| PvP Guides Warriors, and Druids, and Rogues, Oh my! Want to succeed in Battlegrounds? Understand Arenas better? If it involves pitting one player against another, you'll find it in here. |
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Published by Tannenbernie
September 05, 2007 |
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#1 (permalink) |
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Character Info
Powerbernie 70 Human Warlock Runetotem Euro PvE Guild: Shadow Ops Profile: Blizzard Armory Talent Spec: 22/5/34 |
Re: Introduction to arena fights
Appendix A - Equipment 1) Armor There are some pieces of equipment which are not sold by the PvP Vendors but can still be useful to you. Tailoring Unyielding Girdle Very good and even worn by PvP pros with very high arena ranking. One of the very few Profession-items which has Resilience on it. Battlecast Hood Battlecast Pants These two items come as a set with decent stats. For tailors they offer a set-bonus "Increases the chance spell pushback and spell interrupt will be resisted by 5%". The big problem is that the head piece does not have a meta-slot, thus its not possible to use the Powerful Earth Storm Diamond with it which is a major drawback. I would advice to use the set only as Tailor, if you are no Tailor then only use the pants. Engineering Nigh Invulnerability Belt This one has a chance to backfire - if it happens then you will gain a debuff which will cause double damage to you from all sources which in fact kinda insta-kills you when this happens in arena. Still, the chance for a backfire is about 10% and if you use it only when you see the fight turns out bad and you would loose without it then its worth trying. I still use this item and its the most useful of all engineer-items in my opinion. Goblin Rocket Launcher This is an ok filler for an empty trinket spot. Most PvE trinket which add damage on use are kind of useless in PvP. The Rocket launcher offers 45 Stamina which is very useful, the attack of the rocket itself is only situational. If your partner is under heavy fire while you are ignored as the opponent team tries to bring him down quick then the launcher shines. It will stun its target for 3s which is excellent considering that your other option "Fear" is quite useless vs. most classes which can simply make themself immune to it. Destruction Holo Gogs These are ok head pieces for PvP - they miss the Resilience which a good Arena-reward has but the other stats are very good. It has the meta-slot which is kind of mandatory and the additional stealth-detection can be useful in many fights. Auchindoun Spirit Shards Seal of the Exorcist This ring is one of the best which you can get for PvP, most of the high-end arena pros use it. It is one of the very few NPC-Vendor items which offers Resilience. To get it you need to kill Bosses in the Auchindoun dungeons while your faction controls the PvP area of Terrokar. in this case each boss will drop Spirit Shards - you can buy the ring for 50 Shards. 2) Enchantments In this section I will propose some enchantments for the different slots of your PvP gear. While +Damage was king in PvE this is not the same for PvP, here we should look more into the +HP and eventually the +Resilience section. Being in team with a healer will make Resilience more important, in a pure DPS team you may want to look out more for Sta. Please note that the discussion on perfect arena-enchants and gems will never end, so I will just propose the obvious ones but this is surely not the absolute and only solution. Head Lesser Arcanum of Constitution - 100HP Hodoo Hex - 100 HP, 18 Damage Glyph of Power - 22 Damage, 14 Spell Hit Personally I would recommend the Glyph of Power if you are revered with ShaTar. 14 Spell Hit is already half of what you need so you can choose other gems/enchants on other slots, also 22 Damage is a lot. Hodoo Hex is excellent of course but it requires you to go to ZG and kill bosses there, something which many people will find not easy to do. The lesser Arcanum of Constitution is the logical filler if you cant get your hands on one of the other two. Neck I have no knowledge of any neck-enchants at this point of time. Shoulder Zandalar Signet of Mojo - 18 Damage/Heal Greater Inscription of Discipline - 18 Damage/Heal, 10 Spell Crit Greater inscription of the Orb - 12 Damage, 15 Spell Crit Looking at them the differences are not that big. Best one would be The inscription of Discipline, but you have to be Revered with Aldor here. The Zandalar Signet comes next on my list and should be easy to get, you can probably buy 15 Bijous cheap in AH. The third one goes with revered Scryer - its still a good enchant to have when you have the reputation. Chest Chest - Major Resilience - 15 Resilience Chest - Exceptional Health - 150 HP The 150 HP on chest are probably the best enchant for a starter as you need