The Warlocks Den - WoW Warlock Discussions| Gear Guides Warlocks are not only the best class around, they are also the best dressed! Inside you'll find everything you need to know about 'Gearing your Warlock'! |
![]() |
|
|
||||||||||||||||||||||||
|
||||||||||||||||||||||||
|
||||||||||||||||||||||||
|
|
||||||||||||||||||||||||
|
The Following 30 Users Say Thank You to Cormanthor For This Useful Post:
|
|
|
#1 (permalink) |
|
|
Re: Enchanting Guide (draft 1)
Awesome start, thanks. I will see whart i can add in terms of resulting specs ( aka what they can give ) Some of the linkswomnt work for me, due to page error. Maybe it will even be possible to add links + maths ? More details looted from wowhead ( the missing ones ): Wrist Fur Lining Spell Power (source: Leatherworking only) increase spell power by 67. can only be used on the leatherworker's bracers, and doing so will cause them to become soulbound. Enchant Bracers Superior Spellpower (source: Vendor Dalaran) increase spell power by 30. Hands Enchant Gloves Exceptional Spellpower (source:Trainer level 360) increase spell power by 28. Enchant Gloves Precision (source: Trainer level 410) increase hit rating by 20. Hands Eternal Belt Buckle (source: BoE Blacksmithing) Permanently attach an eternal belt buckle onto a belt, adding a socket to the belt. Legs Brilliant Spellthread (source: Argent Crusade Exalted) or Sanctified Spellthread (source: Tailor only) increasing spell power by 50 and Spirit by 20. Sapphire Spellthread (source: Kirin Tor Exalted) or Master's Spellthread (source: Tailor only) increasing spell power by 50 and Stamina by 30. Feet Enchant Boots - Icewalker (source: Trainer level 385) increase critical strike and hit rating by 12. Enchant Boots Greater Spirit (source: Trainer level 410) increase Spirit by 18. Weapon Enchant Weapon Mighty Spellpower (source: Vendor Dalaran) enchant a melee weapon to increase spell power by 63. Enchant Weapon Exceptional Spellpower (source: Trainer level 395) enchant a melee weapon to increase spell power by 50. Enchant Weapon Accuracy (source: Vendor Dalaran) enchant a melee weapon to increase critical strike and hit rating by 25.
__________________
----------- teach me :P Last edited by Pervlock; March 14, 2009 at 06:59 AM.. |
|
|
|
|
|
#2 (permalink) |
|
|
Re: Enchanting Guide (draft 1)
dont forget enchanter only ring spell power enchants, cant get links atm comp is playing silly buggers with me |
|
|
|
|
|
#3 (permalink) |
|
|
Re: Enchanting Guide (draft 1)
Rings Enchant Ring - Greater Spellpower (source: Enchanter only) increase spell power by 19. Last edited by Kabel; March 14, 2009 at 12:37 PM.. |
|
|
|
|
|
#4 (permalink) |
|
|
Re: Enchanting Guide (draft 1)
great list. thanks for the time. The hodir rep is off a bit (one of the dailies give 500 rep) and once you hit revered, you can get about 2k rep/day (more if you are lucky enough to find those shard thingies). Also you seem to ignore the Aldor/Scryer rep rewards as well as the PVP shoulder enchant. Finally, if the lightweave enchant the best for a cloak? I only ask because lulier gives an advantage to haste. |
|
|
|
|
|
#5 (permalink) |
|
Character Info
Andrθas 80 Blood Elf Warlock Magtheridon US PvP Guild: Unity Profile: Blizzard Armory |
Re: Enchanting Guide (draft 1)
Leulier doesnt calculate lightweave at all;) |
|
|
|
|
|
#6 (permalink) |
|
Status: Retired
Character Info
Cormanthor 85 Orc Warlock Undermine US PvE Profile: Blizzard Armory Talent Tree: Demonology |
Re: Enchanting Guide (draft 1)
updated. Formatting cleaned up slightly.
__________________
Some days it's just not worth chewing through the restraints. |
|
|
|
|
|
#7 (permalink) |
|
|
Re: Enchanting Guide (draft 1)
I know I said it in the news post, but I wanted to say once again a HUGE thankyou to Cormanthor for helping out with this. It's been on my 'to-do' list for months now, pretty much ever since Wrath of the Lich King came out. So thankyou for taking this on board Cormanthor!! /worship
__________________
Whether you're a forum expert, newbie or just want a good laugh...
Everyone can learn something from : Posting And You... They're, there, their? Wear, were, where? Test yourself! |
|
|
|
|
|
#8 (permalink) |
|
|
Re: Enchanting Guide (draft 1)
yes mate, it is some awesome work, thank you very very much.
__________________
----------- teach me :P |
|
|
|
|
|
#9 (permalink) |
|
|
Re: Enchanting Guide (draft 1)
Currently on live an Unholy-spec DK can give their entire raid a 15% runspeed increase, but these auras have been removed from the current 3.1 build on the PTR. Unless the developers change their minds about this change, it's probably time to re-evalute runspeed enchants. Enchants like Enchant Boots - Tuskarr's Vitality are easy to overlook because they grant no direct DPS increase. Their value lies not in stats, but in the added movement speed they grant. Not only does this reduce the time you spend moving, which in theory can increase the time you spend DPSing on some fights, but there are fights where you need to either a) Suddenly not be where you are (void zone, Lava wave) b) Quickly get to somewhere you couldn't set a portal before the fight (behind an ice block in Sapphiron air phase, polarity shift on Thaddius when you need to run to the side you didn't place your portal on, to a spore in Loatheb, dropping a gas cloud in Grobbulus) c) Make several moves in quick succession: (Heigan, 4 Horsemen, Malygos) In any of these cases a little extra movement speed can literally be a lifesaver. Not only do dead warlocks do no DPS, but in several of these fights failure to move far enough in time can take other raid members out with you. |
|
|
|
![]() |
| Bookmarks |
| Tags |
| draft, enchant, Enchanting, Gear, Guide, pve, Raid |
| Guide Tools | |
|
|