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Published by Falcrist
March 08, 2009 |
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#1 (permalink) |
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Re: The 10 Commandments of Warlock
I like. Thanks for the post. |
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#2 (permalink) |
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Character Info
Banatu 80 Blood Elf Rogue Kel'Thuzad US PvP Guild: Massacre Profile: Blizzard Armory Talent Spec: 41/5/25 |
Re: The 10 Commandments of Warlock
This is pretty much applicable to any class, I love it ;) Well done sir.
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I'd mana tap that. |
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#3 (permalink) |
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Character Info
Whistlepants 80 Human Warlock Quel' Dorei US PvE Guild: The Legends of Honor Profile: Blizzard Armory Talent Spec: 00/41/30 |
Re: The 10 Commandments of Warlock
Rule 5. is soon to be irrelevant as Blizzard is limiting the number of shards one can carry to 32. I know you mentioned that but I can't help but restate it everytime I think about how aggravated it makes me!! ![]() Rule 11. Communicate with your Party Warlocks bring more than just DPS to Instances/Raids. We have Minions with many varying skills and abilities, abilities that will benefit the whole group. We also have Soul Stones and Soul Wells. Determine what would best help your party, remember that instances and raids are team games. It is not all about you thinking that Beast Mastery hunter CAN and WILL be beaten in DPS. Don't be afraid to switch minions as needed. Last edited by Whistle; March 09, 2009 at 03:04 PM.. |
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#4 (permalink) |
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Character Info
Jpheenix 80 Gnome Warlock Uldum US PvE Guild: Knights Who Say Ni Profile: Blizzard Armory Talent Spec: 0/56/15 |
Re: The 10 Commandments of Warlock
Very nice! Linked this on our guild forums for our newer locks. Thanks! |
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#5 (permalink) |
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Re: The 10 Commandments of Warlock
Good job. I would have made it more evil sounding but that is just me. In my book, Warlock=Essence of evil I love it. On a side note, I was looking for a post that someone had on here, about a warlock telling all the other classes how to play there class or something to that regards. It was more humorous then anything. The line to the Pally was priceless. I remember posting the link to our guild website, but we took the site down, and I forgot what it was called. If anyone can remember and re-post it that would be great. It was a great read on "downtime Tuesdays". Again kudos on this post.
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Mookmook 80 Warlock-Mooato 80 Feral Druid-Orkimedes 80 Restro Shaman Some people are like a slinky...not really good for anything, but you still can't help but smile when you shove them down the stairs.
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#6 (permalink) |
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Character Info
Gnochi 80 Gnome Warlock Thorium Brotherhood US RP Guild: Seraphim Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: The 10 Commandments of Warlock
Edits as per mookmook's suggestion of moar evils. 1) Don't die. This makes it difficult to follow the Ensouled Rule. 2) Don't let your minion die. Dead minions can't be told to do things like "get this #&^%@*&# rogue off me". 3) Keep your DoTs up, but don't clip. Both of these cause more effort on your part to follow the Ensouled Rule, but the second wastes mana as well. 4) One lifetap at a time. Killing yourself to cause damage does NOT mean killing yourself until you can't. 5) Bring shards. You lose face when you can't summon your minions or cookies (or lazy party members), and same-faction player kills are difficult to arrange. This also impacts how much time you can spend mercilessly enforcing the Ensouled Rule. 6) Think ahead. You don't want to break the Ensouled Rule because you broke one of those that appear above. 7) Don't do nothing. What kind of warlock sits around instead of following the Ensouled Rule? 8) Know your class. If you don't understand the essence of Warlock, how can you expect to obey the Ensouled Rule? 9) Know the fights. This makes it much easier to avoid breaking rule 1, and to figure out when to cause more destruction at the same time. 10) Keep a professional and (as much as I am loathe to say it) positive attitude. This helps with infiltrating guilds to allow you to eat larger, tastier souls and get better loot, which helps with the Ensouled Rule. The Ensouled Rule, by the way, is to kill everything with a soul so that you can feast upon it. Whether it be encased in dreadplate or small and furry, it must die, preferably in as painful and effortless a manner as possible.
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DoTs are like STDs, just because the person that gave them to you dies, doesn't mean you are cured. -Keelon of Frostmane |
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#7 (permalink) |
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Character Info
Penlsland 80 Undead Warlock Maiev US PvP Guild: Kinetic Profile: Blizzard Armory Talent Spec: 53/0/18 |
Re: The 10 Commandments of Warlock
Very nice, job well done. It's always good to bring shards to raid, I usually go for around 40-50. People actually refer to me as the "dependable" lock. Our other one in a guild a while back always brought only 2-10 shards and whenever was needed for something would just respond... yeah... don't have any... :(
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It's Penlsland, how you view it is up to you. |
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#8 (permalink) |
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Character Info
Barkle 80 Undead Warlock Rexxar US PvE Guild: Corpus Vile Profile: Blizzard Armory Talent Spec: 0/41/30 |
Re: The 10 Commandments of Warlock
Rule 4: One LifeTap at a time. I normally live by this rule. I am a big fan of tap early, tap often. I'd rather tap early in the fight and have a little mana left over, than run OOM with the boss at 5% and have to tap when DPS is critical. There are exceptions to every rule, right? Patchwerk is one of the few times I will ever break this rule. For Patch, I wait until I get down to approx 20% mana, and then tap myself back up. Unless we are struggling, the healers are usually able to spare a HoT for me. If not, I usually get some love from Shaman's Chain Heal. |
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#9 (permalink) |
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Character Info
Hike 80 Undead Warlock Blackwing Lair US PvP Guild: Occam's Raiders Talent Spec: 54/0/17 |
Re: The 10 Commandments of Warlock
i agree with one lifetap at a time... but since my short spat with fallenman on another thread, i've changed my mind about life tapping early. my basic rules of thumb(s?) are 1 - life tap when convenient. a good example is while switching sides on thaddius. if all your dots are up and you're running with nothing else to do.. might as well life tap. something that goes hand in hand with this is simply knowing the fight ahead of time... if you can anticipate down time, you can anticipate life taps. i put this rule number 1 because it has more weight than rule 2 which is: 2 - life tap when oom. on patchwerk, for example, i don't life tap until oom. as far as wanting to conserve mana for a time when dps is more "critical" i don't buy it. patchwerk dps is critical from the moment he is pulled. there's a timer, and it's a 100 yard dash from start to finish. i also think this philosophy is somewhat irrelevant for affliction specs right now because when the boss is below 25% we're doing a DS execute which doesn't cost much mana at all..... not compared to several shadow bolts anyway :x and, finally... rule 12... REPAIR BEFORE THE RAID :p |
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