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The 10 Commandments of Warlock
The 10 Commandments of Warlock
Published by Falcrist
March 08, 2009
Last Updated
Patch 3.0.9
The 10 Commandments of Warlock

So, I've talked to a lot of newer warlocks recently. I've realised that there are some simple things about our class that newbies either don't know, or forget. These are just some basic things that we all need reminding of sometimes. Feel free to add rules if you like. Hell, maybe there's something that I completely forgot about.

Rule 1: Don't die.
"Dead DPS doesn't." is a saying I used to use a lot. True, your dots keep ticking after you die, but if the boss is at 50% you've lost 50% of your total damage. Don't forget, you have other uses besides pure DPS. Don't die!

Rule 2: Keep your pet alive.
Your pet isn't just a blunt instrument, or a fire and forget DoT. It represents additional abilities, buffs, and flexability. This does not just apply to Demonology Warlocks. Felhunters can dispell, Voidwalkers can OT, Felguards have a number of abilities, heck, even the Doomguard has mitigation in the form of cripple, and and most of the time, that pet has a buff to give the group/raid/arena/whatever. Dead pets are useless.

Rule 3: Keep DoTs up, but don't clip.
This isn't just about Affliction Warlocks' DPS. As far as I'm aware, every single spec uses DoTs as part of its DPS. How can you improve your DPS? This is the first place to start looking for a little more damage. As far as not clipping, since DoTs only tick once every 3 seconds, if you clip a DoT in its last half second, it's the same as just not refreshing it for 2.5 seconds. Don't clip.

Rule 4: One LifeTap at a time.
This is not up for debate. Outside of special circumstances, you should never lifetap more than once at a time during a boss fight. I know the T7-4pc bonus to lifetap is nice, but it's really not worth any risk. For affliction especially, that includes the risk incurred by having a healer target you. If you're deep affliction, you should be lifetapping immediatly after a haunt. You should get a heal from that haunt within a second or two. For other specs, don't forget you have ways of healing yourself (such as Fel Armor). Trust me, your healers will be much happier if you keep it to one lifetap at a time.

Rule 5: Bring Shards.
This is for all Warlocks, not just hardcore raiders. Bring a full bag of shards. The more the better. For progression content you are going to want to have at LEAST 28 shards.
If you're really hardcore - I mean Sunwell guild progression hardcore - Bring at least this many shards:

Ok, maybe that's just a little over the top, but it can't hurt. Believe it or not, I usually carry more than 60 to a raid (with another 28+ in the bank). Also, don't think this rule is going to dissappear in the next patch. I don't know about the rest of you, but I intend to have 32 shards whenever I step through that portal.

Rule 6: Think ahead.
Every class has rotations. Warlocks just have harder rotations. What makes a great warlock great? Thinking ahead. Try to think 2 or 3 steps ahead of what you're doing now.
What's the next DoT you're going to have to refresh?
How long is left on that cooldown?
What can you be doing in the meantime. Actually, that brings me to my next rule:

Rule 7: Don't do nothing.
Yes, it's a double negative, but ignore that. Lets say you're playing affliction...
Quote:
Haunt is on cooldown, you have 1 second until you can start casting the next DoT that will need refreshing, and you're almost full on mana. What do you do?
A) Wait 1 second and start recasting that DoT.
B) Shadowbolt
C) Lifetap
D) Cry about how hard affliction is.
The correct answer is B. If you don't have anything else to do, you should cast a shadowbolt. That DoT can wait a second. Time spent waiting is time spent not DPSing. Don't not DPS. Remeber the Never Ending Story? Don't let the nothing eat your DPS.

Rule 8: Know your class.
Remeber the sign above the Oracle's door in The Matrix? Temet Nosce. "Know thyself"* This applies in the game too.
Execution is only half the battle. You have to know your class before you can play it.
Now, we will never have a perfect knowledge of everything warlocks can do, but you have to keep reading up. Keep accumulating knowledge that you can use to your advantage in making decisions on gear, spec, even rotations. This is one of those things that seperates good locks from great locks.

