| Professions From fishing to cooking the fish, from the miners to the smithers and those crafty little gnome engineering freaks... The complete A to Z of Professions. |
![]() |
|
|
#21 (permalink) |
|
Character Info
Sieylianna 80 Blood Elf Warlock Sentinels US RP Guild: Perfect Circle Profile: Blizzard Armory Talent Spec: 0/41/30 |
Re: Unsatisfied with Inscription and Tailoring
My 80 warlock is skinning/tailoring. She's made some money off tailoring - 200 gold frostweave bags when they first came out - and it's enabled me to equip the warlock and my 80 mage (pre-raid). Some nice new patterns in Ulduar, but the runed/crusader orb prices can be ridiculous. I've periodically thought about dropping skinning, since I end up donating most of the leather to guildies because AH prices are so low, but so far I'm hanging on for the critical hit boost. I've made some level 200 items for people and generally charge about 75% of AH price for the cloth. My 80 paladin is JC/mining. She's made money off both, but the value of saronite and the rare gems plummeted. I prospected some titanium and sold three epic gems for almost 1K gold the day the patch was released, but prices have dropped and there are way too many patterns to buy. Plus all the old gems are obsolete. However, tips for cutting gems are generally better than enchanting - usually 20+ and I've had as much as 50 for a single gem. The dragon eyes can be sold in the AH for a good amount. Prior to epic gem patterns, I was providing them for 100 gold each (about 80% of AH) for items that I made. My 80 mage is enchanting/inscription. Talk about space requirements. She has two 28 slot enchanting bags, one carried and one in the bank. She doesn't hang on to any completed glyphs, but sends them to my bank toon for sale. The bank toon has three 32 slot inscription bags and frequently runs out of room when auctions expire. But glyphs bring in the gold: over a thousand gold for a weekend with no more effort than tossing a bunch of things in the AH for 48 hours on Friday. THere are some nice synergies between professions. Miners get lots of eternal earth which a JC can fashion into stoneguard bands (2 eternal earth each) which can be disenchanted for (usually) 3-5 infinite dust. That can be used for enchantments as well as sent to the tailors for imbued frostweave. Inscriptionists can make armor and weapon vellum to transfer enchantments to other toons. One thing which I've never seen identified anywhere is that there are apparently three pools of glyphs: 1) taught by a trainer; 2) learned from a tome of glyph mastery: and 3) learned by daily inscription research. I had expected research and tomes to draw from the same pool, but learned otherwise when I was unable to learn anything form a tome of glyph mastery (or the other three I'd picked up at the same time). Ed |
|
|
|
| Sponsored Links |
|
|
![]() |
| Bookmarks |
| Tags |
| inscription, Tailoring, unsatisfied |
| Thread Tools | |
|
|