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A Guide to Effective Soulstoning
A Guide to Effective Soulstoning
Published by Turmeric
June 19, 2007
Last Updated
June 19, 2007
A Guide to Effective Soulstoning

Introduction and assumptions
If you've ever been unsure on who to soulstone when, or have ever been involved in a 'debate' between 2 classes wishing to benefit from this wonderful self-res, this is the guide for you.

This guide is written from a strictly PvE experience, for 2 reasons:
  1. Soulstone use is as complicated as the environment it is used in, and PvP tends to be reasonable simple in execution.
  2. I know almost nothing on PvP

What is a Soulstone?

It is a 30 min duration exclusive buff that allows the target of that buff (who is in your party/raid) to be able to self-res. In this respect, it has 2 primary uses: Wipe recovery and wipe prevention.


Wipe Recovery
This is the ability to soulstone a res-capable class in the team so that when or if you wipe, you are able to continue on where you were without having to run back, or re-clear trash. Pre-The Burning Crusade this was seen as the primary reason for a soulstone use and it was not unfamiliar for inexperienced Molten Core raids to have a set Soulstoning rotation in place to save time. Whilst still partly true, new dungeon and instance designs have negated some of the negative aspects of a full group wipe. Dungeons are generally smaller and often have shortcuts or doors that allow faster recovery. Graveyard's have been located in much more convenient locations as a general rule as well, allowing for quicker access to instance portals.

I recommend suggesting no Wipe recovery SS unless one of the following is true:
  • You have an abundance of Warlocks
  • Your instance Graveyard is very remote (Coilfang for example)
  • You are deep inside an instance with trash respawns behind you
I am more and more reluctant to 'waste' a soulstone on wipe recovery in instances like Karazhan, Gruul or Magtheridon where GY's are close but conversely I will keep one up all the time during a Heroic Slave Pens. SS'ing for Wipe recovery is a bit like insurance, so it is generally wise to soulstone the class/person least likely to die. This will ensure your 30 mins Cooldown isn't wasted on the first bad pull. Paladins have been favourites for Soulstones for this reason.


Wipe Prevention
This is the new and much more interesting reason for the Soulstone. Pre-empting an encounter and providing a key raid member with the ability to self res is often critically important in turning the tide of a tough battle in your favour. There are several factors to consider in general:
  • The likelihood that person will die. An unused SS is a waste if others are dead.
  • The encounter specific benefit that person brings
  • The class benefits i.e. buffs, abilities, debuffs
Likelihood of death

This depends on the encounter and the players skill and gear. Certain fights for example favour ranged classes whilst others put pressure on healers. Karazhan's Prince Malchezzar for example can debuff anyone to 1 hp and can AoE. Losing an inattentive Melee DPS early can cause long term problems so it may be wise to SS rogues, fury Warriors and Druid cats.

You'll often want to experience a fight a few times before using this kind of Soulstone. In a healing intensive fight if your priest keeps dieing then by all means SS them instead of the pally. If the same undergeared rogue has died on three attempts a SS is viable whilst they learn the encounter.

Encounter Specific Ability

Certain encounters can rely heavily on melee, healing, ranged or tanking abilities. Where a fight hinges on one of these, you should consider a tactical soulstone to allow greater success chance. As outlined below, Healers are most often the soulstone of choice due to their role in keeping everyone else alive.

There are some fights where death is assured and can be a problem. Against Kaz'Rogal for example you may want to SS a healer to effectively provide them with an extra few heals after they go oom and explode. On Teron Gorefiend, it's advisable to wait and soulstone whoever is ghosted so you can regain their contribution once they have died.

Class Benefits

In some fights certain classes are essential for success. Rogues against Aran for interrupting, or Warlocks to banish and fear various adds. Protect your success chance by giving these critical players a second chance. Druids for example have the ability to Battle res and as such are a good choice for a general SS. Shamans who can self res without us are a generally bad choice unless you're aware that their Ankh is on Cooldown. Paladins ability to DI can be crucial as well, tactically on the Leo fight to remove lock tank debuffs for example.