to get as many HP as possible. Cloak Cloak - Major resistance - 7 all resistance Cloak - Spell Penetration - 20 Spell Penetration Both are valid options, the Spell Penetration will probably be better as you will fight many teams with good shadow resistance. Priests for example can buff all team members with Shadow-Res and with Spell Penetration you can counter this. Arm Bracer - Spell Power - 15 Damage Bracer - Fortitude - 12 Stamina 12 Stamina is probably more important than 15 Damage here. Hand Gloves - Major Spellpower - 20 Damage Gloves - Spell Strike - 15 Spell Hit Gloves - Knothide Armor Kit - 8 Stamina Here you should go for the +Spell Hit if you do not have 30 yet, else 20 Damage will be fine. The option to take +8 Stamina is there, but taking 8 Stamina over 20 Damage is personal taste only. I would think Stamina being about double as important than Damage, but taking 8 Stamina over 20 Damage would exceed that. Finger Ring - Stats - 4 all stats Ring - Spellpower - 12 Damage These enchants can only be used by an enchanter - if you are no enchanter then you can not get your rings enchanted. Leg Leg - Mystic SpellThread - 25 Damage, 15 Stamina The Spell Thread exists in different versions, there is also an epic one. So if you have no money problems you may want to go for the epic version which has slightly higher stats but costs several hundred G. Feet Boots - Boar Speed - 9 Stamina, minor run speed increase Boots - Fortitude - 12 Stamina Do not underestimate a boost in run speed increase. Its personal taste but I prefer a bit more speed over 3 Sta. You should at least give it a try and see how it works out for you. Weapon Weapon - Major Spellpower - 40 Damage There seems to be no valid alternative to this enchant for your Weapon. 3) Gems Please find a list of useful gems for PvP in the list below. To make the decision on which gems to take be also aware of the socket-bonus and the meta-prerequisites. All meta-gems have prerequisites which need to be fulfilled to become active. Your layout should keep that in mind so you don't loose this important gem-effect. All armor pieces with gem-slots offer a socket-bonus which you will get when you put in gems of the correct colors. Multicolored gems can fulfil these requirements. So if a piece of armor offers you a socket-bonus of +3 Stamina when you fill both blue slots then this will also become active if you fill in a green (blue+yellow) and a purple (blue+red) gem. The following list shows you some gems which you can easily get in the AH as they are crafted by Jewelcrafters. They are all blue but there always also exist cheap green versions if you are low on money. Use WoWHead to browse through possible gems. Meta Powerful Earthstorm Diamond - 18 Stamina, 5% Stun Resist (Crafted / AH) Mystical Skyfire Diamond - 5% on spell cast, next spell cast in half time (Crafted / AH) Meta gems are very very powerful, make sure you have a head piece which does have a meta slot. Only head pieces have meta slots at this moment in the game. I personally would prefer the Powerful Earthstorm Diamond, especially for beginners who need to gear up on Sta. Red Runed Living Ruby - 9 Damage (Crafted / AH) As the only useful red gem is a +Damage gem I would advice most new arena-locks to use orange or purple gems instead if you really want to have the socket bonus. Yellow Great Dawnstone - 8 Spell Hit (Crafted / AH) Mystic Dawnstone - 8 Resilience (Crafted / AH) Sublime Mystic Dawnstone - 10 Resilience (unique-Equipped, Halaa PVP reward) Spell Hit is useful if you don't have any yet in your other gear, up to +30. Resilience is very powerful especially if in team with a healer. If both does not match for you then I would advice on using green or orange gems. Blue Solid Star of Elune - 12 Stamina (Crafted / AH) Stormy Star of Elune - 10 Spell Penetration (Crafted / AH) The Solid Star of Elune is pretty much the best beginner gem to have - huge upgrade on HP to make up for otherwise not so Stamina-intense gear. If you are already happy with your HP you may want to increase your Spell penetration which can be useful vs. certain teams (like Warlock/Shadow Priest DPS team). Orange (Red + Yellow) Veiled Noble Topaz - 5 Damage, 4 Spell Hit (Crafted / AH) Not the best for beginners gear but if you only miss 4-5 Spell Hit and would get a Socket bonus by using it, why not. Purple (Blue + Red) Glowing Nightseye - 5 Damage, 6 Stamina (Crafted / AH) OK gem for beginner, compromise between Stamina and Damage, probably good choice for heavy Affliction locks. Green (Yellow + Blue) Steady Talasite - 4 Resilience, 6 Stamina (Crafted / AH) Radiant Talasite - 4 Spell Crit, 5 Spell Penetration (Crafted / AH) The Steady Talasite is a nice combination of Stamina and Resilience, absolutely ok to use, especially when in team with a healer. The other one would be only advisable if your gear is already very good on Sta.
