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Old March 08, 2009, 11:52 PM  

Character Info
DoomOracle
80 Undead Warlock
Cho'gall US PvP
Guild: J U G G E R N A U T
Profile: Blizzard Armory
Talent Spec: 3/14/54
The 10 Commandments of Warlock

So, I've talked to a lot of newer warlocks recently. I've realised that there are some simple things about our class that newbies either don't know, or forget. These are just some basic things that we all need reminding of sometimes. Feel free to add rules if you like. Hell, maybe there's something that I completely forgot about.

Rule 1: Don't die.
"Dead DPS doesn't." is a saying I used to use a lot. True, your dots keep ticking after you die,...
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Old March 09, 2009, 06:26 PM   #10 (permalink)

Character Info
Barkle
80 Undead Warlock
Rexxar US PvE
Guild: Corpus Vile
Profile: Blizzard Armory
Talent Spec: 0/41/30
Re: The 10 Commandments of Warlock

Quote:
Originally Posted by RelaxMan View Post
1 - life tap when convenient. [snip] if you can anticipate down time, you can anticipate life taps.
No argument. Optimum time to Life Tap is when all the DOTs are flying and you are unable to cast a stand still nuke.

I'm not Affliction. I'm 0/41/30. I am maintaining a normal rotation under 25%, so I still need lots of mana. I have had raids where the fit hit the shan, and we are down to 5% on the boss, lots of people are dead, and I went OOM and had to waste time tapping. If I go OOM and the boss is still alive, I'm doing it wrong. If the boss dies and I have lots of mana, I'm doing it wrong. Somewhere around 10-20% is acceptable, in my opinion.


Quote:
Originally Posted by RelaxMan View Post
and, finally... rule 12...

REPAIR BEFORE THE RAID
:p
Please god! Let them repair. I want to shoot people who don't repair. Get a mod already. I use DurabilityFU. Every time I go to a vendor who can repair, it repairs. Why is this hard?
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Old March 09, 2009, 08:15 PM   #11 (permalink)

Character Info
DoomOracle
80 Undead Warlock
Cho'gall US PvP
Guild: J U G G E R N A U T
Profile: Blizzard Armory
Talent Spec: 3/14/54
Re: The 10 Commandments of Warlock

Quote:
Originally Posted by Whistle View Post
Rule 5. is soon to be irrelevant as Blizzard is limiting the number of shards one can carry to 32. I know you mentioned that but I can't help but restate it everytime I think about how aggravated it makes me!!
Yea, it pisses me off too. This was one of the things that separated me out from normal locks. One or two guild leaders have mentioned it. I was well known for never running out. I might have to change the rule to "Bring Consumables" or something like that.

Quote:
Originally Posted by Whistle View Post
Rule 11. Communicate with your Party
Warlocks bring more than just DPS to Instances/Raids. We have Minions with many varying skills and abilities, abilities that will benefit the whole group. We also have Soul Stones and Soul Wells. Determine what would best help your party, remember that instances and raids are team games. It is not all about you thinking that Beast Mastery hunter CAN and WILL be beaten in DPS. Don't be afraid to switch minions as needed.
/agree
Communication is one of the main things that separates a great guild from the rest. This can't be stressed too much. Nice addition!
In fact, I'm going to start adding things to the main post... although that sort of goes against the name. I might take liberties with the description though. :P

Quote:
Originally Posted by RelaxMan View Post
i agree with one lifetap at a time... but since my short spat with fallenman on another thread, i've changed my mind about life tapping early. my basic rules of thumb are

1 - life tap when convenient. a good example is while switching sides on thaddius. if all your dots are up and you're running with nothing else to do.. might as well life tap. something that goes hand in hand with this is simply knowing the fight ahead of time... if you can anticipate down time, you can anticipate life taps. i put this rule number 1 because it has more weight than rule 2 which is:
2 - life tap when oom. on patchwerk, for example, i don't life tap until oom. as far as wanting to conserve mana for a time when dps is more "critical" i don't buy it. patchwerk dps is critical from the moment he is pulled. there's a timer, and it's a 100 yard dash from start to finish. i also think this philosophy is somewhat irrelevant for affliction specs right now because when the boss is below 25% we're doing a DS execute which doesn't cost much mana at all..... not compared to several shadow bolts anyway :x
Lately I've been trying to get into the habit of letting my mana get to about 50%, and maintaining it in the 50%-75% area. That way I can tap while moving if have to move. I've also been trying to have mana almost topped off when the boss hits about 35% since I do more damage during the 35%-0% section, and my guild likes to Bloodlust at 35% or 25%. I love having full mana and a speed or wild magic pot available when I hear that beautiful noise. It's like the siren call of PEW PEW!

Quote:
Originally Posted by RelaxMan View Post
and, finally... rule 12...

REPAIR BEFORE THE RAID

:p
XOMG! I forgot one!
In retrospect, I know how I forgot this one. I'm an engineer with all three types of repair bots. But yea, this is going up on the main post.


Edit. Er... I can't edit the main post. Don't worry, though. Keep the additional rules coming!
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Last edited by Falcrist; March 09, 2009 at 08:22 PM..
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Old March 10, 2009, 06:56 AM   #12 (permalink)

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SpackaBrain
80 Undead Warlock
Spinebreaker Euro PvP
Guild: Meatball of War
Profile: Blizzard Armory
Talent Spec: 0/14/57
Re: The 10 Commandments of Warlock

This is a very good post, I agree with everything posted, it reminds me a bit of 'Warlock 101', a very funny read if you have the time.

