The Warlocks Den Forums
Don't show ads...

Go Back   The Warlocks Den Forums > Discussion Forums > Combat and Tactics

Combat and Tactics For assistance with Spell Rotations, DPS improvements and other needs that don't fall into a category above.

Reply
 
LinkBack Thread Tools
Old November 13, 2007, 10:08 AM   #11 (permalink)
Lurker
SirNotInThisFil utilizes these forums

Character Info
Stuoftheclaw
70 Undead Warlock
Ghostlands US PvE
PvP
Guild: Cult of Cthulhu
Profile: Blizzard Armory
Talent Spec: 41/0/20
Re: Managing Your Spell Rotation - Affliction

that is what the patch notes say.
SirNotInThisFil is offline   Reply With Quote
Old November 13, 2007, 11:05 AM   #12 (permalink)
Member
clavarnway has contributed something special

Character Info
Democles
70 Undead Warlock
Sen'jin US PvE
Guild: After Dark
Profile: Blizzard Armory

Re: Managing Your Spell Rotation - Affliction

Shadowburn should NOT be cast at every opportunity in bosses; not only does it get a crappy bonus from +damage, so the better your gear gets, the worse it gets, but every time you cast Shadowburn instead of Shadowbolt you give up opportunity for ISB proc!
clavarnway is offline   Reply With Quote
Old November 13, 2007, 11:21 AM   #13 (permalink)
Member
Lopennie utilizes these forums

Character Info
Lopennie
70 Gnome Warlock
Draenor US PvE
Guild: Relentless
Talent Spec: 0/17/44
Re: Managing Your Spell Rotation - Affliction

@Clavarnway

You are not getting the point that this is more for AFFLICTION locks, which means we do not gear towards crit so we cannot count on our shadowbolts critting.
Lopennie is offline   Reply With Quote
Old November 13, 2007, 01:51 PM   #14 (permalink)
Member
NewfieDave has contributed something special

Character Info
Conchrot
70 Undead Warlock
Anub'arak US PvP
Guild: Revolving Door
Profile: Blizzard Armory

Re: Managing Your Spell Rotation - Affliction

Crits have been accounted for in the calculations. Without ruin, 15% crit chance translates into a 7.5% increase in average damage.

Yes, Shadowburn has a lower spell damage coefficient than Shadow Bolt, but it also has a shorter cast time. Here is the math for finding the "breaking point" where Shadow Bolt finally reaches the same damage per second of cast time as Shadowburn:

Shadowburn Average Base Damage = 631
Shadowburn Spell Damage Coefficient = 0.4286
Shadowburn Cast Time = 1.5
Shadow Bolt Average Base Damage = 572
Shadow Bolt Spell Damage Coefficient = 0.8571
Shadow Bolt Cast Time = 2.5

(631 + 0.4286x) / 1.5 = (572 + 0.8571x) / 2.5
420.6667 + 0.2857x = 228.8 + 0.3428x
191.8667 = 0.0571x
x = 3360 spell damage to break even in terms of damage per second of cast time

Crits and other percent based damage increases which effect both Shadowburn and Shadow Bolt can be ignored in this equation, since they effect both sides equally and effectively "cancel out".

I'm not nearly good enough at math to try and wrap my head around factoring Improved Shadow Bolt into my calculations, so my advice is to make common sense judgment calls when deciding between Shadow Bolt and Shadowburn. If you are in a 25 man raid with 3 or more sources of shadow damage, I would assume that the benefit from Improved Shadow Bolt outweighs the extra damage per second of cast time from Shadowburn. If you are the only source of shadow damage in a Kara run, then by all means spam Shadowburn every cooldown during Phase 3 on Prince to help nuke him down quickly.

Obviously you can't carry around 300 shards to be able to Shadowburn every time it is up. You can keep your bags full of shards though, and Drain Soul on trash to restock.

Before I did these calculations, I had always assumed that Shadow Bolt was simply superior to Shadowburn with the exception of burst damage. Now I'm realizing that it is more situational, and you should learn to make those decisions on the fly.

Last edited by NewfieDave; November 13, 2007 at 02:02 PM..
NewfieDave is offline   Reply With Quote
Old November 13, 2007, 01:53 PM   #15 (permalink)
Member
Korth utilizes these forums

Character Info
Drayke
80 Undead Warlock
Daggerspine US PvP
Guild: Sacred
Profile: Blizzard Armory
Talent Spec: 0/41/30
Re: Managing Your Spell Rotation - Affliction

Trying not to be dense here...

Casting priority is not equal to cast rotation, if I'm seeing this right. In other words, your original post merely points out what the best "bang for buck" is in priority order, right?

My understanding is that it's best to base your cast rotation on DoT durations, so that it's easier to keep all your DoTs up all the time, and still provide a few windows for Shadow Bolts.

The thrust of this post (with admittedly less study than it probably deserved) seems to be geared toward identifying the most important DoTs damage-wise rather than which order they should be cast in?

