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Enchanting your gear - Recommended Warlock Enchants
Enchanting your gear - Recommended Warlock Enchants
Published by Akasha
June 24, 2007
Last Updated
June 24, 2007
Enchanting your gear - Recommended Warlock Enchants

Contents:
  1. Introduction
  2. Recommended Enchants
  3. Weapon Enchants
    1. Weapon Oils
  4. PvP Enchants
  5. Links and Guides
  6. Credits
Introduction
Enchants are a way to improve your character without having to do instances or raids. They are also a way to improve any weak points in your armor or stats as well as increasing already strong elements. Needing more hit points? Throw a +100 hp enchant on your chest or throw some stamina on your boots. Finding your are running out of mana in the middle of a boss fight? No problem, add +100 mana to your chest or intellect to your bracer. Enchants give versatility to armor as well as personalizing your character even more.

Canadianpimp says:
Enchants can take your gear to the next level. They can cover up your weak spots or even add to your strengths. Good enchants are what separate top geared players from the rest. That being said, I strongly advise not enchanting your gear until level 70. Why? Because while you're leveling, gear is constantly being replaced and upgraded since you're leveling. Why waste 15g on an enchant when you'll run into an item much better in 7 levels? Save the money until you're 70. Only then is enchanting worth it.
Stamina is a key to warlocks for a couple reasons, the first being survivability. Warlocks are cloth wearers which unfortunately doesn't always provide as much protection as other armor sources. To help with this, a lot of Warlocks will choose to enchant their gear with stamina to raise their hitpoints and as such their chance of survival. The second reason relates back to our Life Tap spell, which converts out hitpoints into mana. Because one (1) point of stamina increases the Warlocks hit points by ten (10), and we can convert those hitpoints into mana, the more stamina a Warlock has, the larger the pool of hitpoints he has to convert.

Enchanting is a 2 part process. First a little note on costs. Yes, enchanting can be accomplished with buying few supplies but it is very expensive. It is expensive in the fact that almost every item you receive will be disenchanted making it unsellable to a vendor or player. Now on to part 1.

Part 1, Disenchanting – This is an ability a player receives when they receive Journeyman Enchanting. This ability allows you to disenchant items which are Green or higher in rarity. When an item is disenchanted it is destroyed and is replaced by dust, shard, or an essence. The type of component received is directly in line with the level of the item. A level 10 item will most likely give you Strange dust ( the lowest type of dust ) whereas a level 60 item will most likely give you Illusion dust ( the highest type of dust ). Also when disenchanting remember that armor items are more likely to give you dust and weapons are more likely to give you a shard or essence. There are exceptions to this at the higher levels in which you receive more Large Brilliant Shards when disenchanting items no matter the type.

Part 2, Enchanting – This is done by having the correct materials ( gotten from disenchanting items or buying them on the AH ) and enchanting an item with the selected enchant.

To enchant your own items you simply have to open up your inventory or character profile ( wherever the item is located ) and the enchanting screen. Click the Enchant button with the proper enchant selected ( ensure you have the correct materials ) and then click the item you wish to enchant. If there is an enchantment or other addition ( such as an armor kit ) on that item a confirmation screen will pop up asking if you would like to replace it. Click yes and your character will go through the enchanting process and you are done.

To enchant somebody elses item you simply have the person place the item in the trade window in the slot at the bottom of the trade screen labeled “ not to be traded “. At this point you follow the steps above then click trade and the item will be enchanted for that person.

Many enchanters will do enchants for free if mats are provided to them by the person wanting the enchantment. An exception to this are the high caliber enchants which take high rep with certain factions to acquire the enchantment spell or involve doing 20 or 40 man instances and are a rare drop in those instances. There is usually a common price associated with enchantments on your server so be sure to find out before charging as you don’t want to be undercut or charge too much for enchantments as people do talk to one another and will tell others of your high prices and you will lose business. Another exception are guild members. Guild members should be given enchantments for free if they supply the mats or you have extras. This is due to the fact that without them you most likely wouldn’t have gotten that high level enchant and it shows respect and courtesy for their help in achieving the enchantment.