WARLOCK 101
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Old March 10, 2009, 09:29 AM   #13 (permalink)

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Xavron
80 Gnome Warlock
Moon Guard US RP PvE
Guild: Veritas
Profile: Blizzard Armory
Talent Spec: 53/1/17
Re: The 10 Commandments of Warlock

My rule for lifetap is that there isn't really a hard and fast rule for lifetap.

Sometimes you'll want to tap at ~50% mana (usually when moving). Sometimes you'll want to double-tap at ~25% (especially if you have overzealous healers). Sometimes I'll weave in taps before every 2nd Haunt cast.

But like others have said, the ultimate goal is to be below 15% mana when the boss dies. Otherwise, you probably are tapping too much during the fight. (Which is something that I had to cure myself of.)

On trash pulls? I'll still tap right before the mob dies, so that I get the benefit of Haunt and go back to nearly full mana for the next pull.
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Old March 10, 2009, 09:31 AM   #14 (permalink)

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Snacker
70 Gnome Warlock
Zirkel des Cenarius Euro RP Guild: Heavens Fall
Profile: Blizzard Armory
Talent Spec: 27/34/0
Re: The 10 Commandments of Warlock

This should be displayed in fullscreen right after somebody creates a new warlock!

Great post, thanks!
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Old March 10, 2009, 01:13 PM   #15 (permalink)

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shdwboxn
80 Undead Warlock
daggerspine US PvP
Guild: Skeletor
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: The 10 Commandments of Warlock

This goes along the lines of commandment #8, but always use a spell/fire stone on your weapon. When I was still doing heroics, and was consistently breaking 2k dps, other Locks would ask me what I was doing etc.
I would discuss spec, gear, and this site
But i was shocked that 4/5 of them didnt know about the stones! free dps boost
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Old March 10, 2009, 02:18 PM   #16 (permalink)

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Helld
8 Human Warlock
Eonar US PvE
Guild: Ascendence
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: The 10 Commandments of Warlock

Excellent post. As a 72 lock with an intent on raiding regularly and seriously, i am currently building on the 0/41/30 Felguard/ Emberstorm spec.

Having never done a single instance with the lock (i know ive got alot to learn, and I will most probably find out the hard way most times) are there any hard and fast rules for the Felguard? i.e set to passive? turn off cleave?

If fellow Demo locks could pitch in that would be great.
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Old March 10, 2009, 03:23 PM   #17 (permalink)

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Vitriolic
80 Undead Warlock
Darkspear US PvP
Guild: Delirium
Profile: Blizzard Armory
Talent Spec: 54/0/17
Re: The 10 Commandments of Warlock

Quote:
Originally Posted by Falcrist View Post
Yea, it pisses me off too. This was one of the things that separated me out from normal locks. One or two guild leaders have mentioned it. I was well known for never running out. I might have to change the rule to "Bring Consumables" or something like that.
Eh, even with the shard cap you can still distinguish yourself from the pack by being smart about your usage and replenishing at every opportunity.

By the time my guild was focusing on T6 content in BC I was bringing a minimum of 42 shards to every raid. At the time we had four good raiding locks and I would still be going strong with the shards well after everyone else was beginning to run short. These days we don't typically run with as many locks and I usually only carry 28 shards. Nevertheless, I try to keep myself topped off.
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Old March 11, 2009, 03:33 AM   #18 (permalink)

Character Info
Gauvain
80 Orc Warlock
Aszune Euro PvE
Guild: The Broken Bones
Talent Spec: 54/0/17
Re: The 10 Commandments of Warlock

Quote:
Originally Posted by RelaxMan View Post
and, finally... rule 12...

REPAIR BEFORE THE RAID

:p
I believe Illidan had something to say about guild members who showed up without repairing. If you run the cinematic of The Burning Crusade you can hear him yelling "YOU HAVE NOT REPAIRED!!!"
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Old March 11, 2009, 02:03 PM   #19 (permalink)

Character Info
Devicus
80 Gnome Warlock
thunderhorn Euro PvE
Guild: Rise
Profile: Blizzard Armory

Re: The 10 Commandments of Warlock

Quote:
Originally Posted by Barkle View Post
There are exceptions to every rule, right? Patchwerk is one of the few times I will ever break this rule. For Patch, I wait until I get down to approx 20% mana, and then tap myself back up. Unless we are struggling, the healers are usually able to spare a HoT for me. If not, I usually get some love from Shaman's Chain Heal.
Actually, you're still taking heals from the tanks. I've done patchwerk as a destro lock, without copping heals. The key is to stay below 100% health unless you've over 80% mana. Fel armour ticks will cover a lot of the missing health, so if healers ignore you, your health will only drop slowly. If there's a shadow priest in raid, have them in your group, as their trickle heals will cover the rest. Either way, between a mana pot, and healthstone, you should last the whole fight when you consider it all. 18K mana, 4K health stone 4K pot, fel armour restoring 2% of your likely over 18K health pool everty 5 seconds. If the fight really drags this might be wrong, but you can go 4 minutes comfortably if you stretch your mana out.

If you're affliction, then you don't need any heals to sustain your rotation. End of story.
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