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| Combat and Tactics For assistance with Spell Rotations, DPS improvements and other needs that don't fall into a category above. |
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#2 (permalink) |
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Member
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Re: I'm confussed
With the exception of not having UA at your rank, the steps are pretty much the same no matter what level you are.
For solo pve, send in pet followed by the dots you listed. Wand until dead. Unless you are fighting something too many levels above you, you won't need to worry about refreshing dots. Of course you have listed Drain Soul which you want to be doing at the mobs death, so you wouldn't be wanding after that one. |
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#3 (permalink) |
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Member
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Character Info
Marsyx 70 Human Warlock Dragonblight US PvE Guild: TRC Profile: Blizzard Armory Talent Spec: 0/21/40 |
Re: I'm confussed
Even the liberal use of fear after dots can be helpful at lower levels. Dot it up, fear it, and move to the next mob...rinse and repeat.
I would say that the reason most of our conversations tend toward the 70s is that most of the questions that come out are for or geared toward the endgame stuff. Plus, its hard for me to think about something that seemed so very long ago :D Ancient history... |
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#4 (permalink) | |
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Lurker
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Re: I'm confussed
Quote:
The thing that is NOT efficient is that sometimes the fear takes the mob really far away (behind a tree, buidling or bush) and I am stuck having to run around and search for the glowy body! Is there any mod or minimap setting to highlight "Where is the dead mob for me to loot" option? Sighed, LazyLock |
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#5 (permalink) | |
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Lurker
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Re: I'm confussed
Quote:
In general, it's potentially better to throw the cast time items up before the mob has run to you otherwise cast times can be interrupted and you can't run and cast cast-time spells either. I used to start with Curse of Agony and then corruption but when when I looked at my combat log, I started to really that no matter what, corruption was always ticking more damage than Curse of Agony seemed to do even at the last tick when the mob died. On the other hand, if your Curse of Agony is lasting long enough to get larger damage ticks, then it makes sense to start with it. Perhaps that is the case at level 32. A full afflock with siphon life, unstable affliction ,etc has a lot more options (and hence maybe I am now used to mobs dying quicker than you are). |
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#6 (permalink) |
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Registered
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Re: I'm confussed
Even level mobs I send in VW (or felhunter if they are magical type)
Corr, SL, Curse of Agony, (combo of lifetap & DL to end up at full health/mana), imp drain soul. Lower level mobs, while running, {corr,sl,Curse of Agony on a mob and continue running to next and doing the same. Lifetapping / DL / Healthstone as necessary. Can kill 5-6 green mobs easily. Re: Mobs dying all over the place. Kill 5-6, send VW to 7th while you loot. VW will be fine while you're away, come back and nuke it down return to begining. Also, once you pull aggro from your VW, he's less than likely to get it back, so send him to start aggro on the next mob while you drain tank currnet target. Also, at range, your threat needs to be 130% of the current target's threat to overcome this. So, lesson is, stay at range if you can. Don't get close to get ready to loot. |
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#7 (permalink) | |
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Member
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Character Info
Barkle 70 Undead Warlock Rexxar US PvE Guild: Corpus Vile Profile: Blizzard Armory Talent Spec: 0/21/40 |
Re: I'm confussed
Quote:
I spent several weeks grinding Felcloth for Robe of the Void before BC, and would use a dot, dot, dot fear and move to the next mob. After about the 3rd one, you sometimes loose track of where they ran to. I'm not aware of any addons to help you with this, but it is an issue if you are fearing things a lot. |
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