Be very careful however of SS'ing a Tank "in case they die". As a general rule, SS's gain importance later on in fights, but by this time a self-res'd tank will have zero chance of regaining aggro to prevent a wipe. If you lose the tank at the start, heal better. If you lose one at the end, kill quicker, or SS a healer to keep them up longer. The exception to the 'no-tanks' rule is where a tank needs to pick up adds that spawn during an encounter, such as the Al'Ar fight. Use caution however and consider this kind of soulstone only if experience suggests it's necessary.


Timing
Your Soulstone has a 30 min Cooldown. It is often a good idea to put one up sooner rather than later, especially if you expect to need multiple tries. Many is a time I've seen 2 of my SS's used in the same attempt on the same boss thanks to good timing on SS cooldown.

Don't be afraid of using multiple soulstones from other Warlocks for that 'one big' attempt. This kind of all out effort is what makes the difference between first kills and 3% wipes. We'll often end with 3 SS's and 3 BR's ready for our last big try and we have no qualms with using them all if needed.


Hints & Tips
  1. Craft a soulstone as soon as you have used the last one. This means you'll always have one ready, even if you have forgot.
  2. Let the person you've soulstoned know about it. Encourage them to die safe for wipe recovery or rez sensibly for wipe prevention i.e. Not right before a nasty AoE effect like Spout, Death & Decay or in front of a cleaving mob. Many addons support announcements automatically to the raid (Necrosis, Dotimer etc.)
  3. Either communicate rotation and soulstoning between warlocks, or consider addons to track soulstones. We use a combination of both, with Grid displaying active Soulstone buffs and Cooldown Monitor displaying available stones.
  4. Find out and be aware of graveyard location and the respawn of trash. The raid leader won't always be able to keep up to speed and this is a key factor in recovering from a wipe.
Summary
Your Soulstone is yours to use as you see fit but take advice from the raid leader or party leader if you lack specific experience of an encounter. A well thought out Soulstone can make a truly awful attempt into a truly magnificent one.
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Old June 22, 2007, 06:03 AM   #1 (permalink)

Character Info
latifa
70 Undead Warlock
arak arahm Euro PvP
Guild: Escape
Profile: Blizzard Armory
Talent Spec: 0/40/21
Re: A Guide to Effective Soulstoning

Nice guide. Some things I would add:
1/ As far as wipe prevention is concerned, unless as stated in the guide, there a specific class/ player that's critical for the fight, I would recommend placing the soulstone "by default" in this order: paladin (better combat survivability on rezzing), priest, shaman (has ankh) and druid (rez CD).
2/ It's sometimes our role to remind the soulstoned teammate that he should mind party wipes and do he's best to die in a "safe" place where he will not draw aggro on rezzing.
3/ If you're the only warlock in the party and there's still a few minutes CD running and the party is about to start a boss fight, it's a good idea to craft a soulstone in advance: you'll just have to apply the soulstone during the fight, saving your precisous in fight time and mana.
4/ If there are 2 or more warlocks in the raid/party, they should agree together on a soulstoning rotation.
5/ Install an add on such as Necrosis LdC which will give you a visual/audio cue when it's time to reapply a soulstone
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Old June 23, 2007, 04:56 AM   #2 (permalink)

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Raistln
80 Human Warlock
Shadowsong US PvE
Guild: Atrum Mortis

Re: A Guide to Effective Soulstoning

During raids, another reason we SS pallys is that if a pally dies in a bad position, he can rez and since he'll have 0 threat, he can usually run and DI a rezzer who is in a good position (e.g. who won't aggro the boss when
he pops his DI).

For this to work, you need to make sure that the pally's DI isn't up, and he understands this basic strat should he die in a bad spot.
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Old January 06, 2008, 03:23 PM   #3 (permalink)

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Kadefy
70 Gnome Warlock
Thunderlord US PvP
Guild: Wrath of Divinity

Re: A Guide to Effective Soulstoning

SSing warriors and rogues? No way. You shouldn't waste a SS on them because they dont know how to run. You NEVER put a SS on a tank. if the tank dies, then its a wipe anyways. The healers should be able to keep the tank up/ other people so you should keep it on the healer so you can quick pop up and restart without respawns.

