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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » The Library » Understanding our Stats » The Haste vs Crit Theorycrafting Thread

Understanding our Stats Gear is more than just covering our privates, it's the stats that make it so important. If you want to understand more about what Warlocks go for, have a look at the information posts inside!

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Old March 30, 2008, 12:28 AM  

Character Info
Grumpabump
70 Gnome Warlock
darrowmere US PvP
Talent Spec: in flux
Spell haste vs crits

I'm not much of a raider due playing mornings on a very quiet server, but I've noticed that the high end gear seems to be forcing a choice between spell haste and crits. I get the feeling that Blizzard is trying to reduce long term dps by forcing people to use mana faster rather then boosting damage done with it with the new gear.

My question for the more experienced locks is whether the trade off in faster damage (but more mana intensive) is really worth it when you factor in...
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Old December 09, 2008, 08:45 AM   #140 (permalink)

Character Info
Gwyllim
80 Orc Warlock
Maelstrom US RP PvP
Guild: Earthmother Protectorate
Talent Spec: 54/17/0
Re: The Haste vs Crit Theorycrafting Thread

Quote:
Originally Posted by eritha View Post
Code:
clear all;

% Min/max percent
minp=1;
maxp=50;

% 60 seconds of casting
dur=60;
% 2.5s to cast your spell
sdur=2.5;

% Damage per cast
dpc=2000;

for I = minp:maxp
    out(I,1) = ((60/2.5)*dpc) / 60;
    out(I,2) = ((60/2.5)*dpc)*(1+(I/100)) / 60;
    out(I,3) = (60/(2.5*(1-(I/100)))*dpc) / 60;
end

leg ={
    'Natural'
    'Crit'
    'Haste'
    };

plot(minp:maxp,out);
legend(leg,'Location','NorthWest');
I believe there is an error in your code, which makes the haste curve turn up more than the crit curve. Specifically, % haste changes cast time as time / (1+(haste/100)). So you want to use:
Code:
 
   out(I,3) = (60/(2.5)*dpc)*(1+(I/100)) / 60;
You see immediately that haste and crit, on a % basis, are equal for pure shadowbolt spam.
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Old December 09, 2008, 03:22 PM   #141 (permalink)

Character Info
Eritha
80 Human Warlock
Azjol-Nerub Euro PvE
Guild: Peace and Quiet

Re: The Haste vs Crit Theorycrafting Thread

You are of course absolutely correct, many thanks. In my own haste to get something useful presented when I thought about crit/haste, I didn't think about the formula at all!

I shall leave the public theorycrafting to others!

Last edited by eritha; December 09, 2008 at 03:29 PM.. Reason: Typo
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Old May 22, 2009, 05:36 PM   #142 (permalink)

Character Info
Trenchrot
80 Undead Warlock
Darkspear US PvE
PvP
Guild: Kobra Kai
Profile: Blizzard Armory
Talent Spec: 53/2/16
Re: The Haste vs Crit Theorycrafting Thread

I have a question about Affliction Haste Vs Crit.

I have played a warlock for quite a while and I ran Imp lock affliction for Vanilla, then Destro/Sac BC.. Now I'm running full affliction again.

The question is, I see quite a few of the affliction locks running haste around 500 rating, and I have been stacking crit and taking haste as a secondary stat.. What is better?

Now that we have DoT's that crit I would assume that crit is way more viable since we can use it..

(Haunt) can crit
(Corruption) can crit
(UA) can crit
(SB spam) << Love the crits and if I remember right it has a higher crit coef then fire

taken from the fact that every DoT tick has a chance to secondary roll a crit the more crit chance the better..

On the other side Haste

(Haunt) lower cast time
(SB) Lower cast time

DoT's instant.. therefore see no reson for haste unless its bound to the same as Drain Life or Drain Soul Channel time reduced and Tick time reduced..

I would rather not spend gold and time re gemming and itemization of gear at this point beings how I have pulled 19% crit and 25% crit raid buff effective combat.

I can see how haste would be tits if you could get 100% more spell casts therefore doubling your DPS non crit, but I'm cracking out 15k SB's after 35% HP on boss and find that hard to shake a stick at.

now if you take a situation that after rotation of: Haunt >> CoE >> UA >> Corruption >> LT >> SB SB SB SB

even if I get 1 more SB in with lower crit I would still only hit for 4-5k on a non crit as apposed to a 7-10k crit..

Can somebody lend a hand..

DoT's Crit now this seems like older T6 info
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Old May 22, 2009, 07:17 PM   #143 (permalink)

Character Info
Koldfeat
80 Undead Warlock
Draenor US PvE
Guild: Trouble
Talent Spec: Spec?
Re: The Haste vs Crit Theorycrafting Thread

Quote:
Originally Posted by Stigoblin View Post

Can somebody lend a hand..
I think I can steer you to the answer the vast majority of warlocks will agree on.

Haste is far better than crit for affliction, when given the choice always take haste over crit. Here's a number of reasons why:

Haste is cheaper itemization points, it takes more points of crit to get 1% crit than it takes points of haste to get 1% haste.

When raiding you can expect to get a lot of +crit from raid buffs/debuffs/set bonuses/talents. This further devalues crit as a stat you want to stack over haste.

Affliction = instants is not really true anymore. Corruption is cast once so that hardly counts. Siphon life is no longer cast, Un Aff has a cast time, Haunt has a cast time, S-bolt has a cast time, Drain Soul is sped up by haste (btw, you imply you may not be using drain soul execute, if you are not I suggest you do a search on that term and start using it). So the only "instant" Affliction uses anymore is Curse of Agony, check the % of your total damage done by Curse of Agony; you won't be running into the haste cap for affliction anytime soon.

In the long run being assured of getting those extra S-bolts and getting all your spells out faster is worth more than the small increase in chance to crit you get by prefering it over haste.

You should be gemming for hit if needed, then Spellpower, maybe SP/haste if you really want a socket bonus, and never SP/crit and never straight crit. If possible you should tend to prefer gear with haste over gear with crit, everything else being equal.
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continued, Crit, crits, Destruction, disadvantage, Gear, Haste, Raiding:, spell, Spell Haste, Stacking, theorycrafting, thread

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