted by Ikabod View Post
what is this about the wormholes and teleports and stuff... never heard that one before?

Patch 3.2 upcoming Engineering changes

Transporter devices are no longer classified as trinkets and can be used directly from your inventory

-- Know them Teleporter like devices you'll find in places such as K3, Gadgetzan, and Booty Bay? Engineers can create a device that allows them to teleport between the various cities.

Engineers can now learn to create a portable Wormhole Generator for Northrend. The Wormhole allows them to travel to different locations in Northrend, although the locations are sometimes in dangerous places.

-- Engineers can now create Wormhole's apparently that allow them to travel quickly around Northrend.

These two italic lines are pulled from the 3.2 patch notes. I believe Engineers can currently teleport around the Goblin/Gnome cities by way of a trinket they made. It sounds as if they will no longer be trinkets with 3.2.
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Old July 01, 2009, 04:35 PM   #10 (permalink)

Character Info
Lôkhan
80 Night Elf Hunter
Khaz Modan US PvE
Guild: Prestige
Talent Spec: 0/16/55
Re: Unsatisfied with Inscription and Tailoring

I recently dumped tailoring on my human lock and he now simply has mining/herbing. My main (hunter) is a skinning/miner and I can't express how much more content I have been not worrying about recipes and schematics.

Overall, I am not a huge fan of how Blizzard has handled professions so it is much more preferable to me to go simple and easy with double gathering and not sweat the details.

I *did* take up engineering on my undead lock and enjoy it quite a bit. However, this was purely for the fun/quirk factor and has nothing to do with min/maxing stats. I just like the idea of an undead guy making bombs!
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