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WOTLK affliction raiding, how-to guide
WOTLK affliction raiding, how-to guide
Published by Fallenman
November 05, 2008
Last Updated
Patch 3.0.3
WOTLK affliction raiding, how-to guide

The thread here is about Affliction Raiding. This will answer very common questions such as these: Should I use immolate? Should I drop any DoTs from my rotation? What is the rotation? My DPS is really bad, what am I doing wrong? How can I get better at affliction? This will be broken up into 2 posts. The first, below, dealing with DPCTs and whether or not you should cast all of your DoTs.

I'll start by clarifying what DoTs should be used. The answer simply is, ALL of them. This includes immolate! Affliction is all about efficient use of the Global Cool down or GCD. If you're not constantly casting something, then you're losing DPS. (this is true with any spec really) But, with affliction, that loss is more noticeable. Because affliction is so dependent upon efficient GCD usage, one of the most important things to know for any affliction warlock is called DPCT. (Damage Per Cast Time)

DPCT is a measure of what you get in return for the amount of time used to cast a spell. For example. If you cast a Shadow Bolt, and your Shadow Bolt's average damage is 1000, with a 2.5 second cast time, the DPCT is 1000/2.5 or 400DPCT. If you cast a DoT that will do 1000 damage (no matter how long it takes to do that damage), and the DoT is instant cast, then the DPCT is 1000/1.5 or ~667DPCT. (instant casts "time used casting" is whatever the length of your global cool down is)

So, what does this mean to an affliction warlock? Simple. Shadow Bolt is your "filler" spell. IE, it's what you cast when your dots are ticking and none of them need refreshing. You fill this gap with Shadow Bolts. That said, any dot that has a higher DPCT than your filler spell (Shadow Bolt) should be cast, because it will mean more dps for you. This is because you get more damage for the amount of time spent casting the spell than you would casting a Shadow Bolt.

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Below, I have listed out the DPCT for all of an affliction warlock's spells, using (22% crit from gear) 40% crit rating, 2000 spell power, and hit capped. This assumes a 56/0/15 build, and the stats are AFTER raid buffs have been applied. (build: Talent Calculator - World of Warcraft)

Corruption:
1080 base damage + ((120% coefficient + 36% empowered corruption + 30% everlasting affliction) * 2000) =
1080 + (1.86 * 2000) = 4800 base damage.
Modifiers:
4800 * (10% improved corruption + 15% shadow mastery + 5% contagion) * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace =
4800 * 1.30 * 1.03 * 1.13 * 1.03 * 1.20 * 1.10 = 9874 modified damage.
Pandemic: 9874 * 1.22 = 12046
12046 / 1.5 second GCD = 8031DPCT

Curse of Agony:
1740 base damage + (120% coefficient * 2000) =
1740 + (1.20 * 2000) = 4140 base damage.
Modifiers:
4140 * (10% improved Curse of Agony + 15% shadow mastery + 5% contagion) * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 5% shadow embrace =
4140 * 1.30 * 1.03 * 1.13 * 1.03 * 1.20 * 1.10 = 8516 modified damage.
8516 / 1.0 second GCD (amplify curse) = 8516DPCT

Immolate:
(460 base DD damage + (20% coefficient * 2000)) + (785 base DoT damage + (100% coefficient * 2000)) =
860 base DD damage + 2785 base DoT damage
Modifiers:
860 base DD damage * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) = 1031 modified DD damage.
(crit factor) 1031 modified DD damage * 1.40% = 1443 total DD damage.

2785 base DoT damage * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace = 4407 modified DoT damage.

1443 DD + 4407 DoT = 5850 total damage.
5850 / 1.5 second cast time = 3900DPCT

Siphon Life:
810 base damage + ((100% coefficient + 50% everlasting affliction) * 2000) =
810 + (1.50 * 2000) = 3810 base damage.
Modifiers:
3810 * 15% shadow mastery * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace =
3810 * 1.15 * 1.03 * 1.13 * 1.03 * 1.20 * 1.10 = 6933 modified damage.
6933 / 1.5 second GCD = 4622DPCT

