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Published by Yeldir
November 25, 2006 |
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#1 (permalink) |
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Re: Enslave Demon workshop
I can't edit my own posts anymore. Seems like there's a timer on that, but that's okay. Looks like this is going to turn into a journal more than anything else. I discovered something that may prove crucial in my search - the real nature and function of the diminishing returns timer. The enemy has a face, and a name: http://www.thottbot.com/?sp=20785 Interesting details. Stacks up to 15 times. It's a mechanic not just used by enslave, but other similar spells or monster abilities, too. And it seems like it has a timer after all - 30 minutes, if thottbot is correct. It isn't always! I'm going to do some more reading, and see what else I can dig up from other sources of mined data. In theory, one could banish a demon that grew out of control for thirty minutes, and expect to get another use out of it. That's if Thottbot is correct. Thirty minutes of banishing isn't really a feasible tactic in any situation I can think of, lol. Still, food for thought... I'll give it a try later. I noticed that the school to the charm tolerance effect is physical. That gave me a kooky idea - what if I put a Paladin's blessing of protection on the demon directly before dismissing him, then re-enslaving him with the blessing of protection still active? Blessing of protection renders targets immune to physical school effects, and removes most (if not all) of them, also. The result was that when I dismissed the demon with the BoP effect still on it, it ran around in crazy circles because it was unable to attack. The AI was behaving most erratically. I was sure to re-enslave the demon with BoP still in effect, but besides the amusing antics, this had no noticable effect. If the timer is a physical school effect at all, it's not affected by BoP - at least not in any way I was able to make use of. I'll try testing the thirty minute duration next. [EDIT (11/27/06 8:17 AM): Yep. This Thottbot duration data seems legitmate all right. I enslaved a Felbeast in the blasted lands repeatedly, until he resisted all other enslave attempts. Then I kited him up on a hill, demo sacced a voidwalker, giving me more health regen then he has dps, and trolled the WoW forums for half an hour. Came back, enslaved him, got a full five minutes. Did it again after that. The system has been beaten, technically. Well, knowledge is power, and armed with this new information I go back to the drawing boards. Last edited by Yeldir; November 27, 2006 at 08:17 AM.. |
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#2 (permalink) |
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Character Info
Grishnak 70 Orc Warlock Sargeras Euro PvP Guild: Mélancolie Profile: Blizzard Armory Talent Spec: 26/35/0 |
Re: Enslave Demon workshop
That's a pretty interesting analysis ![]() I remember that feeling when i first enslaved Azrethoc, that feeling of unlimited power, slaughtering "normal" mobs and allys aside ! Still when I was farming my living essences I enjoyed grabbing an infernal to farm those treants... The restriction they put on named demons really made me unhappy, but on the other side, I think it is needed because those named are also used for quests. If someone's having fun with banehollow, how is a poor warlock going to validate his quest for dreadsteed ? That's a pretty wicked example but I think you get the point. Same with azertoc which is if my memories are good, a quest mob. For now I think blizzard is just implementing limits to the spell to keep it as a crowd control in dungeons, and a limited means of having fun outdoors. The dilemna is : Either keep it as it is, with the possibility of enslaving powerful mobs but not long enough, either make it a real "second pet" opportunity, much more risky but manageable. In that case I think they would really limit the spectrum of enslavable mobs because it would make us way too powerful.. As with many "imba" warlock abilities, it's the fact they're imba that makes them not fitting perfectly in the whole "game balance"
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#3 (permalink) |
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Re: Enslave Demon workshop
Yes. Once again, Blizzard has made it quite clear what they think of enslave demon. Do I blame them? Not really. From a perspective of balance, it is totally unacceptable for a Warlock, already an exceptionally powerful class as is, to control a demon twice as powerful as the Warlock! With what I have now, I could take any enslavable demon any place I wanted as long as I didn't have to zone. But the time and effort involved in negotiating a safe kiting path hunter-style, and the fact that I would have to sit there banishing my demon for THIRTY MINUTES once it grew out of control in order to bring it back under, renders stunts like this non-functional except for showing off. Perhaps I'll take Kirith the Damned to Stormwind some weekend when I have a good deal of free time on my hands, just to see folks freak out. But the addiction is still in me, and so I continue. Having thought about my latest tests, I think my next step will be to try and find abilities, effects and items that alter monster behavior and debuff/buff effects. There are still holes in the system, as far as my experiments have shown. It's definitely a status effect, and the timer is definitely thirty minutes. Whether or not it is truly physical, or even truly of a school at all is still something I'm still trying to muddle out. Last edited by Yeldir; November 28, 2006 at 07:22 PM.. |
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#4 (permalink) |
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Character Info
Zazier 60 Human Warlock Gilneas US PvE Guild: The New Rule Order Profile: CTProfile Talent Spec: 43/8/0 |
Re: Enslave Demon workshop
Nice post there! I like the analysis. Keep it up! |
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#5 (permalink) |
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Character Info
Umbrix 70 Undead Warlock Blackwing Lair US PvP Guild: Death Sentence Profile: Blizzard Armory Talent Spec: 0/40/21 |
Re: Enslave Demon workshop
You need to make a running list of skills that enslaved demons have and where. Felguards in Felwood have one that knocks their opponent down, and i know Lord Azrethoc has Mortal Strike, which is handy Anyway, keep up the awesome work!!!!