Recommended Enchants

Different enchants can cover so many different aspects of the game, with some helping all areas while others tend to cater to a specific portion. Below are the recommended "general" enchants to put on the gear you tend to where everywhere - instances, raids, the occasional battleground or arena etc. If you tend to focus your game plan on a single area of play, you may find alternative options further down. Please also note that not all enchants listed below come from another player (ie Enchanter), some will require you to raise your faction and/or complete quests. Not all enchants currently available in game are listed for obvious reasons.

Note: Enchants are different and separate from sockets. For more information on socketing your gear, please see our Sockets Guide.

Head

Glyph of Power
Permanently adds up to 22 spell damage and healing and 14 spell hit rating to a head slot item.
Requires: Revered with The Sha'tar faction as well as level 70.
Notes: Can be purchased for 100g from Almaador, the Sha'tari Quartermaster in the middle of Shattrath City.
Hoodoo Hex
Permanently adds 10 Stamina and increases spell damage and healing by up to 18 to a leg or head slot item.
Requires: Primal Hakkari Idol (1), Punctured Voodoo Doll (1) and Friendly Reputation with the Zandalar Tribe.
Notes: This enchant can also be placed on your leg slot item. Does not stack with other enchantments for the selected equipment slot. The Primal Hakkari Idol is a 100% drop from both Bloodlord Mandokir and Jin'do the Hexxer in the instance Zul'Gurub. This item is Bind on Pickup. The Punctured Voodo Doll is a possible drop from Jinxed Hoodoo Pile which are scattered around this instance like chests. These piles can also contain dolls from other classes so you'll have to be lucky. This item is not Bind on Pickup and can be found on Auction House, it is an unique item however, so you can't have multiple warlock-dolls in your bags.

Shoulders

Greater Inscription of Discipline
Permanently adds up to 18 spell damage and healing and 10 spell critical strike rating to a shoulder slot item.
Requires: Exalted with The Aldor faction as well as level 70.
Notes: Cost is eight (8) Holy Dust from Inscriber Saalyn, inside the Aldor Bank building. You receive a single Holy Dust for each Fel Armament hand in, the armament's drop in various instances.
Greater Inscription of the Orb
Permanently adds 15 spell critical strike rating and up to 12 spell damage to a shoulder slot item.
Requires: Exalted with The Scryer faction as well as level 70.
Notes: Cost is eight (8) Arcane Rune's from Inscriber Veredis, inside the Scryer Bank building. You receive a single Arcane Rune for each Arcane Tome hand in, the tome's drop in various instances.
Inscription of Discipline
Permanently adds up to 15 spell damage and healing to a shoulder slot item.
Requires: Honored with The Aldor faction as well as a minimum level of 64.
Notes: Cost is two (2) Holy Dust from Inscriber Saalyn, inside the Aldor Bank building. You receive a single Holy Dust for each Fel Armament hand in, the armament's drop in various instances.
Inscription of the Orb
Permanently adds 13 spell critical strike rating to a shoulder slot item.
Requires: Honored with The Scryer faction as well as a minimum level of 64.
Notes: Cost is two (2) Arcane Rune's from Inscriber Veredis, inside the Scryer Bank building. You receive a single Arcane Rune for each Arcane Tome hand in, the tome's drop in various instances.
Power of the Scourge
Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 15 and also increases your spell critical strike rating by 14.
Requires: Minimum level of 60.
Notes: Drops from Sapphiron in the raid instance Naxxaramas
Signet of Mojo
Permanently adds to a shoulder slot item increased damage and healing done by magical spells and effects up to 18.
Requires: 15 Zandalar Honor Tokens and exalted reputation with Zandalar tribe
Notes: Tokens are received by destroying bijous or turning in 3 coins on Yojamba isle. Bijous and coins drop in the Zul'Gurub instance.

Chest

Exceptional Health
Permanently enchants a piece of chest armor to grant +150 health.
Requires: A minimum Enchanting skill of 315 and uses 2 x Large Brilliant Shards, 8 x Arcane Dust and 4 x Major Healing Potions.
Notes: Can only be placed on a level 35 or higher item.
Major Health
Permanently enchants a chest slot item with 100 hit points.
Requires: A minimum Enchanting skill of 275 and uses 6 x Illusion Dust and 1 x Small Brilliant shard.
Notes: A cheaper alternative to the exceptional health option.
There are also mana equivalent options for both of the above (exceptional and major), however most Warlocks tend to go for the hit points more. As cloth wearers we tend to need more hit points to survive fights and for for Lifetapping, hit points are essential. The difference between health or mana are 90% personal preference. If you find you are running out of mana during long fights then go with the mana. If you find you are dying too quickly go with the hit points. As stated above most warlocks tend to shift toward the hit points mostly for greater lifetapping capability but some choose to go with mana.