Unstable Affliction:
1150 base damage + ((100% coefficient + 25% everlasting affliction) * 2000) =
1150 + (1.25 * 2000) = 3650 base damage.
Modifiers:
3650 * 15% shadow mastery * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) * 20% haunt * 10% shadow embrace =
3650 * 1.15 * 1.03 * 1.13 * 1.03 * 1.20 * 1.10 = 6642 modified damage.
Pandemic = 6642 * 1.22 = 8103
8103 / 1.5 second GCD = 5402DPCT

And finally,
Shadow Bolt:
730 avg base damage + (85.7% coefficient * 2000) =
730 + (.857 * 2000) = 2444 base damage
Modifiers:
2444 base damage * 15% shadow mastery * 3% malediction * 13% earth and moon * 3% sanctified retribution (ret pally) = 3369 modified damage.
ISB factor = 3369 * 1.085 = 3655. (this assumes 85% uptime which is inline with 40% crit rate)
(crit factor) 3655 modified DD damage * 40.0% = 5117 total DD damage.
5117 / 2.5 second cast time = 2046DPCT

So, as you can see, ALL of your DoTs should be cast. You can use the above formulas to plug in your own stats, including haste, crit, and spell power. For crit, without ruin, you simply cut your crit rating in half, and insert that % into the above formulas. For haste, simply change the cast time to match your cast time.

Up next, it's time to talk about rotations, and how to raid with affliction. This will also include a section on how to run a WWS parse, and calculate your DoT uptime.

Let's start with what's normally called the "rotation". Rotation is kind of mis-named, since after the initial casting of each DoT, you'll pretty much never cast them all in the same order again, due to the fact most of them have different durations.

If you can pre-cast, you should start with a shadowbolt, and then haunt. Now, many people often ask why you would do this, and some people are even under the misconception that casting haunt after your DoTs is somehow more efficient. Think about it this way: Haunt should have 100% uptime for the entire fight. And since DoTs receive the bonus no matter when the debuff went up (before the DoT was cast, after the DoT was cast, makes no difference), it only matters that the debuff is up. So, why would you cast DoTs first, and have the first several ticks not get any benefit from Haunt? If you're going to have Haunt up the entire fight anyways, wouldn't it be better to have ALL ticks benefit from Haunt? Of course. The same goes for shadow embrace. The first stack is put on by that shadowbolt, and the second stack by Haunt.

So, your intial cast rotation will look like this:

Shadowbolt > Haunt > UA > Immolate > Curse of Agony > Corruption > Siphon Life. After that, you're now into what is called "filler" time. If your raid does NOT have a moonkin druid or unholy death knight, you will use CoE for your curse instead.

If you cannot pre-cast, then start with instant cast DoTs such as Curse of Agony, Siphon Life, and Corruption. Getting these up as you move into position will start your dps up sooner.

From this point on, your goal is to refresh DoTs as efficiently and quickly as possible. I HIGHLY recommend Asheyla's DoTimer. It is a truly epic mod, and the best mod any warlock can have. You can get it here: Download DoTimer 4.1

The goal is to refresh a DoT the very moment the last tick expires. For DoT's with cast times, this is done by starting to re-cast the DoT when the amount of time it has left is just slightly less than the DoTs cast time. For example. If your Unstable Affliction has a 1.5 second cast time, you start to cast a new UA when the current one has 1.4 seconds left on the timer. Now, being realistic, obviously it's rare that this will happen. The reason for that is you do NOT want to stand around doing nothing just because you're waiting for that timer to hit 1.4 seconds. It is better to do something, whether that's casting a Shadow Bolt or using dark pact / life tap. Even if it means you will be a bit "late" refreshing the DoT.

Generally, you do not want to "clip" a DoT. This means refreshing the DoT before the previous one had its last tick of damage go off. And since Corruption is automatically refreshed by Haunt via Everlasting Affliction, you never have to worry about corruption.

Next, there is a reason we cast UA and Immolate together. They both have a 15 second duration, therefore every successive refreshing of these 2 DoTs will always be UA and then Immolate immediately following. You can essentially think of them as just one dot with a 3 second cast time.

And finally, since haunt has a 12 second duration, and you start with Haunt, then UA, and immolate, eventually haunt will work its way around and end up right after you refresh UA and Immolate. When this happens, on the very next "refresh", refresh Haunt early, allowing you to reset the rotation back to Haunt, then UA, then Immolate. So for example, with about 2.9 seconds left on UA's duration, cast Haunt. This brings you to 1.4 seconds left on UA's duration, so you immediately follow Haunt with UA, and then of course immediately again with Immolate.