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Powerbernie Human Warlock Das Solare Imperium - DunMorogh (Euro PvE) |
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#2 (permalink) |
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Character Info
Powerbernie 70 Human Warlock Runetotem Euro PvE Guild: Shadow Ops Profile: Blizzard Armory Talent Spec: 22/5/34 |
Re: Introduction to arena fights
Appendix B - Add-ons/Macros 1) Add-ons Proximo Arenamaster Both are great for targeting your opponents as they appear fixed on your screen as soon as you discovered them once. Note that it may be useful to use Eye of Kilrogg when you and your team-mates have Proximo or ArenaMaster installed. You can scout the area with the eye while your team stays hidden in the start-area. Every opponent which you find with the eye will be available to your team-mates too when the add-ons sync. Nature Enemy CastBar Overall useful in PvE as well as PvP, shows Buffs and Debuffs with timers. Also the cast bar of your opponent which is very helpful in arenas. Quartz Puts the estimated Latency in your cast bar, giving you the chance to counter a bad connection by stopping a spell which is already executed on the server but not finished on your client yet. 2) Macros 1) Focus Focus is a powerful Macro-Command which allows you to set a primary target. So if you for example scout the arena using Eye of Kilrogg and you and you partner both have the Proximo Add-on then you both get the targets which you scouted. You could quickly decide to keep one of them CCd and therefore put that one as your "focus". When you and your partner then start DPS on the other one you can in between easily get back your focus target for CC or even cast spells on it without loosing your current First Fire target. /focus This will make your current target the focus target. Useful for keeping an eye on the CC (Crowd Control) target while you DPS the FF (Focus Fire) target /cast [target=focus] *name of spell* Examples: /cast [target=focus] Spell Lock /cast [target=focus] Fear Will cast the named spell on your focus target w/o you losing your main target. /cast [target=player] Devour Magic Will tell your felpuppy to devour magic off you. replace 'player' with the name of your partner/healer to devour off fears, sheep, ice trap, Hammer of Justice, roots, etc. 2) Pet Pet Macros can make your life a lot more easy since you simply do not have time for all the needed mouse clicks in a fast arena-match Totem Stomper Macro, for clear-cutting totem forests: /petattack [target=Grounding Totem]; [target=Tremor Totem]; [target=Earthbind Totem]; If you have a Hunter or a Rogue on your team, add Poison Cleansing totem in there as well. 3) StopCasting I love this one for Backlash or Nightfall. When one of them procs then you want to stop what you are just doing and cast the insta-SB instead. You can achieve that by moving to cancel your current spell but that costs time. Using the StopCasting instead will save you that time. Just replace your normal SB with a Macro that has the SB-graphics: /stopcasting /cast Shadow Bolt 3) Your own Add-on In this section I will give you a small introduction on how to build your own add-on. This is not needed to win but for those of you who know a bit of coding it may be some fun. First of all, what is the advantage in writing your own add-on - well the answer is that you can customize it to exactly meet your needs. When you have played around with other peoples add-ons then you have already encountered situations when you were not able to configure those add-ons to look exactly like you want them to look. Another thing is that configuring a big complex add-on till it does exactly what you want might take longer than just writing your own one - especially if you use just a fraction of the functionality of the add-on. 1) Structure The structure of an add-on is quite simple, you just need to create 3 files. These 3 files can then be put into a new directory which you would put into your interface/Add-on-directory, just as you do it with a downloaded add-on which was done by someone else. The 3 files which you need are xyz.toc, xyz.lua and xyz.xml. You can create and edit them with a normal text editor like notepad if you like, there is no special programming-environment needed. 