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Status: Dot, 'Lock and Drop it!
Character Info
Cormanthor 80 Human Warlock Gnomeregan US PvE Guild: Knights who say Ni Profile: Blizzard Armory Talent Spec: Various |
Enchanting Guide
Enchanting Guide for 3.0 Intro text by lilsteeleWhy should I enchant my gear? Enchanting your gear is an important step towards getting your warlock ready for instances and raids and later to perform at the highest levels in heroic...
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Some days it just not worth chewing through the restraints Last edited by Cormanthor; April 17, 2009 at 03:06 AM.. Reason: fixed links |
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The Following 25 Users Say Thank You to Cormanthor For This Useful Post:
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#10 (permalink) | |
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Character Info
Andrčas 80 Blood Elf Warlock Magtheridon US PvP Guild: Unity Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Enchanting Guide (draft 1)
Quote:
Earthen Leg Armor - Item - World of Warcraft Frosthide Leg Armor - Item - World of Warcraft Otherwise great guide
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#11 (permalink) |
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Character Info
Aheleos 80 Undead Warlock Gnomeregan US PvE Guild: Dead Weight Profile: Blizzard Armory Talent Spec: 54/0/17 |
Re: Enchanting Guide (draft 1)
Very cool collection. Thank you! I think it's worth noting that the Shatar also give a 22 spellpower + 14 hit enchant for your head. |
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#12 (permalink) |
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Character Info
Rhyahn 80 Gnome Warlock Zul'jin US PvE Guild: Affinity Profile: Blizzard Armory Talent Spec: 53/1/17 |
Re: Enchanting Guide (draft 1)
15 spirit to chest is actually going to be a slight increase in dps compared to +10 stats(for affliction at least). EJ has a nice post on this: Dots and you: The Affliction Warlock Thread - Elitist Jerks |
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#13 (permalink) |
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Status: Dot, 'Lock and Drop it!
Character Info
Cormanthor 80 Human Warlock Gnomeregan US PvE Guild: Knights who say Ni Profile: Blizzard Armory Talent Spec: Various |
Re: Enchanting Guide (draft 1)
Thanks for the comments and corrections. Keep them coming and I will keep this updated.
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Some days it just not worth chewing through the restraints |
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#14 (permalink) |
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Character Info
Paganwarlock 80 Human Warlock moonrunner US PvE PvP Guild: Sanctity Profile: Blizzard Armory Talent Spec: 55/0/16 |
Re: Enchanting Guide (draft 1)
Is it just me that is bugged here? Cause I am able to put sanctified spellthread on my legs, and I am not a Tailor. Here is my armory link. The World of Warcraft Armory
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A slow death is a death unlike any other. |
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#15 (permalink) |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
Re: Enchanting Guide (draft 1)
Are you sure its not brilliant spellthread? I can't see that from the armory link, they give the same stats *** Information added 93 Minutes and 10 Seconds later... *** Hi Cormanthor. I was thinking about writing an enchanting guide, then luckily akasha pointed me to this one before I got started. Since I already started thinking about such a thread, I have some ideas that you might find useful to improve this guide. 1. Some introductory text, that could e.g. contain - Why one should enchant his/her gear. Here I would point out the total amount of stats that one can gain from enchants (over 200 spellpower + ...) and that not enchanting gear is comparable to running around without a weapon. One could also say that the difference between enchanted and unenchanted gear is as big as the difference between Wrath of the Lich King quest rewards and naxxramas drops (in some cases at least) - How to enchant gear / obtain mats (for non-enchanters). Don't vendor bind-on-equip drops but have them disenchanted from an enchanter friend. Mats can be bought on AH and given to an enchanter to enchant your gear... only do this with people you know. Finally point out that enchanting scrolls can be made by enchanters and bought from the AH, sometimes even cheaper than the pure mats since enchanters use this to level their skill. Finally eplain that some enchants are not made by enchanters