Oh one last thing. NEVER interrupt a spell cast mid-cast just so you can cast something else. You want to try and avoid that whenever possible.

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Now that you have the basics of DoT casting order, rotations, etc, let's work on applying that, practicing, and seeing results for yourself.

To start, a quick explanation of WWS (wow web stats). WWS is an online DPS parser. It takes a combat log you record in game, and allows you to see the information in a very useful and detailed format. To create a WWS report:
  1. Before you start WoW, browse to C:\Program Files\World of Warcraft\Interface\Logs. If you have a file called "wowcombatlog.txt", delete it!
  2. Now, in game, before you start whatever it is you want to log, hit enter in your chat window and type: /combat log (this will get wow recording your combat log parse)
  3. After you are done with everything you want to record, go to Wow Web Stats
  4. Click on "Start WWS Client" (note, you may have to quickly sign up for a free account)
  5. Click on "Add Combat Log" and browse to C:\Program Files\World of Warcraft\Interface\Logs, and add wowcombatlog.txt.
  6. Click on "Host Report". You will now see a WWS report of your combat log!
To help me explain how to read it, I have included a sample WWS report of last night's brutallus. I was fortunate enough to do around 2700dps, though RNG hurt my damage, and it was also a bit laggy. Click here for the sample WWS report

Now, let's figure out what my DoT uptime was. To start, we need to know what the total combat length of the boss fight was in seconds. At the top you see the date, time, and length of fight in minutes/seconds. The fight was 2 minutes and 39 seconds long. So, that's 159 seconds.

Next, to figure out DoT uptime, we need to determine what 100% uptime would be for each DoT. This is done by taking the length of the fight and dividing it by the interval of a DoTs ticking. For example, corruption, UA, siphon life, and immolate all tick every 3 seconds. 159 / 3 = 53. So, if I had 53 ticks of each of those DoTs, that would be 100% uptime. To see how many times your DoTs ticked, look under each spell, and look under the column that says "Dots".

I had as follows:
  • Corruption: 48 ticks
  • UA: 42 ticks
  • Immolate: 39 ticks
  • Siphon Life: 46 ticks
As you can see, in that fight my UA and Immolate uptime was not quite up to speed. Also, remember that 100% uptime is NOT realistic. Especially if the mechanics of the fight stress execution over DPS via moving around, doing other things, etc.

For Curse of Agony, which ticks every 2 seconds, that would be 159 / 2 = 79 (round down). I had 68 ticks, so that's not too bad. To determine uptime, take the number of ticks you had and divide it by the number of ticks you would have had with 100% uptime. So, for Curse of Agony: 68/79 = .86 or, 86% uptime. 85% uptime is a realistic goal in a stand-up tank and spank single target fight.

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Lastly, I am posting a video of the above Brutallus fight. This will give you a chance to see all of the above in action. Note the video has NO sound, no music, and no editing or any of that jazz. In the video, take not of my DoTimer in the upper right corner. I will add another video later of a test dummy fight, so you have a chance to see a bit more detail of what's going on. Remember: efficient use of GCD's, keeping DoTs refreshed, and ALWAYS be casting something!

Brutallus Video

Practicing tips: If you're struggling with DoT uptime, start by simplifying the rotations by temporarily dropping a DoT. Drop siphon life and Curse of Agony. Then, practice, and get that rotation down and working. Then, add in Curse of Doom. Practice more! Then, add in Siphon life. Practice practice practice. Now finally, replace Curse of Doom with Curse of Agony again.
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Old November 05, 2008, 12:34 PM   #1 (permalink)
 froshaka's Avatar

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Froshaka
80 Blood Elf Warlock
Alexstrasza US PvE
Guild: Is All That Remains
Profile: Blizzard Armory
Talent Spec: 53/0/18
Re: WOTLK affliction raiding, how-to guide

thanks for the post.

a couple quick requests for clarification...

you give these stats assuming 35% crit rating. this seems like a high number. Is it safe to assume that you are able to achieve these numbers because of gear specifically found in Wrath of the Lich King ?

Immolate. My issue as an affy lock with Immolate has always been that it raises threat significantly more than any of my other dots including UA.

Is there a site than shows how much threat spells generate ?