Exceptional Stats
Permanently enchant a piece of chest armor to add 6 to all stats.
Requires: A minimum Enchanting skill of 345 and uses 4 x Large Prismatic Shards, 4 x Arcane Dust and 4 x Greater Planar Essence.
Notes: Can only be placed on a level 35 or higher item. While one can argue 150 health is greater then +6 to all stats that argument is a little tougher with 100 health. Especially for demo locks where Stamina = Spell Damage...
Knothide Armor Kit
Permanently increase the stamina of an item worn on the chest, legs, hands or feet by 8.
Requires: 4 x Knothide Leather.
Notes: Created by Leatherworkers. Only usable on items level 55 and above.

Legs

Runic Spellthread
Permanently embroiders spellthread into pants, increasing spell damage and healing by up to 35 and Stamina by 20.
Requires: A minimum Tailoring skill of 375 and uses 1 x Primal Nether, 10 x Primal Mana and 1 x Rune Thread.
Notes: Primal Nether are bind on pickup and drop from the final boss of each 5-man instance in Outland. While they will always drop in Heroic instances, there is only a slim (5%) chance for them to drop in Normal mode. Something to bear in mind if you are looking to purchase one.
Mystic Spellthread
Permanently embroiders spellthread into pants, increasing spell damage and healing by up to 25 and Stamina by 15.
Requires: A minimum Tailoring skill of 335 and 5 x Primal Mana and 1 x Rune Thread.
Notes: A cheaper alternative to the runic option.
Hoodoo Hex
Permanently adds 10 Stamina and increases spell damage and healing by up to 18 to a leg or head slot item.
Requires: Primal Hakkari Idol (1), Punctured Voodoo Doll (1) and Friendly Reputation with the Zandalar Tribe.
Notes: This enchant can also be placed on your leg slot item. Does not stack with other enchantments for the selected equipment slot. The Primal Hakkari Idol is a 100% drop from both Bloodlord Mandokir and Jin'do the Hexxer in the instance Zul'Gurub. This item is Bind on Pickup. The Punctured Voodo Doll is a possible drop from Jinxed Hoodoo Pile which are scattered around this instance like chests. These piles can also contain dolls from other classes so you'll have to be lucky. This item is not Bind on Pickup and can be found on Auction House, it is an unique item however, so you can't have multiple warlock-dolls in your bags.
Clefthide Armor Kit
Permanently attaches clefthide armor onto pants to increase stamina by 30 and agility by 10.
Requires: 4 x Heavy Knothide Leather, 8 x Thick Clefthoof Leather, 4 x Primal Earth.
Notes: Created by Leatherworkers. Although the 10 Agility isn't much use to us Warlocks, the 30 Stamina is.
Knothide Armor Kit
Permanently increase the stamina of an item worn on the chest, legs, hands or feet by 8.
Requires: 4 x Knothide Leather.
Notes: Created by Leatherworkers. Only usable on items level 55 and above. A cheaper alternative to the ones above if you don't have your ideal set of pants yet.

Bracer

Spellpower
Permanently enchants bracers to increase spell damage and healing by up to 15.
Requires: A minimum Enchanting skill of 360, 6 x Large Prismatic Shards, 6 x Primal Fires and 6 x Primal Water
Notes: Can only be placed on a level 35 or higher item.
Fortitude
Permanently enchants bracers to give 12 Stamina.
Requires: A minimum Enchanting skill of 350, 1 x Large Prismatic Shard, 10 x Greater Planar Essence and 20 x Arcane Dust
Notes: Can only be placed on a level 35 or higher item. There are also mana equivalent option with Major Intellect.
Superior Stamina
Permanently enchants bracers to give +9 Stamina.
Requires: A minimum Enchanting skill of 300 and 15 x Illusion Dust
Notes: A cheaper alternative to Fortitude.