but either obtained as reputation rewards or from other professions - Which enchant to choose: I think a good guideline here is to get the second best enchant for green and blue gear (and maybe purple heroic drops) and for gear you plan to replace soon. Best in slot enchant for raid drops - Explain how you rate enchants, e.g. why enchant A is worth more than enchant B. For most cases it is obvious, but not always. One might consider adding a dps value to each enchant to make this more obvious (although dps values in general should be taken with caution). If you like any of these suggestions just tell me and I can try to turn this list into a useful text 2. Adding a dps value. This is a nontrivial problem, since the importance of certain stats depends on the spec and on the gear level, etc. One possibility would be to base it on the current top dps spec and high end gear. Will require some change with the next patch though. Alternatively one could use a simplified rating sheme, e.g. 10/10/6/5/3 for 10 hit/10 spelldam/10 haste/10 crit/10 spirit, which roughly represents the current values of the stats relative to eachother. 3. Finally I was thinking about improving the layout of the individual sections. This just reflects my personal preference, and is not neccessarily an improvement for the guide. My proposal (I took the wrist section as example): Wrist Superior Spellpower is the best enchant out there, unless you are a leatherworker. Greater Spellpower is a nice and cheap alternative, while the Spirit enchant is not worth it in general. Fur Lining – Spell Power (source: Leatherworking only) 67 dps Enchant Bracer - Superior Spellpower (source: Vendor - Dalaran, level 440) 30 dps Enchant Bracer - Greater Spellpower (source: Trainer, level 395) 23 dps Enchant Bracer - Major Spirit (source: Trainer, level 420) 5.3 dps To explain why I like this better: - The stats of the enchant can be seen by hoovering the mouse over the link. No need to repeat them there in text form. - A brief discussion and comparison of (all) available enchants in one or two sentences. This allows to display the enchants in a clear list. - The dps value is clearly visible. The ranking is immediately obvious, and I can easily see how much I loose by taking e.g. the cheaper enchant. Furthermore: I include the second best enchant (greater spellpower here), for the poor warlocks out there (and for not yet outlevelled enchanters). Its 25% less dps but also ~70% cheaper than the best enchant (sup. spellpower). I think it is also worth listing alternatives that might at first sight seem useful ("I just heared that warlocks benefit from spirit now... wouldn't that be a good enchant?") but are clearly inferior to the other enchants after a closer look. Also here the same offer as above: If you think this changes would improve your guide, I would be glad to help you implement them. Thanks for your good work so far. Cheers! PS: Any plans to include a PvP section? I'm not an expert for that, I just saw that nice resilience/stamina leg armors
Last edited by lilsteele; April 01, 2009 at 11:18 PM.. |
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#16 (permalink) | ||
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Status: Dot, 'Lock and Drop it!
Character Info
Cormanthor 80 Human Warlock Gnomeregan US PvE Guild: Knights who say Ni Profile: Blizzard Armory Talent Spec: Various |
Re: Enchanting Guide (draft 1)
I like the idea of fleshing out an intro, and would be more than happy to include something you write up. If not, I'll try to bring something together by early next week at the latest (work aggro is terrible!). Enchanting basics sounds like a pretty decent idea here as well, to include pointers on mats (and probably what the mats are for the enchants listed). I can go into better detail as to why I choose the enchants I do. As for a dps value or empirical ranking system, I think I will avoid that for the sheer fact that some enchants are just worth it for the "side effects", such as Enchant Cloak - Wisdom's threat reduction. While an overall drop in dps compared to Lightweave, I just changed to Wisdom tonight because "dead dps doesn't dps". This, combined with spec variances and changes in gear level, is just too much to grind down to a hard number. EJ does it based on much math and quite a few assumptions (none of which I've been able to regularly accomplish). Quote:
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*** Information added 631 Minutes and 3 Seconds later... *** I started the formatting changes, mostly focused on the enchant source and repetition of effects. I'll include the 'profession only' skill levels after I get some more grub down.