If a healer dies, its more then likely a wipe. I dont care who argues with this, but it is usually. The tank will die, the DPS will die, its a wipe. THen you have to run back and then get all the way to a room if you are far into the instance, before respawns AND kill the boss.

Also on Prince, if you lose a meele dps early on, its not gonna be an instant wipe. I've seen Prince die with the MT, one DPS, and 2 healers up (thats when he was at 10 percent although) but still, more then likely that is not going to happen for you and its a wipe. Have a nice run back.
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Old January 06, 2008, 10:55 PM   #4 (permalink)

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Majestrix
80 Human Warlock
Kargath US PvE
Guild: Keepers of the Old Ways
Profile: Blizzard Armory
Talent Spec: 1/55/15
Re: A Guide to Effective Soulstoning

i'd have to agree with Kadefy. Why SS a rogue? Did he forget to vanish or was he just stupid?

Your best choice is almost always a pally, followed by your main healer.
The difference as you said is if you are trying to rez after a wipe or trying to prevent one.

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Old January 07, 2008, 01:02 AM   #5 (permalink)

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Peppermort
70 Human Warlock
Jubei'Thos Oceania PvP
Guild: Tortured Reality
Profile: Blizzard Armory
Talent Spec: 43/0/19
Re: A Guide to Effective Soulstoning

A good idea for a guide, soulstoning is often done without much thought ("just put it on a pally"), but it can be used so much better than that.

I had a couple of thoughts prompted by your guide:

1. You mentioned establishing a soulstoning rotation when multiple warlocks are present. How about multiple simultaneous soulstoning (for wipe prevention obviously), any comments/thoughts on that? For example, soulstone a healer and an important dps for dps race fights or something. Any particular recommendations on whether having multiple soulstones simultaneously in play is a good or bad thing, and how to spread them out?

2. You said never ever put a soulstone on a tank because they can't get threat back. And that's all i've ever heard on the subject from various sources. But the mechanics of taunt sets your threat equal to that of the current highest person I believe. If that's the case, why wouldn't the tank be able to get back up on top of threat? Is it just because many (most?) bosses are immune to taunt? Are there any bosses not immune to taunt where soulstoning a tank might actually be recommendable? Perhaps Nalorakk for example?
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Old February 27, 2008, 09:42 PM   #6 (permalink)

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Kadefy
70 Gnome Warlock
Thunderlord US PvP
Guild: Wrath of Divinity

Re: A Guide to Effective Soulstoning

Sorry Peppermort, but when you have multiple warlocks in a raid and you all soulstone different people, on the same fight, you are just asking for a run back.

For Example:

Your killing Lurker in SSC. Every Warlock has a SS on pallys/priest whatever. MT dies and then the back up tank is not tanking. Normally backup tanks aren't as good and in a 25 man boss, losing a MT usually means a wipe (not always) Now your getting close ot the respawn timer

So lets say you guys die and whatnot. Well good the healers pop up and rez everybody and here comes try two. Lets just say something happens and the MT and OT die, healers die, DPS next. Now, you have to have 25 PEOPLE RUN BACK. You know how long that takes? FOREVER... so now everybody is back, you guys are getting healed and then: Wham! there goes a healer, and thats when you turn around and your AFK MT is getting smashed into the ground by respawns.


Now a way to fix this is is simple. 1 SS ON 1 TARGET EVERY 30 MINUTES. SO if you all die, then die again, then again... your GTG.