Cloak

Spell Penetration
Permanently enchants a cloak to increase Spell Penetration by 20.
Requires: A minimum Enchanting skill of 325, 2 x Greater Planar Essence, 6 x Arcane Dust and 2 x Primal Mana.
Notes: Can only be placed on a level 35 or higher item.
Subtlety
Permanently enchants a cloak to decrease threat caused by the wearer by 2%.
Requires: A minimum Enchanting skill of 300, 4 x Nexus Crystals, 6 x Large Brilliant Shards and 2 x Black Diamonds.
Notes:

Gloves

Major Spellpower
Permanently enchants gloves to grant up to +20 Spell Damage and Healing.
Requires: A minimum Enchanting skill of 360, 6 x Greater Planar Essence, 6 x Large Prismatic Shards and 6 x Primal Mana.
Notes: Can only be placed on a level 35 or higher item.
Shadow Power
Permanently enchants gloves to increase shadow damage by up to 20.
Requires: A minimum Enchanting skill of 300, 3 x Nexus Crystals, 10 x Large Brilliant Shards and 6 x Essence of Undeath.
Notes: Only effects Shadow Spells...
Fire Power
Permanently enchants gloves to increase fire damage by up to 20.
Requires: A minimum Enchanting skill of 300, 2 x Nexus Crystals, 10 x Large Brilliant Shards and 4 x Essence of Fire.
Notes: Only effects Fire Spells...
Spell Strike
Permanently enchants gloves to grant 15 spell hit rating.
Requires: A minimum Enchanting skill of 360, 8 x Greater Planar Essence, 2 x Large Prismatic Shards and 2 x Arcane Dust.
Notes: Can only be placed on a level 35 or higher item.
Blasting
Permanently enchants gloves to grant 10 spell critical strike rating.
Requires: A minimum Enchanting skill of 305, 1 x Lesser Planar Essence and 4 x Arcane Dust.
Notes: Can only be placed on a level 35 or higher item. A cheaper alternative to Spell Strike.
Knothide Armor Kit
Permanently increase the stamina of an item worn on the chest, legs, hands or feet by 8.
Requires: 4 x Knothide Leather.
Notes: Created by Leatherworkers. Only usable on items level 55 and above.

Boots

Fortitude
Permanently enchants boots to increase Stamina by 12.
Requires: A minimum Enchanting skill of 320 and 12 x Arcane Dust.
Notes: Can only be placed on a level 35 or higher item.
Boar's Speed
Permanently enchants boots to give a minor movement speed increase and 9 Stamina.
Requires: A minimum Enchanting skill of 360, 8 x Large Prismatic Shards and 8 x Primal Earth.
Notes: Can only be placed on a level 35 or higher item.
Greater stamina
Permanently enchants boots to give +7 Stamina.
Requires: A minimum Enchanting skill of 260 and 10 x Dream Dust.
Notes: A cheaper alternative to Boar's Speed.
Knothide Armor Kit
Permanently increase the stamina of an item worn on the chest, legs, hands or feet by 8.
Requires: 4 x Knothide Leather.
Notes: Created by Leatherworkers. Only usable on items level 55 and above.

Rings

Spellpower
Permanently enchants a ring to increase healing and spell damage by up to 12.
Requires: A minimum Enchanting skill of 360, 8 x Large Prismatic Shards and 8 x Greater Planar Essence.
Notes: Only the enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound. Can only be placed on a level 35 or higher item.