2) Example So lets look at an example - you want to create your own add-on which warns you when Nightfall procs. A) Create a new directory in the Interface/Add-on-Directory of your WoW, call it MyAddon B) Create a new file with your text editor, call it MyAddon.toc - put it into the new directory MyAddon C) Create a new file with your text editor, call it MyAddon.lua - put it into the new directory MyAddon D) Create a new file with your text editor, call it MyAddon.xml - put it into the new directory MyAddon Now you have already done all the structure you need - but in order to do something you now need to fill your add-on with some life. A) MyAddon.toc This one is very easy, it is the information file which tell WoW that there is a new add-on which has to be loaded at game start. It just contains very small information, look at my example-file: ## Interface: 20103 ## Title: MyAddon ## Notes: First try on add-on MyAddon.xml As you can see the file is already finished with only 4 lines. the 1st line is important as it tells WoW on which Interface version it is written. When a later Patch increases the version then you will see your add-on to be out-of-date unless you simply edit the version in this file here again. The Title is needed as it shows exactly this name in the list of your add-ons when you click on add-ons for your character in the login-screen of the game. Notes are not mandatory, you can leave those if you like. The last line "MyAddon.xml" tells the game to load the xml as this is the real add-on. B) MyAddon.xml So now you want to fill your add-on with some life. To do that you will have to fill both MyAddon.xml and MyAddon.lua with some information. The xml-file will get information from you on how to show things on the screen. You can define frames here which will give you the information that you want. Lets look at an example again: <Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/ ..\FrameXML\UI.xsd"> <Script file="MyAddon.lua"/> <Frame name="PBFrame" toplevel="true" parent="UIParent"> <Frames> <MessageFrame name="MyMessageFrame_Event" insertMode="TOP" parent="UIParent" frameStrata="HIGH" toplevel="true"> <Size> <AbsDimension x="600" y="50"/> </Size> <Anchors> <Anchor point="TOP"> <Offset> <AbsDimension x="0" y="-100"/> </Offset> </Anchor> </Anchors> <FontString inherits="SubZoneTextFont" justifyH="CENTER"/> </MessageFrame> </Frames> <Scripts> <OnLoad> My_load(); </OnLoad> <OnEvent> My_event(); </OnEvent> </Scripts> </Frame> </Ui> As you can see this is no coding, its a simple tag-language. You open a tag with "<xyz>", put in some information and then close it again with "</xyz>". So in the beginning of the code I open "<UI>, within the UI I open a new "<Frame>", within the Frame I open a new "<Messageframe>". Later I open a script-section in which I tell to WoW that it should execute my functions My_load() when my character is loaded into the game and My_event when an event happens. So the question is, where will the game find those functions - they can be found in the lua-file. The lua file was defined by the line "<Script file="MyAddon.lua"/>". C) MyAddon.lua So now we already have a Toc-file which initializes our add-on - and we have a XML-file which defines a new message-frame on our screen. But in order to fill this new frame with information we need to work on our lua-file: -- OnLoad Function function My_load() this:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_B UFFS"); end -- OnEvent Function function My_event() if (event=="CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS") then Spelltext=arg1; if (Spelltext=="You gain Shadow Trance.") then MyMsg_Event(Spelltext); end end end -- Defining Message Function function MyMsg_Event(msg) MyMessageFrame_Event:AddMessage(msg,1,1,1,1,7); end That's all you need. Basically you just defined a function which will get executed at Load-time. This function will register the event "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS". So now when such an event happens then the My_event-Function is called. This one just looks if the buff you get is "Backlash" - if yes then it will call the 3rd function MyMsg_Event. This one passes the information to the XML MessageFrame which will make it appear on your screen. Congratulations, now you get a Nightfall-Warning on your screen ![]() 3) What can I do with that? Well, the next obvious question is, what can I do with that? The answer is, you can do almost everything, it will depend on your imagination and wishes but also on your skill on coding. The above example is very easy, it can be copy-pasted and will work like that, but it will not be sufficient to replace other peoples add-ons. For me I wanted to have warnings when my Backlash and Shadow Trance proc - this is just an example of course, in total you can react on all kind of events that are fired in the game - like a Pally using his bubble or a Rogue using CoS. You can get information from your target on what class or race he is and so on and on. As a summary I can say that its fun to work on your own add-on - you have the big advantage of being able to let it do exactly what you want but the disadvantage that you need to have some understanding of coding if you want to so something real.
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Powerbernie Human Warlock Das Solare Imperium - DunMorogh (Euro PvE) |
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#3 (permalink) |
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Re: Introduction to arena fights
The next version of the original Introduction to arena fights. Final touches done today. Please feel free to provide feedback and any additional information.
