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#1 (permalink) |
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Status: Subscriber
Character Info
Froshaka 80 Blood Elf Warlock Alexstrasza US PvE Guild: Is A Living Legend Profile: Blizzard Armory Talent Spec: 3/13/55 |
In some situations should Hit rating be sacrificed?
Firstly let me caveat this by saying...
Considering my server and the bulleted points I make above, should I really be worried at all about hit rating? Even if Im in a raid, arent the largest bosses at most 2 levels above me? Is it really more important than spell damage when choosing gear based on the bulleted points I make? I'm also aware that hit rating has an affect on crits. I don't play destro so I dont think this will affect me that much. |
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#2 (permalink) |
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Character Info
Malevevely 70 Undead Warlock KJ US PvP |
Re: In some situations should Hit rating be sacrificed?
In a raid the raid bosses are 3 levels above you which is 17% chance to miss. This is almost a fifth of your casts being resisted and lowering your dps. Hit is still the best scaling stat. This doesn't mean skip 5 spell power for 1 hit or anything but point for point hit is still better. Last edited by Akasha; December 12, 2008 at 10:44 PM.. Reason: Highlighted important info... |
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#3 (permalink) | |
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Character Info
Barkle 80 Undead Warlock Rexxar US PvE Guild: Corpus Vile Profile: Blizzard Armory Talent Spec: 0/41/30 |
Re: In some situations should Hit rating be sacrificed?
Quote:
Hit rating has zero impact on crits. Hit rating only effects whether the spell hits the mob or not. It does not change whether or not it is a crit, and it does not change the damage a crit does. It is perfectly reasonable to swap out pieces of gear to gain hit rating for a raid/boss fight. For most mobs, you don't need the 17% hit that you need for the bosses. Keep a couple pieces with extra hit on them in the bank and take them out when you need them. Lots of people work it that way. |
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#4 (permalink) | |
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Status: Subscriber
Character Info
Froshaka 80 Blood Elf Warlock Alexstrasza US PvE Guild: Is A Living Legend Profile: Blizzard Armory Talent Spec: 3/13/55 |
Re: In some situations should Hit rating be sacrificed?
Quote:
To address your point about missing nearly a fifth of my casts ion a raid environment, I mainly play as an affliction lock (using SL/FG to level to 80 currently), so most of the spells I'm casting don't really have much of a build up. I typically only throw SB when Shadow Mastery procs. I guess my point in stating this is that even if I threw a spell that missed, typically I could throw another within a second. So, I think my new question is Given the server I'm on and they way I play described in those bullet point, to what extent is the Spell Hit > Spell Power true? would it be 15 Spell Hit = 20 Spell Power ? 15 Spell hit = 25 Spell Power ? let me rephrase... All other abilities being equal, if I get a new piece of gear and equipping it would cause me to lose 15 +hit, but gain +20 spell power should I do it? Im implying that I think the current absolute of Spell Hit > Spell Power is slightly geared towards the PvP world. I understand your point, Im just wondering if on PvE-only servers this concept may need a bit more balancing. edit: Barkle, I think I will approach it from that perspective. Thanks all. |
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#5 (permalink) |
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Character Info
Malevevely 70 Undead Warlock KJ US PvP |
Re: In some situations should Hit rating be sacrificed?
Even as affliction with no haste you are looking at a 1.5sec cast time(gcd) on every spell which is a lot of dps downtime with 1/5 resists. Hit is a pve stat and is only minimal in pvp. As for exact values that is dependent on your personal gear. |
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#6 (permalink) |
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Re: In some situations should Hit rating be sacrificed?
