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Haste - Is it really THAT good?
Haste - Is it really THAT good?
Published by Cascade
May 06, 2008
Last Updated
Burning Crusade
Haste - Is it really THAT good?

So, with all of the new gems now available to suck up all of my banked Badges, I find myself in a dilemna...

I had originally planned to stack haste, really as much of it as I could. We just downed Illidan this week and I'm next in DKP and should complete my 4T6 within the next week or so.

However, I have found that my current dps hasn't matched my theoretical by a few hundred on the dps meter...and yeah, latency, moving, tapping, chance, etc all weigh into it but I'm trying to think on a more fundamental level...

...that 0.25 seconds gained from cast to cast (with 174 haste) is only available when you are chain casting and maximizing additional casts. If I cast 2 SBs and have to move, that 174 haste has given me an extra .5 seconds, but nothing to really do with it in my game of real seconds and actual thought / reaction time. Even 4 chain casted SBs only net me a 1 second "bouns time". I don't actually get a bonus SB until I've cast 10 in a row !!

So, if I replaced all of my gear with +dam gems and comparable gear where 1 pt haste = 1 pt of dam...I get almost the same theoretical dps on the spreadsheet (about 10 dps lower). I do realize that for builds you are assumed not to be moving and thats why its really a theoretical maximum.

But how many encounters for end game bosses really allow you to chain cast at these rates to max out haste?

In loose numbers, that +174 haste gives me an extra 10% casts or 1 extra SB after casting 10 SBs in a row.
or
I could take an extra 174 +dam and get that almost 10% on each cast as the combat goes along...incrementally adding to my damage to reach the same final damage (dps) but at no risk if I need to break the chain casting cycle.

Lastly, if my dps is almost the same, then with stacked haste, I'm casting more spells to deal the same damage (same dps) and using more mana per real time unit.

I find myself doubting the Real-life advantage of haste in most instance encounters....not necessarily the math of the system, just the real life application.

Any thoughts?
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Old May 06, 2008, 03:53 PM   #1 (permalink)

Character Info
Barkle
80 Undead Warlock
Rexxar US PvE
Guild: Corpus Vile
Profile: Blizzard Armory
Talent Spec: 0/41/30
Re: Haste - Is it really THAT good?

Some excellent points Cascade. I believe all spreadsheets and DPS calculators need to be taken with a grain of salt. They give you theoretical maximum values, not real world examples. I have done some theory work on haste and the spreadsheet I was working with showed a nice DPS increase from stacking haste. But its just theory.

In real raid encounters, movement is needed. If you have a SB cast time of 2.25 sec, thats a quarter of a second quicker you can be on the move. Doesn't sound like much, but we all know that in T5 and up raids, a quarter sec can be the difference between a) completing a cast and getting out of the poo or b) completing a cast and going splat.

Two casts at this level gives you a half second advantage. How often do we not cast a corruption because its not instant? Its only a 2 second cast ...
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Old May 06, 2008, 06:25 PM   #2 (permalink)

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Themorrigan
70 Human Warlock
Kil'Jaeden US PvP
Guild: The Collective
Profile: Blizzard Armory
Talent Spec: 0/0/0
Re: Haste - Is it really THAT good?

Corruption is a bad example, you don't cast it in a Destruction build because it's lower damage/cast time than a Shadow Bolt.
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Old May 06, 2008, 06:48 PM   #3 (permalink)
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Gritz
80 Orc Warlock
Eldre'Thalas US PvE
Guild: Fate
Profile: Blizzard Armory
Talent Spec: Destro
Re: Haste - Is it really THAT good?

And you have to move in from max range to cast corruption with a nuke build. (No Grim Reach)
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Old May 14, 2008, 12:57 AM   #4 (permalink)

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Kordansk
70 Orc Warlock
Skullcrusher US PvP
Guild: Beatdown Brigade
Talent Spec: 0/21/40
Re: Haste - Is it really THAT good?

Unfortunately if you spreadsheet T6, haste ends up being more valuable than +damage. It's not 1-1, and after about 1340 damage, haste spreadsheets better.
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Old May 14, 2008, 03:04 AM   #5 (permalink)

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Voidnull
70 Undead Warlock
Gorgonnash Euro PvP
Guild: unleash
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Haste - Is it really THAT good?

haste is definitly the way to go, remember it lowers you GCD, so every time
you save a little time there as well.
There are enough fights where you just "stand and nuke" and barely have to move.
Especially on Brutallus spellhaste is a great way to squeeze that extra-dps out.

I experienced a massive dps increase by just stacking 80spellhaste, and i am not going to stop stacking spellhaste until i see a decay in itīs dps-increase compared to the other stats.
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Old May 14, 2008, 04:30 AM   #6 (permalink)

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Carighan
70 Gnome Warlock
Emerald Dream Euro PvE
Guild: Ab Aeterno
Profile: Blizzard Armory
Talent Spec: 6/44/11
Re: Haste - Is it really THAT good?

Quote:
Originally Posted by Kordansk View Post
Unfortunately if you spreadsheet T6, haste ends up being more valuable than +damage. It's not 1-1, and after about 1340 damage, haste spreadsheets better.
That's the point of the OP though:
Compared to other stats (crit, damage), it loses a lot more of it's theoretical, mathed value in real game.

That is due to the fact that you often have to move or dodge around abilities. These abilities don't care about your spellhaste, so the extra 0.5-1.5 seconds you had "free" because of spellhaste go to waste while dodging.

An easy example would be a boss who does an AE forcing you to run to the other side of the boss every 9 seconds.
With 0 spellhaste, you can cast 3 shadowbolts, then you have to move.
However, with say 15% spellhaste... you still could cast only 3 shadowbolts before moving. Your entire spellhaste gear would do pretty much nothing in such a fight. However spelldamage and spellcrit are not impaired in such a way.
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Old May 14, 2008, 05:03 AM   #7 (permalink)

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nocturnus
70 Blood Elf Warlock
Kazzak Euro PvP
Guild: Incorporated
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Haste - Is it really THAT good?

Cascade certainly has a point.

Haste is superior 'on paper', which obviously only refers to ideal circumstances. Most circumstances are far from reality though.

Do not forget, that you need a tremendous amount of haste for it to actually make a (slight) difference, if it even does...

The global cool down will only affect life tap rotations, not SB spams. Then again, your life taps will increase as you stack more haste. This results in more downtime and an equal amount for SBs.

If you decide to start stacking haste, make sure the following stats do not drop below these numbers:

Hit: 202
UNBUFFED spell damage: 1200
Crit: 25%

So as far as I'm concerned, it's more about personal preferences rather than an actual damage increase in real, practical situations.
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Old May 14, 2008, 05:47 AM   #8 (permalink)

Character Info
Voidnull
70 Undead Warlock
Gorgonnash Euro PvP
Guild: unleash
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Haste - Is it really THAT good?

believe me itīs a massive damage increase...i didnīt believe it either, than i stacked up 8ß spellhaste and the difference is more than noticeable.
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Old May 14, 2008, 12:50 PM   #9 (permalink)

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Vuko
70 Undead Warlock
Eredar US PvP

Re: Haste - Is it really THAT good?

I guess this is a straight pve pov?? Im pure pvp pretty much and I think haste is king... Especially if can get the s4 haste weapon. figure you can put 3 dots on someone in 3 secs. You can drain life in like 3/4 the time. Your fear is close to your CD... pretty sweet pvp wise.
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