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Some days it just not worth chewing through the restraints |
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#17 (permalink) |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
Re: Enchanting Guide (draft 1)
whops, now its really coloful. I would make an empty line between the "text" part of each section and the list of available enchants. Besides that, it looks great. Two things about the content: Waist is missing (belt buckle + 19sp gem = 19 sp) Lightweave embroidery should be higher than +23 haste, but I know, its being debated, so we can just wait for 3.1. Here is the text I promised. I left it unformatted so you can easily adjust it to your layout. -------------- here it comes ---------------------- Why should I enchant my gear? Enchanting your gear is an important step towards getting your warlock ready for instances and raids and later to perform at the highest levels in heroic dungeons and 10 & 25 man raids. Let me toss a few numbers at you. Taking all best in slot enchants, without the profession only enchants, you gain 244 spellpower, 62 crit rating, 23 haste rating, 12 hit and 35 spirit.The profession specific enchants add the equivalent of 30-40 spellpower on top of that, per profession! Not using this potential to improve your gear is almost as bad as forgetting your weapon or 2-3 pieces of gear in your bank. Another comparison: Unsullied Cuffs are the best and hardest to get bracers out there. Without enchant, they are not better than Azure Cloth Bindings with the +30 spellpower enchant on them, an item that is easily obtained from farming heroic Violet Hold. How can I enchant my gear? The enchants for most item slots are done by enchanters. If you are not an enchanter yourself you need to find an enchanter that is able to make the enchant you would like to have. Enchants can be made via the trade window, you don't have to give the item to the enchanter to have it enchanted. However you have to give him the enchanting materials, so I recommend letting a friend do it. Since Wrath of the Lich King enchanters can also enchant so called vellums and create enchanting scrolls. You can buy these enchanting scrolls and use them to apply the corresponding enchant on your gear. Note that each scroll can only be used once. If you are lucky you can find these scroll sold for less than the price for the required materials, since enchanters use the scrolls to level up their profession. There are a few enchants that are produced by other professions. You will find this indicated in the list below. Finally head enchants and shoulder enchants are bought directly from the quartermasters of certain factions.To be able to buy them you will usually be required to raise your reputation with the respective faction to a given level, e.g. revered or exalted. Which gear should I enchant? The short answer is: All your gear, for the reasons given above. A longer answer: For most item slots there is a second best enchant that is considerably cheaper or easier to obtain without loosing too many stats. You can choose that enchant if you find yourself short on gold or you think the item is not worth it. As a rule of thumb I would get the cheap enchant for green and blue gear and for gear that you expect to replace soon. Get the best enchant for everything else. How can I get those enchanting materials? The most common enchanting mats are Abyss Crystals Dream Shards Greater/Lesser Cosmic Essence Infinite Dust The easiest way is to buy them from the auction house. You can save a lot of money if you keep all your green and blue bind-on equip drops that you get while levelling through northrend, and have them disenchanted by some friendly enchanter. Green items will disenchant into Infinite Dust or Cosmic Essence, while blue items yield Dream Shards. If you run instances and heroics regularly with an enchanter you further have a chance to get a Dream Shard or two at the end of each run, even Abyss Crystals are possible if the final boss drop is passed on by everybody. How do you rate the enchants? We rate the enchants solely based on how much they increase your dps. Enchants like Lightweave Embroidery that do damage on a random basis are harder to rate. We try to estimate their value based on empirical data if possible. -------------------------------------- and here it ends ---------------------------------------------------- *** Information added 2 Minutes and 48 Seconds later... *** oh, just another note: I would remove the shard cost of the enchanting recipes. People usually don't read the introduction and then will complain that the enchant doesn't require 10 shards but also 4 abyss crystals etc. |
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#18 (permalink) |
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Status: Dot, 'Lock and Drop it!
Character Info
Cormanthor 80 Human Warlock Gnomeregan US PvE Guild: Knights who say Ni Profile: Blizzard Armory Talent Spec: Various |
Re: Enchanting Guide (draft 1)
More updates and the intro text graciously provided by lilsteele. I'll be adding the actual enchanting mats next week probably.
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Some days it just not worth chewing through the restraints |
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#19 (permalink) |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
Re: Enchanting Guide (draft 1)
Well, looks great now. (I wonder whether that intro got too long though :D ) Some links are broken though, basically all those that have % signs in them. Maybe it works with other browsers, but not with mine. enchants that might be interesting to add: Enchant Chest - Super Health: 275 health does not increase your dps, but those 10-15 spirit from the better enchants are also not too exciting, and dead=0 dps ist still a valid formula. Enchant weapon - black magic/deathfrost: As far as I know these are crap, but its not immediately obvious from the description, so might be worth mentioning them such that they are NOT taken. Think an enchant for staves is coming soon ;) |
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