Last thing, lets say you put a SS on the MT and he dies, but oh look he pops back up! YAY we are all saved. Then guess what the MT gets to do? Wait for a heal, and get ALL the aggro back ASAP, then PASS the OT. That there will take a long time since DPS is usually plowing as hard as they can into Lurker or any boss. So, pretty much there is hardly any wipe prevention and usuing more then 1 soulstone on a fight is just plain idiotic.

btw, your not gonna have an abundance of warlocks. About 2-3 is usual amount or less. No one raids with 5+ warlocks.
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Old February 28, 2008, 08:47 AM   #7 (permalink)

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Luxury
80 Blood Elf Warlock
Deathwing US PvP
Guild: Addiction
Profile: Blizzard Armory
Talent Spec: 54/0/17
Re: A Guide to Effective Soulstoning

Quote:
You said never ever put a soulstone on a tank because they can't get threat back. And that's all i've ever heard on the subject from various sources. But the mechanics of taunt sets your threat equal to that of the current highest person I believe. If that's the case, why wouldn't the tank be able to get back up on top of threat? Is it just because many (most?) bosses are immune to taunt? Are there any bosses not immune to taunt where soulstoning a tank might actually be recommendable? Perhaps Nalorakk for example?
No, it sets your threat above the highest threat for 2-seconds, and for those 2 seconds you have to do whatever it takes to raise your threat because after that's gone, you drop back down.

And my guild usually SS's the druid healer if there's one then the MH if there's two. Reason: If you lose a tank, your OT should be able to hold aggro. Your DPS should know how to loosen up. If you lose a couple DPS, they should learn to not get killed. If you lose Healers, your pretty much screwed. Giving the soulstone to a druid healer allows them to battle ress an important member of the fight if they haven't used it already (which is usually the case as we normally wait a little to see if we're going to wipe before we battle ress). Thus effectively giving TWO resses in the fight, vs just one.
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Old March 16, 2008, 10:58 AM   #8 (permalink)

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Turmeric
70 Gnome Warlock
Aszune Euro PvE
Guild: Origin
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: A Guide to Effective Soulstoning

Update as above, thanks for replies, and apologies for such a long delay in any updates.

I wanted to wait until i had some more encounter experience under my belt and I've since been to MH and BT and experience the GY runs and first few bosses in each, so updated accordingly.

Re: The soulstoning of rogues etc. whilst it is rare the concept of this guide is to educate people to realise the difference between failing to kill a boss and quickly getting ready for another try versus managing to get that first kill. Bosses like KT and Lady Vashj are very unforgiving and anything you can do to maximise your chance to loot them should be tried.
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Old March 16, 2008, 11:45 AM   #9 (permalink)

Character Info
Turmeric
70 Gnome Warlock
Aszune Euro PvE
Guild: Origin
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: A Guide to Effective Soulstoning

Quote:
Originally Posted by kadefy
Your killing Lurker in SSC. Every Warlock has a SS on pallys/priest whatever. MT dies and then the back up tank is not tanking. Normally backup tanks aren't as good and in a 25 man boss, losing a MT usually means a wipe (not always) Now your getting close ot the respawn timer
I don't recommend SS'ing a tank usually. It can be useful if a encounter has a stage where tanks are needed for adds but keeping them alive is difficult. Al'Ar is such an example.

Quote:
Originally Posted by kadefy
So lets say you guys die and whatnot. Well good the healers pop up and rez everybody and here comes try two. Lets just say something happens and the MT and OT die, healers die, DPS next. Now, you have to have 25 PEOPLE RUN BACK. You know how long that takes? FOREVER... so now everybody is back, you guys are getting healed and then: Wham! there goes a healer, and thats when you turn around and your AFK MT is getting smashed into the ground by respawns.
A scenario thats rather dependent on a tank going AFK? If you wipe on trash you don't need to panic too much about soulstones.

Quote:
Originally Posted by Kadefy
Now a way to fix this is is simple. 1 SS ON 1 TARGET EVERY 30 MINUTES. SO if you all die, then die again, then again... your GTG.
This limits lock usefulness way too much in my opinion.

Quote:
Originally Posted by kadefy
btw, your not gonna have an abundance of warlocks. About 2-3 is usual amount or less. No one raids with 5+ warlocks.
I call one soulstone every 10 mins an abundance.
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