Weapon Enchants

Major Spellpower
Permanently enchants a Melee Weapon to add up to 40 damage and healing to all spells.
Requires: A minimum Enchanting skill of 350, 8 x Large Prismatic Shards and 8 x Greater Planar Essence.
Notes: Can only be placed on a level 35 or higher item.
Soulfrost
Permanently enchants a Melee Weapon to add up to 54 damage to frost and shadow spells.
Requires: A minimum Enchanting skill of 375, 6 x Void Crystals, 10 x Large Prismatic Shards, 8 x Greater Planar Essence, 10 x Primal Water and 10 x Primal Shadow.
Notes: Can only be placed on a level 35 or higher item.
Sunfire
Permanently enchants a Melee Weapon to add up to 50 damage to fire and arcane spells.
Requires: A minimum Enchanting skill of 375, 6 x Void Crystals, 10 x Large Prismatic Shards, 8 x Greater Planar Essence, 10 x Primal Fire and 2 x Primal Might.
Notes: Can only be placed on a level 35 or higher item.
Spell Power
Permanently enchant a Melee Weapon to add up to 30 damage and healing to all spells.
Requires: A minimum Enchanting skill of 300, 4 x Large Brilliant Shards, 12 x Greater Eternal Essence, 4 x Essence of Fire, 4 x Essence of Water, 4 x Essence of Air and 2 x Golden Pearls.
Notes: A cheaper alternative for Major Spellpower
Major Intellect
Permanently enchant a melee weapon to grant +30 Intellect.
Requires: A minimum Enchanting skill of 340, 2 x Large Prismatic Shards and 10 x Greater Planar Essence.
Notes: Can only be placed on a level 35 or higher item.
Mighty Intellect
Permanently enchant a melee weapon to grant +22 Intellect.
Requires: A minimum Enchanting skill of 300, 15 x Large Brilliant Shards, 12 x Greater Eternal Essence and 20 x Illusion Dust.
Notes: A cheaper alternative to Major Intellect.

Weapon Oils
Magical Oils - Introduced in 1.9 patch they allow an Enchanter to turn some of their dusts and shards into magical oils. These oils when applied to weapons add a temporary bonus to magical damage or mana regeneration that stacks with permanent enchantments. These come in handy when PvPing and Raiding.

Superior Wizard Oil
While applied to target weapon it increases spell damage by up to 42. Lasts for 30 minutes.
Requires: A minimum Enchanting skill of 340, 3 x Arcane Dust and 1 x Nightmare Vine.
Notes:
Brilliant Wizard Oil
While applied to target weapon it increases spell damage by up to 36 and increases spell critical strike rating by 14. Lasts for 30 minutes.
Requires: A minimum Enchanting skill of 300, 2 x Large Brilliant Shard and 3 x Firebloom.
Notes: Lesser versions include Minor Wizard Oil and Lesser Wizard Oil
Wizard Oil
While applied to target weapon it increases spell damage by up to 24. Last for 30 minutes.
Requires: A minimum Enchanting skill of 275, 3 x Illusion Dust and 2 x Firebloom.
Notes: I personally find this to be the most cost effective for PvP, although if you are super rich feel free to use Brilliant Wizard Oil ~ Madget
Brilliant Mana Oil
While applied to target weapon it restores 12 mana to the caster every 5 seconds and increases the effect of healing spells by up to 25. Lasts for 30 minutes.
Requires: A minimum Enchanting skill of 300, 2 x Large Brilliant Shard and 3 x Firebloom.
Notes: Helpful in raids if you are struggling with mana and can't afford to life tap.

PvP Enchants
On top of the normal enchants Warlocks go for, there are sometimes alternatives that cater mostly to the PvP environment and are listed below for those that are interesting. Unless you know you will be doing nothing but PvP, it is usually advisable to enchant a second item with these so as not to loose the benefit of your base enchants used elsewhere.

Head

Lesser Arcanum of Constitution
Permanently adds 100 hit points to a leg or head slot item.
Requires: Libram of Constitution x 1, Black Diamond x 1, Night Dragon's Breath x 4, Lung Juice ****tail x 1 and 30 Gold.
Notes: Bring the mats to the elf next to the flight path in Burning steppes, and he will give you a gem which will add 100 hp to a piece of head or leg armor. The ****tail is a quest reward in Blasted lands (blood elves near the entrance, you have to kill a few nearby mobs to get it), and the NDBs are gathered from plants in Felwood. The plants can be corrupted (and cannot be harvested), or cleansed (and can be harvested). You can be lucky enough to find a respawned cleansed plant 30 minutes after somebody else has cleansed it, or you can do this quest to be able to cleanse them yourself.

The arcanum can be used on both your own and other people's gear (via "will not be traded" slot, same as enchanting). It is a great way to earn gold, as twinking level 29 characters for battlegrounds is becoming more and more popular, and 200 hp makes a big difference at those levels.
Shadow Guard
Permanently adds 10 shadow resistance to a leg or head slot item.
Requires: Insignia of the Crusade x 10 and 30 Gold.
Notes: An Insignia of the Crusade is from turning in 30 Bone Fragments, 30 Crypt Fiend parts, 30 Savage Fronds, or by completing a craftman's quest. I highly discourage the craftsman's things. They cost an Argent Dawn honor token, and tend to be very expensive. Bone Fragments are from any high level skeletons, Crypt Fiend parts are from Nerubians (big humonoid-spiders), Savage Fronds are from plant elementals. The items are turned in for one Insignia at a time. You do not need the quest to collect any of the items.

