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The Following 65 Users Say Thank You to Fallenman For This Useful Post:
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#40 (permalink) |
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Re: WOTLK affliction raiding, how-to guide
Couple questions about the talent build you posted. I noticed that you don't have either of the +hit talents selected. Talented hit cap of 368 is pretty high, much less getting to 446 which you will need. Am I just off on how hard it’s going to be for you to close that gap? I would think those are talent points well spent. Your build does not include any of the threat reduction talents. I know that tank threat mechanics have gotten a good boost, but has it been enough in a raiding environment to allow us to totally forego any threat reduction talents? With out any of the range increasing talents either, how has your experience been raiding? I have always felt that these are the most underestimated boosts that we can get. Range has a survivability and +damage factor that cannot be theory crafted. So many fights require lots of movements that when I've raided without them, I've found myself dying more and having lower overall dps. I would think that this is especially true when you consider the importance of keeping haunt and shadows embrace up. Those 6 extra yards can mean the difference between getting those abilities refreshed and having them fall off and the resultant loss of dps. And finally, you have 3 points in Eradication. I've seen some posts on EJ suggesting that the 2nd and 3rd point have such low marginal benefit that they should be used for something else. What were your thoughts on using the full 3 points? Thanks for any info you may have. Last edited by TommTomm; November 25, 2008 at 02:55 PM.. |
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#41 (permalink) |
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Re: WOTLK affliction raiding, how-to guide
Could Haunt be included in the dpct overview? |
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#42 (permalink) | |
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Re: WOTLK affliction raiding, how-to guide
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I have noticed in instances, that even with the supposedly buffed aggro of tanks that I can quite easily start to over take the tanks aggro. This is even more dangerous as an aff lock as you have only one way to stop it. And that is to shatter, which has an insanely long cool down. Sure you can wait even longer to start dps'ing, but that in turn leads to a lot less damage done overall. In short, the less aggro you generate, the harder you can push your damage, and the more damage you do. The extra range is also a very good point. Sure its irrelevent when stood there pounding a training dummy, but can be very significant on mobile boss fights. Supremus and Archimonde being good examples. I have also read that the full 3 points in eradication aren't worth it. However I am starting to think I would like to try out the full 3, as I am starting to really like this proc. I see it quite often with a %4 chance per corruption tick, so with %10 I should be seeing it a lot. Basically on a normal rotation, I can usually fit in 2 SB fillers, then reapply haunt. Or one SB filler, lifetap then haunt. However when eradication is up, I can fit in two SB fillers, lifetap and still get haunt up in time. |
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#44 (permalink) |
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Re: WOTLK affliction raiding, how-to guide
Thanks for the guide. Very informative and helpful. I do have some questions / comments about your build though. I notice you have 1 point in Improved Felhunter but don't use Dark Pact. Do you feel that with all the raid buffs your felhunter would run out of mana without the point in Imp Felhunter? I don't really seem to be experiencing that problem you see. Also, I'm not quite sure if the Amplify Curse it worth it's point as it only works on curses. Assuming you can use Curse of Agony that means you win 0.5 seconds for every Curse of Agony. If you're on CoE duty it's definately not worth it (though it could be argued that CoE should be left to a destro lock or not used at all because there is a boomkin in the raid). Last edited by Seventh; November 26, 2008 at 09:07 AM.. |
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#45 (permalink) | |||||
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Re: WOTLK affliction raiding, how-to guide
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At the moment I do have the hit talents. My build currently is this: Talent Calculator - World of Warcraft Quote:
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*** Information added 1 Minutes and 58 Seconds later... *** Quote:
I would argue that MOST afflocks will have either an unholy DK or a boomkin in the raid. which means you won't be casting CoE. but in the offchance you never have either, then amp curse wouldn't be necessary. |
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#46 (permalink) |
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Character Info
tongara 80 Orc Warlock bleeding hallow US PvP |
Re: WOTLK affliction raiding, how-to guide
thxs for the great post.so what is the rotation for trash mobs |
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#47 (permalink) |
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Re: WOTLK affliction raiding, how-to guide
I have a few questions on afflic PvE - either I am doing something wrong or my gear is just really, really bad. When running heroics and Nax I stuggle to keep my dps above 1000, especially on the trash mobs. I was even kicked from the raid on patchwerk because my dps wasnt high enough. I am pretty sure it is related to my gear. I have all blue and green drops now from quests and normal instance drops. Can anyone tell me if it is my gear or maybe I am not casting right? I have thought about going Demo/Destro but I really like afflic and want it to work for me. |
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#48 (permalink) | |
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Character Info
Lylie 70 Human Warlock Demon Soul US PvP Guild: Paradigm Profile: Blizzard Armory Talent Spec: 0/21/40 |
Re: WOTLK affliction raiding, how-to guide
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The rotation I use (contrary to this, though I understand the logic behind it) is Curse, UA, Haunt, Corruption, SBx?? refresh based on timers. This rotation keeps haunt and UA timers fairly close together and I find it much more manageable. If you're not breaking 1000dps, in conclusion, more shadowbolts, dots are important to affliction but they are still not our primary DPS, and probably won't ever be. |
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#49 (permalink) | |
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Re: WOTLK affliction raiding, how-to guide
Just like haunt, corruption or immolate, and SB spam basically. *** Information added 2 Minutes and 20 Seconds later... *** Quote:
and to tell someone spec'd affliction to jsut shadowbolt spam is really bad advice, im sorry. and, dots ARE affliction's primary dps. it makes up for 65-70% of our dps. |
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