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| Combat and Tactics For assistance with Spell Rotations, DPS improvements and other needs that don't fall into a category above. |
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#1 (permalink) |
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Member
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Tagging mobs.
Anyone else get really pissed off when you have 3 dots on a mob and a hunter/rogue/WHATEVER is still able to tag it? Getting really frustrating since none of my 1.5 castime spells, UA for example, tag the mobs I hit with it. Anyone else like to see any and all damage spells that take 1.5 castime to tag a mob, regardless of when it does the damage?
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#2 (permalink) |
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Necro Master
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Character Info
Vmaster 70 Undead Warlock Dragonmaw US PvP Guild: X Rated Profile: Blizzard Armory Talent Spec: 0/56/8 |
Re: Tagging mobs.
Use your wand to tag. I believe it's damage that lets you tag your mob and Curse of Agony and Corr take 3 seconds after you cast to start damage. If someone else hits your mob with damage before your dots start to do damage, you lose the mob.
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#3 (permalink) |
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Member
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Character Info
Marsyx 70 Human Warlock Dragonblight US PvE Guild: TRC Profile: Blizzard Armory Talent Spec: 0/21/40 |
Re: Tagging mobs.
Or open up with Shadowburn, DC, or Immolate. The first have the benefit of being instant, the last of being a basic dot. I still use immolate even when farming, but if I need to tap something I usually toss a Shadowburn up first which really tends to piss off those intercept warriors who think I just dotted.
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#5 (permalink) |
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Member
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Character Info
Themorrigan 70 Human Warlock Kil'Jaeden US PvP Guild: The Collective Profile: Blizzard Armory Talent Spec: 0/0/0 |
Re: Tagging mobs.
Yup. If you're competing with a Hunter for spawns, you probably won't get very many. It sucks, but I'm sure you'll live.
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#6 (permalink) |
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Member
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Re: Tagging mobs.
I use drain life. It's instant, has good range, no cooldown and as I often lifetap to 50% after a fight I could use the HP anyway. Once the spell is gone I just put 1-2 DOTs and drain a little more. I dislike Deathcoil and Shadowburn for CD and Shard management reasons.
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