Rule 9: Know the fights.
This is almost the same as Rule 8. Knowing your foe is just as important. I know there are people who like to go into an instance blind, but that's for extra challenge. Unless you've done all the achievements in WoW, you probably shouldn't bother with that. There's no reason to ever go into a fight without reading up on all the strats, and knowing the boss's abilities inside and out.

Rule 10: Keep a positive, professional Attitude.
This is probably the most important rule there is. Follow this one, and you'll be following the rest. It's so important to keep positive, especially in progression content. Please remember that, at the end of the day, this is a game. If you're not having fun, just calm down, take a deep breath, and figure out why. On the flip side, you'll make everyone else's day go a little better if you come prepared, and stay focused on the task at hand. No one should need to wait while you run back to the bank cause you forgot buff food or flasks. No one should have to do a boss 5 extra times because you feel like talking to your brother, and can't seem to get out of the voidzones.
If players in WoW followed this rule more often, what a wonderful WoW it would be.


*actually it's more like "thine own self thou must know" or something, but my latin sucks.
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The Following 10 Users Say Thank You to Falcrist For This Useful Post:
Old March 09, 2009, 12:34 AM   #1 (permalink)

Character Info
Hallanzi
80 Undead Warlock
Drak' Tharon US PvP
Guild: Prodigy
Talent Spec: 0/13/58
Re: The 10 Commandments of Warlock

I like. Thanks for the post.
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Old March 09, 2009, 11:26 AM   #2 (permalink)

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Banatu
80 Blood Elf Rogue
Kel'Thuzad US PvP
Guild: Massacre
Profile: Blizzard Armory
Talent Spec: 41/5/25
Re: The 10 Commandments of Warlock

This is pretty much applicable to any class, I love it ;) Well done sir.
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Old March 09, 2009, 02:43 PM   #3 (permalink)

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Whistlepants
80 Human Warlock
Quel' Dorei US PvE
Guild: The Legends of Honor
Profile: Blizzard Armory
Talent Spec: 00/41/30
Re: The 10 Commandments of Warlock

Rule 5. is soon to be irrelevant as Blizzard is limiting the number of shards one can carry to 32. I know you mentioned that but I can't help but restate it everytime I think about how aggravated it makes me!!


Rule 11. Communicate with your Party
Warlocks bring more than just DPS to Instances/Raids. We have Minions with many varying skills and abilities, abilities that will benefit the whole group. We also have Soul Stones and Soul Wells. Determine what would best help your party, remember that instances and raids are team games. It is not all about you thinking that Beast Mastery hunter CAN and WILL be beaten in DPS. Don't be afraid to switch minions as needed.

Last edited by Whistle; March 09, 2009 at 03:04 PM..
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Old March 09, 2009, 03:52 PM   #4 (permalink)

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Jpheenix
80 Gnome Warlock
Uldum US PvE
Guild: Knights Who Say Ni
Profile: Blizzard Armory
Talent Spec: 0/56/15
Re: The 10 Commandments of Warlock

Very nice! Linked this on our guild forums for our newer locks.

Thanks!
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Old March 09, 2009, 04:04 PM   #5 (permalink)
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Character Info
Mookmook
80 Undead Warlock
Cerarion circle US RP Guild: DOV
Talent Spec: 0/41/30
Re: The 10 Commandments of Warlock

Good job. I would have made it more evil sounding but that is just me.

In my book, Warlock=Essence of evil

I love it.

On a side note, I was looking for a post that someone had on here, about a warlock telling all the other classes how to play there class or something to that regards. It was more humorous then anything. The line to the Pally was priceless. I remember posting the link to our guild website, but we took the site down, and I forgot what it was called. If anyone can remember and re-post it that would be great. It was a great read on "downtime Tuesdays".

Again kudos on this post.
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Mookmook 80 Warlock-Mooato 80 Feral Druid-Orkimedes 80 Restro Shaman Some people are like a slinky...not really good for anything, but you still can't help but smile when you shove them down the stairs.
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Old March 09, 2009, 04:57 PM   #6 (permalink)

Character Info
Gnochi
80 Gnome Warlock
Thorium Brotherhood US RP Guild: Seraphim
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: The 10 Commandments of Warlock

Edits as per mookmook's suggestion of moar evils.