During smaller 10-man raids I have pulled aggro when Ive included immolate. I couldn't tell from the video, were you using soul shatter regularly during that fight. Ive never fought Brutallus, ina normal raid against him is it unlikely that a lock would ever pull aggro.

Perhaps thats the crux of the issue. People like to play one way and not have to switch it up. If Im grinding or doing 5-10 man raids, I really dont feel comfortable including immolate because Ill pull aggro. Whereas in larger company this is such a non-issue that I should be immolating & conflagrating regularly.

Thanks for any input
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Old November 05, 2008, 12:45 PM   #2 (permalink)

Re: WOTLK affliction raiding, how-to guide

35% is raid buffed. Raid buffs provide 18% crit rating, so subtract 18% from that and you get 17% crit rating off of just gear. Which is actually a bit low IMO for level 80 naxx level raiding.

Immolate doesn't generate any more threat than other spells. Threat is generated by damage. Essentially (before threat reducing modifiers) 1 point of damage = 1 point of threat. If your immolate does 2000 damage total with the DD and after the DoT finishes, it will do the exact same amount of threat as a Corruption that does 2000 damage total.

The ONLY spell warlocks have that does more than 1 point of threat per 1 point of damage is searing pain. Another common misconception is that CRITS cause more threat. This is true and false. It's more threat because it's more damage. But, even a crit only causes 1 point of threat per 1 point of damage done.


Also, due to the massive changes in threat mechanics, I haven't had to use a single soul shatter yet since Patch 3.0 was released. At the moment threat is a non-issue unless you either severely outgear your tank, or your tank really sucks. :p
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Old November 05, 2008, 01:25 PM   #3 (permalink)
Pst

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Velen US PvE
Guild: Avatar Knights

Re: WOTLK affliction raiding, how-to guide

What a great how-to, thanks!
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Old November 05, 2008, 01:50 PM   #4 (permalink)

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Jadenal
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Draenor US PvE
Guild: Reprisal
Talent Spec: 54/0/17
Re: WOTLK affliction raiding, how-to guide

Fallenman, one of the few useful posters over on the official forums. Glad to see you here on the Den! Thanks for the guide. I'm putting it to good use...
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Old November 05, 2008, 01:51 PM   #5 (permalink)

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Taquarin
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dragonblight US PvE
Guild: Covenant
Profile: Blizzard Armory
Talent Spec: ?/?/?
Re: WOTLK affliction raiding, how-to guide

Thanks Fallen! I think I love you!! This was the best explaination I have read to date.

Appreciated much!!
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Old November 05, 2008, 02:21 PM   #6 (permalink)

Re: WOTLK affliction raiding, how-to guide

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Originally Posted by Jadenal View Post
Fallenman, one of the few useful posters over on the official forums. Glad to see you here on the Den! Thanks for the guide. I'm putting it to good use...
I've always been a lurker here, never posted much actively. But, when i first created my warlock so long ago, this site was a tremendous help. I figure the least I can do is post any major guides, theorycrafting, etc, that I have that's relevant.
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Old November 05, 2008, 07:17 PM   #7 (permalink)
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Re: WOTLK affliction raiding, how-to guide

Quote:
Originally Posted by Fallenman View Post
I've always been a lurker here, never posted much actively. But, when i first created my warlock so long ago, this site was a tremendous help. I figure the least I can do is post any major guides, theorycrafting, etc, that I have that's relevant.
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Old November 05, 2008, 08:28 PM   #8 (permalink)

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Krawl
60 Blood Elf Warlock
Skywall US PvE
Guild: Shadow Consortium
Profile: Blizzard Armory
Talent Spec: 51/0/0
Re: WOTLK affliction raiding, how-to guide

First, I greatly appreciate this guide. Its to the point, easy to understand, and just rad in general.

I'm not even at the level cap yet, but still opening with Shadow Bolt for the extra de-buff from Shadow's Embrace. Now I know that its probably a good strategy. Much appreciated!
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Old November 06, 2008, 02:02 AM   #9 (permalink)

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BoneShadow
72 Undead Warlock
DragonBlight Euro PvE
Guild: Fader
Talent Spec: 22/41/0
Re: WOTLK affliction raiding, how-to guide

Great write up.. now i just need to number crunch on my own.

Thz alot for this Post
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