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...i'll think of it... |
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#6 (permalink) |
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Re: Enslave Demon workshop
There was at one point a project on this site to make a catalogue of the world demons, what could be enslaved, what couldn't, and what powers each one had. The guy who was going to do it, as Akasha tells me, kinda' disappeared. A good idea, but at the moment I simply don't have time. |
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#7 (permalink) |
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Re: Enslave Demon workshop
Hm. If this is how diminishing returns work, then intuition says you should have +4% hit (maybe only +3) to hit to get maximum enslave length the first enslave, +14% for second enslave, +24% for third enslave, and +34% for fourth. Improved Enslave gives you +10% to hit on enslave demon, and Nat Pagle's Broken Reel gives you a temporary +10% to hit on all spells (short cooldown). That means if you can accumulate +14% to hit for regular gear, you should be able to fairly reliably enslave a demon 4 times. Hm... +4% for Bloodvine set, +1 for Ban'Thok Sash, +1 for Diana's necklace, +1 for Soul Harvester, +1 for the turban off drakk, +1 for deathmist gloves. That's +9 that's relatively easy to get. +3 for ZG ring set, +1 for Abyssal cloth shoulders of sorcery... those aren't too bad. +13 total +1 for rockfury bracers would give you +14% hit to spells... Hm. I need to start gathering my enslavement suit =D |
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#8 (permalink) |
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Re: Enslave Demon workshop
... Heyo! That's a damn good idea! I never considered it at that angle before. Let's get some reels and give it a shot, then report back our findings. |
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#9 (permalink) |
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Re: Enslave Demon workshop
I had another thought. However, as of now I am unable to test this, as I simply don't have access to this tier of gear. But, has anyone considered the uses of items that reduce the resistances of your targets to magical spells and effects? Consider just how massive a bonus enslave demon recieves from curse of shadows. It is not unreasonable to say the resistance and diminishment mechanic may check the current shadow resist of the demon being enslaved to determine whether it is resisted outright, and how long it lasts. And in support of the +hit to spells theory, consider just how quickly demons above your level break. It is likely that this is a factor as well. So, in theory, stacking items that reduce the resistances of your target and items that increase your chance to hit with spells should *drastically* increase the average enslave lengths, even after diminishment sets in. Ladies and gentlemen, I think we may be seeing a new era opening up before us. If any passing Warlocks have an extensive set of the gear I mentioned already, PLEASE CONTACT ME. With your help, I think we might discover something awesome - and something contained within the rules Blizzard intentionally set out. Edit: Thinking about this further, I am seriously questioning if curse of shadows works as I thought it did. Supposedly the resistance reduction mechanic is what causes enslave demon to perform better. Yet, supposedly one cannot take spell resistances below 0, now. So how is curse of shadows affecting the enslave time? I'm going to have to keep researching this one. The first thing I can think of is all demons having an innate shadow resistance, which is actually pretty likely. If this is the cause, then perhaps stacking -resistance gear won't help after all. All the same, I could really use the cooperation of someone decked out in this type of gear. Last edited by Yeldir; December 12, 2006 at 01:00 PM.. |
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