1% to hit is 1% more dps. In SSC, a warlock in my old guild with 130 Hit and 1300 Spell Power got repeatedly and consistently spanked by the warlock at 202 Hit and 800 Spell Power (and less crit). I've mentioned this numerous times and a few people have thrown it in my face that Nihilum/SK/November 25th basically ignored every combat rating and blew up all the current Wrath of the Lich King content. I can't dispute that they did. Nor can I dispute that they probably missed alot but it didn't matter much. What I do know is that I was in 6 pieces of T6 and I tried running heroics that way in multiple builds and I just hated it. I hated missing and although I could still output decent damage, when I put on some hit and adjusted my build to compensate for lost stats elsewhere, I was way happier....and doing far more damage. |
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#7 (permalink) |
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Character Info
Purebalance 80 Human Warlock Muradin US PvE Guild: Shadowraven Profile: Blizzard Armory Talent Spec: 0/50/21 |
Re: In some situations should Hit rating be sacrificed?
That is just a one case scenario as I ran a demonic tactics ruin spec in SSC with an imp on passive with about the same amount of hit rating and was out doing everyone most of the time. I pride myself in dps and change when a problem occurs or something better comes. That aside: I really do not see where people are seeing all these problems with getting "hit capped". I put quotes on that because as I've posted elsewhere I'm at about 344 hit and I consider myself destro spell capped due to cataclysm and raid debuffs/buffs. Don't give me that soulshatter stuff because I've yet to find a boss that I need to soulshatter on or even was close to pulling agro except in the case of Instructor on 25 man because of the mechanics of the fight and obviously if a student dies the top dps will have agro which then I just wait til he comes to me and port to my safe spot and by the time he reaches me again the shadow priests better have taunted. Look at all the other increases to hit the other classes are giving us and I dunno maybe spec into the ones that give a raw % rather than worrying about 1 or 2 hit rating on gear. 1% hit rating from a talent is much stronger than trying to get that hit rating off the gear. And I really don't know how people are missing as much as they are in heroics either. Through all the heroics I've run so far I've done double the damage of the 2nd person behind me and back when I was first 80 I had only like 280 or less for hit rating. |
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#8 (permalink) | |
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Character Info
Vitriolic 80 Undead Warlock Darkspear US PvP Guild: Delirium Profile: Blizzard Armory Talent Spec: 54/0/17 |
Re: In some situations should Hit rating be sacrificed?
Quote:
I would say that it was something like 12 Hit = 20 Spell Power. |
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#9 (permalink) | |
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Character Info
Norkoth 80 Undead Warlock Gilneas US PvE Guild: The Red Branch Profile: Blizzard Armory Talent Spec: 54/0/17 |
Re: In some situations should Hit rating be sacrificed?
Quote:
Before that during normal leveling, I rarely missed with spells. But when I did a Kara run for the first time with only +32 (scryer's bloodgem! ) I was missing like crazy on the bosses. Not a whole lot of fun if you ask me.Right about 367 is capped with the 3% talent points used, 446 without. I'd much rather be hit capped at 1k spell power than missing 10% of spells at 1500 (i.e. I wouldn't give up 250 +hit for +500 spell power). Especially as affliction having to recast something can really screw up your flow for rotation. If you miss your haunt cast, you lose the 20% buff (as you should be casting just as it's about to expire), and the time to recast it could have been a 4-5k shadowbolt. Then, if you're lucky you only have to redo haunt, but what if corruption dropped in the mean time? Now your 1.5s miss has consumed 3s and caused you significantly more damage done. Now you're coming up on your immolate and UA refreshes, if those drop cause you're recasting haunt and corruption that's more DPS lost. Affliction rotations are tricky enough without having to recast a bunch of things. |
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#10 (permalink) |
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Re: In some situations should Hit rating be sacrificed?
Just for anyone else reading this thread: Being PvE focused does -not- mean you shouldn't worry about +hit. PvE instances are where you need +hit the most, especially on boss fights. I mention this because it seems like from the bullet points the original poster made, you might get the impression hit rating is only important in PvP and only if you're 77. Trading off a bunch of hit and crit for spell power only for boss fights is indeed a good idea. I would strongly suggest getting something like Outfitter or ClosetGnome to help out. But! I can't tell you the number of times I've been in a boss fight, saw spells being resisted, and realized I forgot to gear-swap before the encounter started. And you cannot change gear in combat. |
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