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Combat and Tactics For assistance with Spell Rotations, DPS improvements and other needs that don't fall into a category above.

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Old April 09, 2008, 08:51 AM   #1 (permalink)
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Dakou utilizes these forums

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Dakou
70 Orc Warlock
Akama US PvP
Guild: Lovely Bunch of Coconuts
Profile: Blizzard Armory
Talent Spec: 58/1/2
Breaking Stuns

Hey there fellow Locks!

I'm a level 25 Affliction Lock and am having a time learning how to break stuns. I was getting caught up last night pretty good w/ the Harpies in Stonetalon Mnts and it was pretty frustrating.

I have been trying to read up as much as I can but info concerning breaking stuns is eluding me.

My build is a little off with a few misplaced points in Curse of Agony and a point tossed into SB but I plan on respecing once I level a higher.

Thanks for the help. I think this site is a great help. The other forums are so littered with non-information it is hard to muddle ones way through, but this one is great.
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Old April 09, 2008, 08:53 AM   #2 (permalink)
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annerajb
70 Blood Elf Warlock
Cho'gall US PvP
Guild: Clan of Redundancy Clan
Talent Spec: 24/0/10
Re: Breaking Stuns

As far as I know the insinia of the horde its what you are looking for it will remove any movement impairing effect but it has a cooldown. http://www.wowhead.com/?item=18852 hope that helps
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Old April 09, 2008, 09:03 AM   #3 (permalink)
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Dakou
70 Orc Warlock
Akama US PvP
Guild: Lovely Bunch of Coconuts
Profile: Blizzard Armory
Talent Spec: 58/1/2
Re: Breaking Stuns

Quote:
Originally Posted by annerajb View Post
As far as I know the insinia of the horde its what you are looking for it will remove any movement impairing effect but it has a cooldown. http://www.wowhead.com/?item=18852 hope that helps
I guess I have a bunch of PVP work ahead of me @2805 Honor Points
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Old April 09, 2008, 11:40 AM   #4 (permalink)
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Devicus
70 Gnome Warlock
thunderhorn Euro PvE
Profile: Blizzard Armory

Re: Breaking Stuns

And a load of levelling if you're 25... it requires level 60.

In enemy mobs, stuns are just to be dealt with, they get them in the place of other abilities, enrages, spells, silences, mana drains, counterspells, etc. Every players/class/spec combo will have different issues with different enemy skills, so just pick ones you're comfortable with when grinding.

For PVP, it's a whole other game, but most effects have dimishing returns in pvp anyway.
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Old April 09, 2008, 12:09 PM   #5 (permalink)
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Marsyx
70 Human Warlock
Dragonblight US PvE
Guild: TRC
Profile: Blizzard Armory
Talent Spec: 0/21/40
Re: Breaking Stuns

Except stun of course....no diminishing returns there.
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Old April 09, 2008, 03:48 PM   #6 (permalink)
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Kirbymaster
70 Undead Warlock
Kil'jaeden US PvP
Guild: Those Boat Camping Jerks
Profile: Blizzard Armory
Talent Spec: 5/7/49
Re: Breaking Stuns

Quote:
Originally Posted by Devicus View Post
And a load of levelling if you're 25... it requires level 60.

In enemy mobs, stuns are just to be dealt with, they get them in the place of other abilities, enrages, spells, silences, mana drains, counterspells, etc. Every players/class/spec combo will have different issues with different enemy skills, so just pick ones you're comfortable with when grinding.

For PVP, it's a whole other game, but most effects have dimishing returns in pvp anyway.
umm, no it doesnt. I got mine at 29 2 years ago, and almost everyone when you level will have one. the one you are thinking of is the levle 70 2min cd 20 resil one
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Old April 10, 2008, 03:52 PM   #7 (permalink)
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Evilundrpnts
70 Gnome Warlock
Uther US PvE
Guild: Uthers Legion
Profile: Blizzard Armory
Talent Spec: 43/7/11
Re: Breaking Stuns

Yea i got my locks 5min CD one before 60 from what I can remember.
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Old April 10, 2008, 07:31 PM   #8 (permalink)
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Themorrigan
70 Human Warlock
Kil'Jaeden US PvP
Guild: The Collective
Profile: Blizzard Armory
Talent Spec: 0/0/0
Re: Breaking Stuns

Quote:
Originally Posted by Marsyx View Post
Except stun of course....no diminishing returns there.
Stuns do have DR, with the exception of Cheap Shot being on its own DR - if two Rogues hit you with back-to-back Kidney Shots, the second one is half-duration. Similarly, if you get hit with 3 Intercepts in succession while running a flag in WSG, you'll be immune to further stuns until the DR timer is up. The problem with most stuns is that you're dead by the time you'd hit DR anyway.
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Old April 10, 2008, 08:46 PM   #9 (permalink)
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Valcoris
70 Human Warlock
Duskwood US PvE
Guild: Outlandish Knights
Profile: Blizzard Armory
Talent Spec: 41/3/17
Re: Breaking Stuns

Does the mace spec stun proc suffer from DR or it is so random/infrequent that it doesn't matter?
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Old April 10, 2008, 08:52 PM   #10 (permalink)
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Kirbymaster
70 Undead Warlock
Kil'jaeden US PvP
Guild: Those Boat Camping Jerks
Profile: Blizzard Armory
Talent Spec: 5/7/49
Re: Breaking Stuns

mace stun indeed has its own dr, you get the initial 3sec stun, then 1.5, then immune (so annoying when i was maces on my rogue)
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