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Old March 30, 2008, 12:28 AM  

Character Info
Grumpabump
70 Gnome Warlock
darrowmere US PvP
Talent Spec: in flux
Spell haste vs crits

I'm not much of a raider due playing mornings on a very quiet server, but I've noticed that the high end gear seems to be forcing a choice between spell haste and crits. I get the feeling that Blizzard is trying to reduce long term dps by forcing people to use mana faster rather then boosting damage done with it with the new gear.

My question for the more experienced locks is whether the trade off in faster damage (but more mana intensive) is really worth it when you factor in...
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Old July 18, 2008, 05:41 PM   #100 (permalink)

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Bodhisage
80 Human Warlock
Gorefiend US PvP
Guild: HAVOC
Talent Spec: 0/14/57
Re: The Haste vs Crit Theorycrafting Thread

Koldfeat, you make a lot of sense.

The way I see it, why not gem for haste? What is better?

1. Any serious raider is already hit capped.

2. Everyone says NEVER GEM FOR CRIT, and if you do you get LoL'd at.

3. It comes down to +damage gems, or + haste/damage gems. Red +damage gems are out of the question when you have yellow slot you need to fill. So that leaves only haste.

Since you can add a lot of damage thru raid buffs, flasks, wizard oils, and food, why not use your gem slots to stack a small amount of haste to round your stats out a little. This is the only real place to get some haste pre T6+ content, as most of the ZA haste stuff is poorly itemized and isn't that great to use. It's easy to add up some haste by using the PvP neck, the badge bracers, and gem slots. The rest of your gear/buffs goes toward damage and crit (and of course hit).
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Old July 18, 2008, 06:32 PM   #101 (permalink)

Character Info
Lilsheet
70 Gnome Warlock
Terenas US PvE
Guild: Legion
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: The Haste vs Crit Theorycrafting Thread

due to what i have actually seen in gains as far as damage and dps i was in t5 or equal gear stacking about 120 haste. while my dps was the highest int the party/raid my damage was not. seeing crits directly effect your dps also at this point for myself i choose crit over haste as with all the theorycrafting says not to bem for crit... i severly lack in crit without the gems. i set specific goals in each area, such as 25% crit without talents and buffs... 1500 damage while buffed, and hit cap. I still have 52 haste on my gear which brings my 2.5 second sbolt cast to 2.46 seconds... which i dont really find beneficial. so i would personally stck for the crit and damage as with those up where i want them consistantly have me top dps and damage while barely trying to do anything. again... this is just what i have expierenced in my own tests and i'm in no way arguing a theory for others to do what i do with my char.
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Old July 18, 2008, 07:11 PM   #102 (permalink)

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Ceausescu
80 Blood Elf Warlock
mug'thol US PvP
Guild: Defiant
Profile: Blizzard Armory
Talent Spec: 53/0/18
Re: The Haste vs Crit Theorycrafting Thread

Quote:
Originally Posted by Koldfeat View Post
So the only question as I see it is what gems to get. What gems give the best return not only now but tomorrow. Why say "don't stack haste until T6"? Since the only reasonable way to "stack" a stat is through gems, are you saying don't use haste gems until you get T6 gear? I disagree. You only get gear one piece at at a time and when you enter T6 content you are using T4, badge and T5 gear. So if you are saying don't gem T4, badge, and T5 gear with haste gems I disagree unless you enjoy regemming your gear alot. Gem hit till hit capped, them gem dam/haste in all yellow sockets and dam/haste or pure dam in red. Gem blues if you want the socket bonus, dam/haste or pure damage if not. Personally I'd say go dam/haste as much as possible since you are "hopefully" going to get to T6 and then the haste gemmed gear you have will mesh better with the haste gear you get as you acquire it.

Saying, "but its not enough to matter" doesn't make any sense to me. For a dest lock with a reasonable amount of stats (like everyone who is raiding has) its a flat dps increase. Its like saying "don't get that piece with 4 more damage, its not enough to matter." Might as well get haste gems, its a dps increase and will mesh better with the T6 gear you'll eventually get. Sure, you can come up with situations where haste may not be as useful as crit, like trash or bosses with short phases. But who cares? As I said above, noone can account for all the variables on all the bosses and who gives a crap about your trash dps? No smart guildmaster does, I can tell you that. Pound for pound dam/haste gems are the best gems to put in all your red and yellow (and maybe blue) sockets and will will serve you best in the most situations over the life of the piece of gear you are gemming.

Just a few other comments in general. These comments and those above are not aimed at any particular posters, its just stuff I see repeated often everywhere.