Legs

Lesser Arcanum of Constitution
Permanently adds 100 hit points to a leg or head slot item.
Requires: Libram of Constitution x 1, Black Diamond x 1, Night Dragon's Breath x 4, Lung Juice ****tail x 1 and 30 Gold.
Notes: Bring the mats to the elf next to the flight path in Burning steppes, and he will give you a gem which will add 100 hp to a piece of head or leg armor. The ****tail is a quest reward in Blasted lands (blood elves near the entrance, you have to kill a few nearby mobs to get it), and the NDBs are gathered from plants in Felwood. The plants can be corrupted (and cannot be harvested), or cleansed (and can be harvested). You can be lucky enough to find a respawned cleansed plant 30 minutes after somebody else has cleansed it, or you can do this quest to be able to cleanse them yourself.

The arcanum can be used on both your own and other people's gear (via "will not be traded" slot, same as enchanting). It is a great way to earn gold, as twinking level 29 characters for battlegrounds is becoming more and more popular, and 200 hp makes a big difference at those levels.

Chest

Major Resilience
Permanently enchant a piece of chest armor to grant 15 resilience rating.
Requires: A minimum Enchanting skill of 345, 4 x Greater Planar Essence and 10 x Arcane Dust.
Notes: Handy for resistance in Battlegrounds and Arenas. Requires a level 35 or higher item.

Gloves

Riding Skill
Permanently enchants gloves to grant a minor movement bonus while mounted.
Requires: A minimum Enchanting skill of 250, 2 x Large Radiant Shards and 3 x Dream Dust
Notes: Handy for running around in Battlegrounds.
Boots

Minor Speed
Permanently enchant boots to give a slight movement speed increase.
Requires: A minimum Enchanting skill of 225, 1 x Small Radiant Shard, 1 x Lesser Nether Essence and 1 x Aquamarine
Notes: Handy for running around in Battlegrounds.

Links & Guides:

Gearing Your Warlock
Author: Canadianpimp, The Warlocks Den

Before you can enchant your equipment, you have to have items you think are worth it. Canadianpimp's guide will help you obtain just those pieces!
As per Canadianpimp himself: This guide is for everyone. If you're new to the class and wondering what kind of stats you should be looking for your warlock, ideal gear for a warlock of a certain level, or exactly what you need to get that Heroic reward, you're reading the right guide. My goal is to create a template and a foundation of gear that is powerful, yet easy to obtain. I want warlocks to be able to look at this thread, and say "Oh, now there's something even I can get."

Enchanting - Skill up Guide
Author: Skill up guides
This guide will show you how to get your enchanting skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and vendor available recipe's from 265 to 300. This guide only uses recipes that require components aquired through disenchanting. Shards will be avoided as much as possible, since they are difficult to get. This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you. This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guild members.



Credits
Although this guide was collated by myself, Akasha, it was created by the Warlocks of this site and without their assistance, information and knowledge, it wouldn't be what it is today. Thankyou to the following people for their efforts:

Original post: Thankyou to Fenrir, psilocybe and Madget for providing the enchant and mat information.

Draft 1: Thank you to Blackbird and ctd1500 for corrections. And to Blackbird, Scrappy, Minie, Madget and Xantik for additional information.

Draft 2: Thank you to djorak, buffalox, Rincewynd and Gringa for confirmation on some discrepancies, and to Buckfarseer and Deserous for typing corrections. Thankyou to Madget for pointing out there might be some confusion with weapon enchants, and to Midnight for providing a better description to put under Weapon Oils. Last but not least, thankyou to Red for providing some additional information.

Final Draft: Thankyou to Canadianpimp for the enchant information in this gear guide, saved me a lot of searching =p Thankyou to Kleopatra, Hestocklem, agamenn, Xserisi, and Magmar for providing enchant and mat information. Thankyou to Wataru, Morden and Majestrix for additions, and to Yonks, Widget, Raganosis and Devicus for corrections.

