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Status: Dot, 'Lock and Drop it!
Character Info
Cormanthor 80 Human Warlock Gnomeregan US PvE Guild: Knights who say Ni Profile: Blizzard Armory Talent Spec: Various |
Enchanting Guide
Enchanting Guide for 3.0 Intro text by lilsteeleWhy should I enchant my gear? Enchanting your gear is an important step towards getting your warlock ready for instances and raids and later to perform at the highest levels in heroic...
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Some days it just not worth chewing through the restraints Last edited by Cormanthor; April 17, 2009 at 03:06 AM.. Reason: fixed links |
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The Following 25 Users Say Thank You to Cormanthor For This Useful Post:
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#20 (permalink) |
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Status: Dot, 'Lock and Drop it!
Character Info
Cormanthor 80 Human Warlock Gnomeregan US PvE Guild: Knights who say Ni Profile: Blizzard Armory Talent Spec: Various |
Re: Enchanting Guide (draft 1)
For those wondering about the staff enchant, it is still leaps and bounds behind pre-ulduar unenchanted one-hand / off hand combos. It gets just a little closer with Ulduar gear though. Better if you skip the socket bonus, and crazy for the JC warlocks out there with 32 SP prismatics. Best combo comparisons were: Pre-Ulduar Greatstaff of the Nexus -- 461+81 = 542 SP Turning Tide / Matriarch's Spawn -- 520 + 66 = 586 SP (enchanted at 649 SP) Ulduar Staff of Endless Winter -- 587+81(+9 socketed) = 668 SP (677 SP socketed, between 18 and 64 extra from the gems) Runescribed Blade / Leviathan Fueling Manual -- 550+63 + 75 = 688 SP
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Some days it just not worth chewing through the restraints |
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#21 (permalink) |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
Re: Enchanting Guide (draft 1)
well, you can get 2 +23 spellpower gems in the staff which brings it above 710... If you got hit rating from other items the staff is clearly better than the combo. For JC's its an excellent place for the prismatic gems too of course. |
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#22 (permalink) |
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Re: Enchanting Guide (draft 1)
I love enchanting because I never have to post my greens on the AH for $$ to buy mats or search a person to DE them. Its just a de and pop in the bank in stacks. |
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#23 (permalink) |
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Character Info
sighmoon 80 Human Warlock trollbane US PvE Guild: The Forgotten Profile: Blizzard Armory Talent Spec: 00/13/58 |
Re: Enchanting Guide (draft 1)
Hi, just wondering what peoples thoughts are on Enchant Boots - Tuskarr's Vitality - Spell - World of Warcraft over Enchant Boots - Icewalker - Spell - World of Warcraft 12 crit doesnt do a whole for us and if we can afford to drop 12 hit rating, is the increased movement speed worth it? |
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#24 (permalink) | |
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Character Info
Maurice 80 Gnome Warlock Burning Legion US PvP Guild: Infamous Mob Profile: Talent Spec: 0/13/58 |
Re: Enchanting Guide (draft 1)
Quote:
Tuskarr's Vitality is stam/run speed. From a pure DPS look as a destro or affliction neither stat really helps us. I don't find I have trouble keeping up in boss fights that I'd need a run speed increase. |
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#25 (permalink) | |
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Character Info
sighmoon 80 Human Warlock trollbane US PvE Guild: The Forgotten Profile: Blizzard Armory Talent Spec: 00/13/58 |
Re: Enchanting Guide (draft 1)
Quote:
While its true it is not a dps enchant, with a Boss fight such as Yog for example wouldnt the increased run speed be of benefit? I mean lets say you just killed a corruptor at 11 and the next one spawns at 6 if I get there sooner and am able to cast sooner doesnt that in essence increase my over all damage on the boss? Or the time you spend not casting while running to get your sanity back and then back to where you were casting. I mean last night we were doing Yog with 2 watchers and it just seems to me that if I could run a lil faster my over all damage on the fight would increase. |
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#26 (permalink) |
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Status: Dot, 'Lock and Drop it!
Character Info
Cormanthor 80 Human Warlock Gnomeregan US PvE Guild: Knights who say Ni Profile: Blizzard Armory Talent Spec: Various |
Re: Enchanting Guide (draft 1)
It is really a matter of preference. While 12 hit and crit are not astounding numbers by far, they add more DPS per average encounter than any other enchant. While Tuskarr's Vitality may increase your Damage 'uptime', you'll have to get 12 Hit from somewhere else, possibly losing Spellpower in it's place (assuming you're right on hit-cap).
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Some days it just not worth chewing through the restraints |
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