1) Don't die. This makes it difficult to follow the Ensouled Rule.

2) Don't let your minion die. Dead minions can't be told to do things like "get this #&^%@*&# rogue off me".

3) Keep your DoTs up, but don't clip. Both of these cause more effort on your part to follow the Ensouled Rule, but the second wastes mana as well.

4) One lifetap at a time. Killing yourself to cause damage does NOT mean killing yourself until you can't.

5) Bring shards. You lose face when you can't summon your minions or cookies (or lazy party members), and same-faction player kills are difficult to arrange. This also impacts how much time you can spend mercilessly enforcing the Ensouled Rule.

6) Think ahead. You don't want to break the Ensouled Rule because you broke one of those that appear above.

7) Don't do nothing. What kind of warlock sits around instead of following the Ensouled Rule?

8) Know your class. If you don't understand the essence of Warlock, how can you expect to obey the Ensouled Rule?

9) Know the fights. This makes it much easier to avoid breaking rule 1, and to figure out when to cause more destruction at the same time.

10) Keep a professional and (as much as I am loathe to say it) positive attitude. This helps with infiltrating guilds to allow you to eat larger, tastier souls and get better loot, which helps with the Ensouled Rule.

The Ensouled Rule, by the way, is to kill everything with a soul so that you can feast upon it. Whether it be encased in dreadplate or small and furry, it must die, preferably in as painful and effortless a manner as possible.
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Old March 09, 2009, 05:19 PM   #7 (permalink)

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Penlsland
80 Undead Warlock
Maiev US PvP
Guild: Kinetic
Profile: Blizzard Armory
Talent Spec: 53/0/18
Re: The 10 Commandments of Warlock

Very nice, job well done.

It's always good to bring shards to raid, I usually go for around 40-50. People actually refer to me as the "dependable" lock. Our other one in a guild a while back always brought only 2-10 shards and whenever was needed for something would just respond... yeah... don't have any... :(
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Old March 09, 2009, 05:47 PM   #8 (permalink)

Character Info
Barkle
80 Undead Warlock
Rexxar US PvE
Guild: Corpus Vile
Profile: Blizzard Armory
Talent Spec: 0/41/30
Re: The 10 Commandments of Warlock

Rule 4: One LifeTap at a time.
I normally live by this rule. I am a big fan of tap early, tap often. I'd rather tap early in the fight and have a little mana left over, than run OOM with the boss at 5% and have to tap when DPS is critical.

There are exceptions to every rule, right? Patchwerk is one of the few times I will ever break this rule. For Patch, I wait until I get down to approx 20% mana, and then tap myself back up. Unless we are struggling, the healers are usually able to spare a HoT for me. If not, I usually get some love from Shaman's Chain Heal.
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Old March 09, 2009, 05:59 PM   #9 (permalink)

Character Info
Hike
80 Undead Warlock
Blackwing Lair US PvP
Guild: Occam's Raiders
Talent Spec: 54/0/17
Re: The 10 Commandments of Warlock

i agree with one lifetap at a time... but since my short spat with fallenman on another thread, i've changed my mind about life tapping early. my basic rules of thumb(s?) are

1 - life tap when convenient. a good example is while switching sides on thaddius. if all your dots are up and you're running with nothing else to do.. might as well life tap. something that goes hand in hand with this is simply knowing the fight ahead of time... if you can anticipate down time, you can anticipate life taps. i put this rule number 1 because it has more weight than rule 2 which is:
2 - life tap when oom. on patchwerk, for example, i don't life tap until oom. as far as wanting to conserve mana for a time when dps is more "critical" i don't buy it. patchwerk dps is critical from the moment he is pulled. there's a timer, and it's a 100 yard dash from start to finish. i also think this philosophy is somewhat irrelevant for affliction specs right now because when the boss is below 25% we're doing a DS execute which doesn't cost much mana at all..... not compared to several shadow bolts anyway :x

and, finally... rule 12...

REPAIR BEFORE THE RAID

:p
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