If you see anything in this guide that is incorrect, know of any enchants missing, or see any information sections that could be improved, please feel free to reply to this thread, start a new on in the Site Relation section or simply email me.
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The Following 5 Users Say Thank You to Akasha For This Useful Post:
Old June 24, 2007, 03:55 AM   #1 (permalink)

Character Info
Xuul
69 Human Warlock
Frostmourne Oceania PvP
Guild: Vision
Talent Spec: 41,0,20
Re: Enchanting your gear - Recommended Warlock Enchants

Sticky this please

Love to Akasha. XXX
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Old June 24, 2007, 10:52 AM   #2 (permalink)

Re: Enchanting your gear - Recommended Warlock Enchants

The library doesn't get stickied - that's why there's an index. It's also linked from the main page. And the Equipment section. There is no need for a sticky.
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Old July 13, 2007, 08:50 PM   #3 (permalink)

Character Info
Elricc
80 Human Warlock
Nagrand Oceania PvE
Guild: The Silver Hand
Talent Spec: Destro
Re: Enchanting your gear - Recommended Warlock Enchants

Great guide & thanks be that I have been following it before I found it because i already have some of these enchants on my gear.
I have a question though:-
If I have exceptional stats on chest can I also add the knothide armor kit as well or does it have to "replace" the original enchant?
I know if you have for instance mithril spurs on your boots & you want to add an enchant it "replaces" the mithril spurs.
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Old July 13, 2007, 10:21 PM   #4 (permalink)

Character Info
Antlia
70 Undead Warlock
Lothar US PvE
Guild: Slackers
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Enchanting your gear - Recommended Warlock Enchants

little note, in the beginning, you mention what types of mats youll get from disenchanting what level things, you mention level 60 items as the highest, not sure if thats what you intended.

great guide

Last edited by Aimealamort; July 13, 2007 at 10:24 PM..
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Old August 20, 2007, 08:30 PM   #5 (permalink)

Character Info
Errtu
70 Undead Warlock
Aggramar Euro PvE
Guild: DeathCore
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Enchanting your gear - Recommended Warlock Enchants

Quote:
Originally Posted by Elricc View Post
Great guide & thanks be that I have been following it before I found it because i already have some of these enchants on my gear.
I have a question though:-
If I have exceptional stats on chest can I also add the knothide armor kit as well or does it have to "replace" the original enchant?
I know if you have for instance mithril spurs on your boots & you want to add an enchant it "replaces" the mithril spurs.

Yes, the Knothide Armor Kit will replace your Exceptional Stats.
Khoro is offline   Reply With Quote
Old October 13, 2007, 12:43 AM   #6 (permalink)

Character Info
Mortlock
70 Undead Warlock
Caelestrasz US PvE
Guild: Demonic
Profile: WoW Rankings
Talent Spec: 41/0/20
Re: Enchanting your gear - Recommended Warlock Enchants

Quote:
Originally Posted by Xuul View Post
Sticky this please

Love to Akasha. XXX
Given that the guide is limited to 300, I used the following 375 enchant guide which seemed to be the least painful for skilling up.

http://www.almostgaming.com/wowguide...chanting-guide

Atleast until we get around to updating the above info with someone who has more experience in this than I
gronk is offline   Reply With Quote
Old October 13, 2007, 10:54 PM   #7 (permalink)

Re: Enchanting your gear - Recommended Warlock Enchants

Erm... /confused. This isn't a guide to skilling up Enchanting, this is a guide on what enchants to put on your gear.
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Old October 18, 2007, 11:35 AM   #8 (permalink)

Character Info
Rayven
70 Undead Warlock
Cenarius US PvE
Guild: Exsanguinity
Profile: Blizzard Armory
Talent Spec: 15/46/0
Re: Enchanting your gear - Recommended Warlock Enchants

The mats for Subtlety cloak enchant have changed now that the recipe is on BC vendors:
4 small prismatic shards
2 greater planar essence
8 primal shadow
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Old November 30, 2007, 09:49 AM   #9 (permalink)

Character Info
Yaggmoth
70 Human Warlock
hellscream Euro PvE
Guild: stay back
Talent Spec: 18/0/43
Re: Enchanting your gear - Recommended Warlock Enchants

I have questing about weapon enchant:
(Im a 43/7/11 specc.) Which one is better: soulfrost or the +40 spelldamage?
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