If you are already in all T6 gear your input about how to max dps once there is not really that helpful. Most people who want advice are not all in T6 gear, they want to know what to do "now" not "when you get all T6 gear". Discussions about the max possible dps with unlimited resources and ideal situations may be interesting to some, but its not that helpful to most. And most people who are in all T6 gear are not that responsive to whatever your advice is, after all they are in all T6 gear as well, why do they need your advice?


Why do people say "don't go dest until T5/T6/Maxed hit/ 20%crit/etc etc? Go dest as soon as it does more damage (damage not dps) against bosses than aff, period. The sooner you go dest the sooner you will be putting more ISB debuffs on the boss.


Gemming or "stacking" a stat to reduce threat is silly. Since threat comes from your damage you are saying to gem to reduce damage? Even if you have to hold back in some situations because of threat, so what? What about the situations where you don't have to? Its alot easier to miss a gcd and lose some threat than it is to to wish you hadn't gemmed/specced/itemized to reduce threat/damage.

First off, if you are already in t6 that doesn't invalidate your opinion. Even Buzzkill had to start from scratch. The only people who don't count are those who ebayed. I myself am "in t6" but only recently and the road to getting there is definitely a massive part of my playing experience.

Now, gemming for haste is such a waste if you don't already stack some. The difference in cast time for one shadowbolt is going to be .01 seconds for a reckless pyrestone (5haste/6damage) Let's say you're fighting a boss and you can get off 152 casts without that gem. Taking 152*.01 is 1.52 seconds saved by adding that gem. That's a single gcd from an expensive gem. Now realistically are you going to notice that gcd? I don't really think so when you factor in movement and environmental variables and lag and user reaction time. Frankly, that same gcd can be saved in so many ways just with playstyle and experience that I think it's a little bit of a waste.

Now saying it will mesh better with the T6 you'll eventually get is a stretch. This is because there is t6 and then there is sunwell. Yes it will mesh with sunwell but outside of those already with t6, who can really consider sunwell a linear path for progression and upgrade? Those who aren't planning their gearing for immediate progression into sunwell (the majority) really can't plan on gear that is going to mesh with sunwell gear because likely they will upgrade their gear several times on the road to get there.

I just recently read Buzzkill's guide to gearing/raiding for sunwell (Buzzkill's Sunwell Plateau raiding guide for Warlocks @ 15.07.2008 - 21:00 | Nihilum.eu - MMORPG Gaming Guild and Community) and he stated that those not preparing to enter sunwell shortly should stick with the classic choices for gems and gear. I tend to agree with that. Haste stacked in small amounts won't make or break your game. However, going destro with 17% crit means that you will take off ISB more than you will put it back. This is why people suggest going for something like 25% crit TT.

These numbers aren't quite arbitrary because someone with low crit will eat through ISB while it is up and won't really contribute so much to its maintenance; whereas, someone putting up dots gets the damage bonus and won't eat through the buff as much.

Last edited by levinho; July 18, 2008 at 07:14 PM..
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Old July 19, 2008, 12:23 AM   #103 (permalink)

Character Info
Koldfeat
80 Undead Warlock
Draenor US PvE
Guild: Trouble
Talent Spec: Spec?
Re: The Haste vs Crit Theorycrafting Thread

@ levinho

Thanks for the reply, I had said that people in T6 telling other people what to do to maximize their dps when they got to T6 was not helpful, what I did NOT say was that people in T6 had no valid opinions. Basically I want to hear people talk about what to gem or gear while progressing, not "once they get to T6/Sunwell.

As my post and Bods say and the first part of Lils say, you should not sacrifice better gear just to stack a stat, any stat, you should use whatever the best piece of available gear is. So the real question is what to gem, and Bod put it best, the real question is what to gem in yellow slots. As Bod said the pvp neck or the badge off-hand or various other pieces may already be best in slot for you atm and they have haste so its unrealistic to use your 1 gcd per fight example. If you have 3-4 yellow slots on your gear thats 12-16 haste, if you have 3-4 red thats 24-32, if you have the pvp neck we're talking around 50 haste, just by using orange haste gems and 1 piece of gear that has haste. Its totally realistic to assume that any given progressing lock will use at least one piece of gear that has haste on it simply because it is best in slot at that time.

But even if we take your extreme example and look at it, and you save 1gcd, so? Thats an increase in DPS. The only alternative if hit capped is to put a dam/crit gem in a yellow slot as opposed to a dam/haste. Are you disagreeing with all the sites and people and math that says "Dont' gem crit", "Haste scales linearly", "Crit does not scale linearly". That says point for point haste is worth more than crit? An increase in dps is an increase in dps. Haste scales like damage, thats why you should gem it.

Your point about there being T6 and then their being Sunwell is well taken, I shouldn't have lumped them together. And your point about most people not planning for immediate entry into Sunwell is probably right. But regardless of that, I think gemming haste stands well enough on its own even if you plan to never go into Sunwell. Point for point its better than crit.