Or am I missing something?
Korth is offline   Reply With Quote
Old November 13, 2007, 02:19 PM   #16 (permalink)
Registered
Moordawts utilizes these forums

Character Info
Moordawts
70 Orc Warlock
Destromath US PvP
Guild: Apex
Profile:
Talent Spec: 41/0/20
Re: Managing Your Spell Rotation - Affliction

I was wondering the same thing. I'm a fairly new raider and want to maximize my casting order. I understand the cast IMPORTANCE, but casting order might be a little different. If I am reading the original post correctly, the macro should look something like this:

/castsequence reset=target/combat Curse of Agony, Corruption, Unstable Affliction, Siphon Life, Immolate

I'd like to add more spells on the end to refresh my DoTs as they expire, but this is a good macro to put all your initial DoTs up on the target.
Moordawts is offline   Reply With Quote
Old November 13, 2007, 02:28 PM   #17 (permalink)
Member
NewfieDave has contributed something special

Character Info
Conchrot
70 Undead Warlock
Anub'arak US PvP
Guild: Revolving Door
Profile: Blizzard Armory

Re: Managing Your Spell Rotation - Affliction

You are right to assume that cast rotation is not the same thing as cast priority. Grouping DoTs like UA and Corr so they expire together (and therefor can be refreshed together) is a good practice. The standard "opening sequence" for an Affliction Lock is generally:

Curse -> UA -> Corr -> Immo -> SL

This is a fine way to start off an encounter, but over the course of a fight you will not be able to stick to this exact pattern. There will be times when you have Siphon Life, Immolate, and Corruption all expiring at the same time, and it is helpful to know the "priority order". Things like resists, silences, stuns, etc. can interfere with your DoT rotation, so there is no perfect cast order. You need to learn the capabilities of your spells, and be able to adjust on the fly to in-game situations.

This guide also serves to show that all DoTs are superior to Shadow Bolts provided they are allowed to tick for their full durations. Many people take the word of Nihilum as gospel, and their Warlock guide states that Siphon Life is an inferior source of damage. This is simply wrong.
NewfieDave is offline   Reply With Quote
Old November 13, 2007, 04:51 PM   #18 (permalink)
Member
MrUnderpants has contributed something special

Character Info
Evilundrpnts
70 Gnome Warlock
Uther US PvE
Guild: Uthers Legion
Profile: Blizzard Armory
Talent Spec: 43/7/11
Re: Managing Your Spell Rotation - Affliction

i wouldnt use shadowburn on bosses...its a long fight, concentrate on keeping dots up and filling in with shadowbolts....now with trash...shadowburn is good as its instant damage for mobs that go down fast.
MrUnderpants is offline   Reply With Quote
Old November 13, 2007, 05:54 PM   #19 (permalink)
Lurker
panamareg utilizes these forums

Character Info
Eviltwin
70 Blood Elf Warlock
Trollbane US PvE
PvP
Guild: Power Word Drunk
Talent Spec: 41/0/20
Re: Managing Your Spell Rotation - Affliction

Unless it is a boss, (who I start out with amped CoD) I do UA - Corr - Curse of Agony - Siphon Life - bolt - bolt - bolt, then UA-Corr and bolt to finish...

Using UA in the beginning allows the tank to grab a little more aggro leadtime. Once you start you rotation, UA ends just a split second before Corruption. This allows you to keep those two working near 100% of the time. You also seem to get off 3 shadowbolts, then start the UA spellcast with it arriving the exact moment that the old UA expires.

The only thing you really need to be carefule of is pulling the aggro.

Also, UA is a channeled cast. You must remain still while casting, but the three following spells, Corr, Curse of Agony, and Siphon Life, can be cast with your back turned while running to a strategic position...
panamareg is offline   Reply With Quote
Old November 13, 2007, 08:02 PM   #20 (permalink)
Member
NewfieDave has contributed something special

Character Info
Conchrot
70 Undead Warlock
Anub'arak US PvP
Guild: Revolving Door
Profile: Blizzard Armory

Re: Managing Your Spell Rotation - Affliction

Remember that the opening cast sequence is a very small portion of your cast rotation. It's the only "perfect" moment in a fight where you can have a predetermined order to apply your DoTs. Differences in DoT duration, potential resists, and boss abilities that silence, stun or otherwise incapacitate mean your DoTs will need to be renewed at varying times over the course of a long fight. This is why giving DoTs an order of priority is more useful than saying Curse -> UA -> Corr -> Immo -> SL.

Also note that for people with the 4 peice T4 bonus, it is advantageous to use Curse -> Corr -> UA -> SL -> Immo to start a fight, because of the longer durations on Corr and Immo.
NewfieDave is offline   Reply With Quote
Reply

Bookmarks

Tags
Affliction, managing, Rotation, spell, Spell Rotation

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7. The time now is 09:38 PM.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
The Warlocks Den is a research and information site, of which the information has been gathered and submitted by members and the site owner. All information, articles and guides used on this site are copyright © of The Warlocks Den or their respective owners and may not be copied or redistributed without written approval. The Warlocks Den is in no way affiliated with Blizzard or World of Warcraft ™