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#20 (permalink) | |
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Re: Things a lock should be warned off in PvP.
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#21 (permalink) |
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Re: Things a lock should be warned off in PvP.
Thanks Akasha, you know, to avoid this you can always give me mod clearance ![]() Though i would have doubts about your sanity/alcohol level if you did
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#22 (permalink) |
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Re: Things a lock should be warned off in PvP.
One more, if you're up against a team with a disc priest, save a spell lock and /or devour magic for when he hits Power Infusion - Spell - World of Warcraft. You do NOT want an opposing disc priest spamming heals with that active. |
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#23 (permalink) |
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Re: Things a lock should be warned off in PvP.
Suggestion taken, thanks =)
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Computer games dont affect kids... If Pacman affected us as kids, we'd all be running around in darkened rooms munching magic pills and listening to repetitive electronic music |
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#24 (permalink) |
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Re: Things a lock should be warned off in PvP.
if I recall correctly Drain Mana got hit with a resilience nerf a little bit ago hence it's minor decrease in effectiveness. I still like it against pally healers. |
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#25 (permalink) |
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Re: Things a lock should be warned off in PvP.
I also use a self modified version of Lock Notes addon as well. I've programmed "action prompts" rather then "information prompts" to help gameplay under pressure. E.g. saving trinket for Kidney Shot, so when I get kidney shot, a warning flashes with sounds saying "TRINKET NOW". As opposed to wasting CD on a cheap shot. I plan to expand this to "DEVOUR SELF NOW!" for say HoJ, Sheep etc. I am mindful of avoiding information overload - hence the action prompt isolates a key group of critical info. With 30+ abilities in the list, in a 3v3 or 5v5; the amount of information although important might become overwhelming. I will have OP's warnings for MSCT, but I think that the really critical ones (such as the kidney shot example above) need distinction as they can be game changing? |
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#26 (permalink) | |
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Re: Things a lock should be warned off in PvP.
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As for the importance i may use it with Mik's giving normal prioroty spells just a warning an a generic sound and critical ones a customized sound.
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Computer games dont affect kids... If Pacman affected us as kids, we'd all be running around in darkened rooms munching magic pills and listening to repetitive electronic music |
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#27 (permalink) |
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Re: Things a lock should be warned off in PvP.
Updated parts copied over
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Whether you're a forum expert, newbie or just want a good laugh...
Everyone can learn something from : Posting And You... They're, there, their? Wear, were, where? Test yourself! |
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#28 (permalink) |
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Re: Things a lock should be warned off in PvP.
Oops, seems like i deleted a good portion of the updates, sorry to have bored you Akasha.
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Computer games dont affect kids... If Pacman affected us as kids, we'd all be running around in darkened rooms munching magic pills and listening to repetitive electronic music |
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#29 (permalink) | |
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Re: Things a lock should be warned off in PvP.
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I used to modify things like Berserker rage and Deathwish for an older version of lock notes. However, after the newer version, I was unable to modify it again, or failed to. Can you maybe point out where i can find some modification instructions? I recall there was an example from where i downloaded it, but somehow it doesn't work for me anymore... thanks
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