Buzzkill probably says to go with classic makeup because when he went through that content, the "classic" makeup was the only makeup and he knows it worked for him. Its not that gemming crit won't work, its that gemming haste is better. You are right about crit being important. If we are talking about crit as it relates to ISB uptime then we can't talk beyond any given locks specific raid make-up. Is their a wrath of air totem? How many other locks are there? What is their spec? What is their crit rate? Its impossible to know thus since we know point for point haste is better than crit we should play it safe and gem that. That was my point before too, you can't know or predict all the variables that affect crit and ISB uptime in a boss fight that wont have the same exact raid composition or gear as the last time you tried it. There is a recommended range but no magic number. If you have chosen your gear reasonably and not "stacked" for some stat at the expense of using better items you will be within the allowable range and you should gem haste over crit.
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Old July 19, 2008, 02:34 AM   #104 (permalink)

Character Info
Ceausescu
80 Blood Elf Warlock
mug'thol US PvP
Guild: Defiant
Profile: Blizzard Armory
Talent Spec: 53/0/18
Re: The Haste vs Crit Theorycrafting Thread

Here is the biggest issue I see with stacking haste as a player progressing though kara-t5:

Haste benefits you only if you aren't wasting any time being "idle". Every second of idle play that you could be casting and you are not is wasted benefit of haste. Even more so than from crit or damage because you can't get "lucky" with haste and in the way that you can make some damage up with a string of crits. If you waste 6 seconds in a fight that is all of 20 points of haste down the drain in a 150 cast fight as per my previous example.

Not to knock people who aren't in t6, but many of them are going to be of low to moderate experience in raids and won't have developed all the skills needed to achieve that maximum benefit that haste can provide.

All that said, a person progressing through that content isn't going to have access to pieces of haste gear that are very worthwhile over the classic pieces.

It is important to realize that even though haste is great things like crit and damage shouldn't be ignored (I know you basically said that.) Now if you can stack 50 or more haste without gimping your stats like crit and damage then by all means go for it; however, the returns on things like crit and damage will be better for someone who is still learning fights and more importantly correct positioning, movement, and timing.
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Old July 19, 2008, 04:54 AM   #105 (permalink)

Re: The Haste vs Crit Theorycrafting Thread

Quote:
Originally Posted by levinho View Post
Here is the biggest issue I see with stacking haste as a player progressing though kara-t5:

Haste benefits you only if you aren't wasting any time being "idle". Every second of idle play that you could be casting and you are not is wasted benefit of haste. Even more so than from crit or damage because you can't get "lucky" with haste and in the way that you can make some damage up with a string of crits. If you waste 6 seconds in a fight that is all of 20 points of haste down the drain in a 150 cast fight as per my previous example.

Not to knock people who aren't in t6, but many of them are going to be of low to moderate experience in raids and won't have developed all the skills needed to achieve that maximum benefit that haste can provide.

All that said, a person progressing through that content isn't going to have access to pieces of haste gear that are very worthwhile over the classic pieces.

It is important to realize that even though haste is great things like crit and damage shouldn't be ignored (I know you basically said that.) Now if you can stack 50 or more haste without gimping your stats like crit and damage then by all means go for it; however, the returns on things like crit and damage will be better for someone who is still learning fights and more importantly correct positioning, movement, and timing.
This is likely the best and most sensible post in this entire debate. I know from my own experience trying to progress through T5 content and just sticking our big toes into T6, that most of the boss fights are NOT stand and nuke type fights, where haste would really shine.

Instead, I am forever struggling just to stay alive and to find the right place to move to in order to get out of some other deadly tactic that each new boss throws. Dragonghawk in ZA for example. Most of the fight is running around trying to avoid flaming balls and fire waves and stray dragon hawks. The boss himself is not much. It's all the crap he throws at you that makes him hard.

And the higher level fights only get worse. There are no Prince Malachazzar fights anymore after Kara. They all involve a LOT more than just good gear and sound theorycrafting. They require tons more player skill and practice. They require strategy and positioning skill and a ton of other intangibles. You don't get to stand in one spot and fire away. So ANY wasted time comes off haste's advantage right there.

I love haste. I love what it does in a number of ways. My instinct is to try to grab a ton of it, because it's FUN. But I can see where even a tiny bit of wasted time in any one of these fights negates any advantage haste ever had.

