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Instance / Raiding Guides If your DPS sucks, look in here. If you don't know what spells to cast, look in here. If you're happy as a raider, and you really wanna be better, if you're in an instance or raid, look in here.

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Old April 22, 2009, 07:16 AM  
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Cormanthor
80 Human Warlock
Gnomeregan US PvE
Guild: Knights who say Ni
Profile: Blizzard Armory
Talent Spec: Various
Raid Composition Guide

Raid Composition Guide (version 3.3)

How to build a raid for optimum success is a question that haunts all raid leaders at some point. What classes are needed? Do I need to organize my group composition within my raid? What is that pesky warlock really worth to me, and should I ask him to respec for the raid?

Raid Size
If you are running 25 man...
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Last edited by Cormanthor; October 26, 2009 at 09:41 PM.. Reason: Complete rewrite for 3.3
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Old May 22, 2009, 01:32 AM   #10 (permalink)
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Cormanthor
80 Human Warlock
Gnomeregan US PvE
Guild: Knights who say Ni
Profile: Blizzard Armory
Talent Spec: Various
Re: Raid Composition Guide

I see your point. There really isn't much option unless you really want improved health stones (or more to the point your RL wants them) and you have replenishment covered elsewhere. But from a pure DPS standpoint, the extra mana you and your demon get are worth it. As is the option to glyph your immolate.
Still, Paladins will have 100% uptime on replenishment, and from what I read, it looks like Priests won't be far behind. Ours is a flat 30% proc chance.
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Old October 26, 2009, 09:57 PM   #11 (permalink)
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Cormanthor
80 Human Warlock
Gnomeregan US PvE
Guild: Knights who say Ni
Profile: Blizzard Armory
Talent Spec: Various
Re: Raid Composition Guide

Updated to reflect a better point of view. A lot less likely to cause one's eyes to bleed, due to a better format.
This is not the be-all and end-all to raid composition. It just gives insight into the decisions made and complications arising from less than optimal raid comps.
Anything beyond the 10 people mentioned is gravy. For the 11th position, I'd bring a Feral Druid (Bear or Cat, either) or Fury Warrior for the melee crit strike buff. 12th place, drop in an Enhancement Shaman. You're pretty golden at that point. Stack one or two more sources of Replenishment (Shadow Priests are nice for this), a Holy Paladin for the epic heals... Easysauce!
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Old October 27, 2009, 05:28 AM   #12 (permalink)

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Jenerena
80 Blood Elf Warlock
Executus Euro PvP
Guild: Deliverance
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Raid Composition Guide

I never saw this guide before so thank you for putting the time and effort into it, an interesting read! Unfortunately due to availability we can't always take a shaman to our raids, and we don't suffer terribly without one, but in my honest opinion (which may not match with the raid leader) an elemental or resto shaman is essential to any raid. That is, providing you are not replacing another vital member.

Of course since this was written in April, i'm guessing the points about speccing demo is a matter of choice. We all know that destro is 'the' spec at the moment, and i rarely ever see demo locks in raids. But if i ever got the opportunity to spec demo knowing it can do competitive dps i think it would bring a tremendous amount to our 10man raids. But we'll see. Even affli is better for the crit debuff.

The raid composition we usually run with is as follows:

Tanks

Prot warrior (MT) - works very well, great threat gen.
Feral Druid (OT)

Healers

Holy paladin (or resto shaman, both not always available), pally focuses on tank heals
Disco priest - good for tank heals also
Restoration druid - primarily focusing on raid heals

DPS

Moonkin druid
Destro lock
Arcane mage
Rogue
Retadin

The moonkin is definitely worth it. Without him i do maybe 1k less dps. His buffs are so valuable and he gives me a run for my money on the damage meters, so definitely worth taking (if they know how to play). we are missing the improved scorch/SB buff however if either of us specced into fire/affli we would lose dps, which the raid leader has agreed with. Two paladins means a good spread of buffs. The moonkin is also a LW so can provide the drums also.

Our raid comp works very well, but the lack of shaman has indeed made me have to mess around with simcraft for a while to compensate for that, but luckily i have one on its way to 80 and our shaman is becoming more available.
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Old October 27, 2009, 07:41 AM   #13 (permalink)
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Dyson
80 Human Warlock
Scilla US PvP
Guild: Eden
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Raid Composition Guide

I might suggest an addendum to the guide mentioning particular debuffs or buffs that may benefit certain fights/instances when your putting together a group.

For example, heroic (10 or 25man) faction champions should ideally have a class that has a healing debuff (aimed shot from the hunter, poison from rogue, spec'ed warrior) because the 50% healing debuff is pretty important on the target you are burning down regardless of how good your CC is.

On the shamans, I also believe the haste buff of an enh shaman is a pretty reasonable thing to slot in but the guide appears to be written a little more with a caster point of view. DK can go frost for a haste buff that's equiv to enh shaman, but their DPS will be gimped whereas it's more part and parcel of being an enh shaman to lay down melee haste buff.
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Old October 27, 2009, 10:14 AM   #14 (permalink)

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Dethkrik
80 Blood Elf Warlock
Turalyon US PvE
Guild: War Machine

Re: Raid Composition Guide

Nice work. MMO-Champion has a nice tool for looking at your raid comp, buffs, debuffs, etc. It doesn't explain things nearly as well for those who don't know what they need, but is nice if your are trying to juggle people around.
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Old October 27, 2009, 05:23 PM   #15 (permalink)
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Character Info
Cormanthor
80 Human Warlock
Gnomeregan US PvE
Guild: Knights who say Ni
Profile: Blizzard Armory
Talent Spec: Various
Re: Raid Composition Guide

@Jenren22 -- The Meta Warlock brings Demonic Pact (far greater buff than Totem of Wrath at current gear levels), and will keep the ISB crit debuff up better than an Aff 'Lock once the boss is <25% health.

@Dyson -- I am not well versed enough in the fight mechanics yet to make this more than generic. But you bring up a very good point. I stressed getting as many vital buffs as possible in a small group. If you can get a second Shaman, great. But the overlapping is pretty bad at that point. The focus on caster buffs is strong because it helps half of your DPS and all of your healers.

@Dethkrik -- I used their tool extensively for this, although it is out of date on several items (Grace, CoE, ISB, etc)
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