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Everyone can learn something from : Posting And You... They're, there, their? Wear, were, where? Test yourself! |
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#4 (permalink) |
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Status: NOT IN THE FACE!!!!
Character Info
Gritz 80 Orc Warlock Eldre'Thalas US PvE Guild: Fate Profile: Blizzard Armory Talent Spec: Destro |
Re: Introduction to arena fights
A list of non-BG resilience gear. Mostly Cloth, but the ones that are tagged with Halaa tokens or Spirit Shards come in all flavors. Not a complete list, but a great place to get started. Items marked with a ** are generally the easiest and cheapest to obtain. Rings: Seal of the Exorcist http://www.wowhead.com/?item=28555 (Spirit Shard turn in) Soulpriest's Ring of Resolve http://www.wowhead.com/?item=27869 (Auchenai Crypts Heroic) Head: **Exorcist's Dreadweave Hood http://www.wowhead.com/?item=28759 (Spirit Shard turn in) Neck: **Thick Felsteel Necklace http://www.wowhead.com/?item=24106 (JC craftable) Misc Neck pieces http://www.wowhead.com/?quest=10882 (Quest Reward) 1h weapon: Runed Dagger of Solace http://www.wowhead.com/?item=28322 (Botanica drop) Back: Mithril-Bark Cloak http://www.wowhead.com/?item=28328 (Botanica Drop) Resolute Cape http://www.wowhead.com/?item=24258 (Tailor craftable) Wrist: Unyielding Bracer http://www.wowhead.com/?item=24249 (Tailor craftable) Waist: Unyielding Girdle http://www.wowhead.com/?item=24255 (Tailor craftable) or **Hierophant's Sash http://www.wowhead.com/?item=27638 (Halaa Tokens) Legs: **Hierophant's Leggings http://www.wowhead.com/?item=27649 (Halaa Tokens) Trinket: Timelapse Shard http://www.wowhead.com/?item=29181 (Keepers of Time - Exalted) Alembic of Infernal Power http://www.wowhead.com/?item=27896#00Rz (Underbog heroic) Compiled in part by Chuin at wowmb.net source: Gear for arena |
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#5 (permalink) | |
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Character Info
Abstract 70 Blood Elf Warlock Neptulon Euro PvP Profile: Blizzard Armory Talent Spec: 27/34/0 |
Re: Introduction to arena fights
Quote:
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#6 (permalink) | |
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Character Info
Powerbernie 70 Human Warlock Runetotem Euro PvE Guild: Shadow Ops Profile: Blizzard Armory Talent Spec: 22/5/34 |
Re: Introduction to arena fights
Quote:
But for your example you are correct - if A&B play 50 games and A&C only 5 games then you have a total of 55 games. That means you need to take part in 0.3*55 = 17 games in order to get points. So C will not get points as he played only 5/17 needed. But as you can see i used a different example of A&B playing 5 matches, then A&C playing 5 matches, so its 10 in total. To get points everyone needs to play at least 3 which is true for A,B and C.
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Powerbernie Human Warlock Das Solare Imperium - DunMorogh (Euro PvE) |
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#7 (permalink) |
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Re: Introduction to arena fights
I dont know if its appropiate to post the latest Jayna's arena guide here as an additional info, if i offend the OP please tell me to delete it.
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Computer games dont affect kids... If Pacman affected us as kids, we'd all be running around in darkened rooms munching magic pills and listening to repetitive electronic music |
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#8 (permalink) |
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Character Info
Powerbernie 70 Human Warlock Runetotem Euro PvE Guild: Shadow Ops Profile: Blizzard Armory Talent Spec: 22/5/34 |
Re: Introduction to arena fights
Na, ist fine. have read through the guide, a lot of nice infos but a bit hard to read. I think its more directed towards experienced players who plan to reach a 2k rating, beginners will just be too confused. I especially like the macro section, lots of additional good stuff there
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Powerbernie Human Warlock Das Solare Imperium - DunMorogh (Euro PvE) |
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#9 (permalink) |
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Character Info
mezza 70 Gnome Warlock Magtheridon Euro PvP Guild: Expendable Forces Profile: Blizzard Armory |
Re: Introduction to arena fights
Good guide! About consumables, you can buy Star's Lament from the PvP-vendors. http://www.wowhead.com/?item=32455 Now, now I want to go home so that I can make my first addon. :-D
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