At Sunwell, I hope to have developed enough player skill and experience with this kind of fighting to make it worth while. Before that, I'm probably fooling myself if I think it is to my great advantage to take haste over spell damage or crit. I'm hoping to get to that point someday. It isn't going to be tomorrow, and I am adult enough to admit that to myself.
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Old July 19, 2008, 06:23 AM   #106 (permalink)

Character Info
Koldfeat
80 Undead Warlock
Draenor US PvE
Guild: Trouble
Talent Spec: Spec?
Re: The Haste vs Crit Theorycrafting Thread

Quote:
Originally Posted by levinho View Post
Here is the biggest issue I see with stacking haste as a player progressing though kara-t5:

Haste benefits you only if you aren't wasting any time being "idle". Every second of idle play that you could be casting and you are not is wasted benefit of haste. Even more so than from crit or damage because you can't get "lucky" with haste and in the way that you can make some damage up with a string of crits. If you waste 6 seconds in a fight that is all of 20 points of haste down the drain in a 150 cast fight as per my previous example.

Not to knock people who aren't in t6, but many of them are going to be of low to moderate experience in raids and won't have developed all the skills needed to achieve that maximum benefit that haste can provide.

All that said, a person progressing through that content isn't going to have access to pieces of haste gear that are very worthwhile over the classic pieces.

It is important to realize that even though haste is great things like crit and damage shouldn't be ignored (I know you basically said that.) Now if you can stack 50 or more haste without gimping your stats like crit and damage then by all means go for it; however, the returns on things like crit and damage will be better for someone who is still learning fights and more importantly correct positioning, movement, and timing.

Good point, I hadn't thought of that really. Crit may well be more forgiving for progressing locks learning positioning, movement, timing, as you said. I still think haste is the better stat and it should be gemmed whenever possible but it is a good point.
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Old July 19, 2008, 10:00 AM   #107 (permalink)

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Buzzkill
80 Orc Warlock
Magtheridon Euro PvP
Guild: Ensidia
Talent Spec: Destro
Re: The Haste vs Crit Theorycrafting Thread

I stumbled upon these forums after a long time, and after reading through few topics i gotta say you have a really mature and inteligent base of players here.

Anyway, to the point why i decided to write the post. I agree with most of the stuff said here about haste vs. crit, and many of the points are valid, but you gotta understand that the biggest problems is people reading these guides and threads and switching to haste way too soon. That often hurts not only their personal performance, but also raids and guilds success. It's similar to affliction->destro switchover nearing T5 content, when people rushed to destro for some nice crits with noncapped hit, under 15% crit and low spelldamage.

Thats why I stand by my belief that before Sunwell, one should only take the "best" haste items, because we all know how expensive the stat is itemlvl-wise(atleast before SW), and it's in noones best interest to pack on shititems from ZA and badges, while there are so many more viable alternatives out there, they just don't go with the fad - packing massive haste.

To answer an assumption few posts up, warlocks in our guild and myself gemmed for damage and crit because we didn't really have any other options. Haste gems were introduced long after we collected our dream pre-SW gear. Although, when they did implement it, we did decide to stick to it until we got 3xT6 from first three bosses, and only after that we regemmed pure damage/haste. That's why I recommend the same gemming strategy, because it worked for us, and i think we'd do it the same way today too even if we had an option, since all of us started to really appreciate haste only when we stacked to 300ish, which was impossible back then with the gear choices we made.


Another problem when it comes to this whole discussion is gear quality of other casters in the raid and ofcourse the raid composition. People tend to forget how mana heavy packing haste as a warlock really is, and how good shadowpriests are important for our overall performance. A lot of guilds(god forgive them) don't even use SP's in warlock groups.. how can those guys ever get anything from haste, when they will be oom in a second. If i were to decide on peoples gear choices and gemming preferences, i'd first look at the raid and other players, only after that on spreadsheets and theorycrafting conclusions.


So bottom line in my eyes to a whole discussion is to try and see a greater picture before you decide to stack on anything. Not all of us have a same situation in guilds and item accessability so try to figure out how it will work best for you personally.
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Old July 19, 2008, 11:08 AM   #108 (permalink)

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Theleb
70 Human Warlock
Shadowsong Euro PvE
Guild: Original
Talent Spec: 0/46/15
Re: The Haste vs Crit Theorycrafting Thread

Nice to see you here Buzz

I think that the general consensus has been to agree with you after a lot of input from both sides and the point about "personal" itemisation in light of raid composition is a good one. I only have a tiny amount of haste but the difference a good SP makes is quite astonishing - plus the DPS I gained from removing some haste proved to be fairly worthwhile given my lowish itemisation.
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Old July 22, 2008, 01:09 PM   #109 (permalink)

Re: Haste vs. Crit

Lilsheet -

I'm a little confused; are you saying you do about 1300 to 1500 DPS overall in Raids, or just in Mt. Hyjal, where massive amounts of AoE used?

Last edited by FelGuardian; July 22, 2008 at 01:26 PM..
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