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Old July 16, 2008, 07:17 PM  

Character Info
Garii
80 Tauren Druid
Cho'gall US PvP
Profile: Blizzard Armory

Things a lock should be warned off in PvP.

As some of you may have noticed, i am a fan of mods and PvP, and have been meaning to maximize the utility of MSCT for a while now. In order to do that i need a good list of spells or events a warlock should immediately react to. I am dividing the list in offensive and defensive parts, the offensive being the spells you always must have on (and are worthy of having an alert when they fade) and the defensive being the ones that are being casted by enemies or need a dispel asap.

Of...
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Last edited by Akasha; April 13, 2009 at 03:19 AM..
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Old July 22, 2008, 04:00 AM   #30 (permalink)

Character Info
Thrale
70 Undead Warlock
Blackrock US PvP
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Things a lock should be warned off in PvP.

Just a snippet from my Locknotes.lua. I had to add the first bolded bit because it would trigger when someone was stunlocking my pet. The second bolded bit onwards I added in for the kidney shot.

if (arg2 == "SPELL_AURA_APPLIED") then
if bit.band(arg8, COMBATLOG_OBJECT_AFFILIATION_MINE) > 0 and bit.band(arg8, COMBATLOG_OBJECT_TYPE_PLAYER) > 0 then
if (arg10 == "Shadow Trance") or (arg10 == "Backlash") then
ZoneTextString:SetText("Shadow Bolt!");
ZoneTextFrame.startTime = GetTime()
ZoneTextFrame.fadeInTime = 0
ZoneTextFrame.holdTime = 1
ZoneTextFrame.fadeOutTime = 2
if (arg10 == "Shadow Trance") then
ZoneTextString:SetTextColor(1, 0, 1); -- purple
end
if (arg10 == "Backlash") then
ZoneTextString:SetTextColor(1, 0.5, 0); -- orange
end
PVPInfoTextString:SetText("");
ZoneTextFrame:Show()
PlaySoundFile("Interface\\AddOns\\LockNotes\\Sound s\\ding.wav");
end

if (arg10 == "Kidney Shot") or (arg10 == "Hammer of Justice") then
ZoneTextString:SetText("TRINKET NOW");
ZoneTextFrame.startTime = GetTime()
ZoneTextFrame.fadeInTime = 0
ZoneTextFrame.holdTime = 1
ZoneTextFrame.fadeOutTime = 2
if (arg10 == "Kidney Shot") then
ZoneTextString:SetTextColor(1, 0, 0); -- red
end
if (arg10 == "Hammer of Justice") then
ZoneTextString:SetTextColor(1, 0.5, 0); -- orange
end
PVPInfoTextString:SetText("");
ZoneTextFrame:Show()
PlaySoundFile("Interface\\AddOns\\LockNotes\\Sound s\\SOUND38.WAV");
end
end
end
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