The Warlocks Den Forums
Don't show ads...

Go Back   The Warlocks Den Forums > Discussion Forums > The Library > Discussion Threads

Discussion Threads Every now and then you get a really good, informative thread. Or, there are topics that are questioned every week. In here you will find posts made on this forum that members find useful - moved here for easy finding.

Reply
 
LinkBack Thread Tools
Old August 27, 2008, 11:36 AM   #1 (permalink)
Registered
Daikoku utilizes these forums

Character Info
Daikoku
68 Human Warlock
Ghostlands US PvE
Guild: Pillaging for Odin
Profile: Blizzard Armory

Spell Damage Trinkets Mechanica

Greetings. I've been a member for a few weeks, though I have been reading the excellent forums for significantly longer than that. I currently run a demonology spec, though I have bounced between affliction and demonology and really enjoy both. I had a question regarding trinkets that you can "use" to increase spell damage by X for X number of seconds (e.g. the Vengeance of the Illidari trinket I have equipped if you look at my armory profile The World of Warcraft Armory). My question relates to how this interacts with our DOT's. When one pops the trinket for the spell damage bonus, does the damage bonus apply to any DOT's cast while the trinket effect is active, or does it apply to any DOT damage ticks that take place while the trinket is active. I think it may be the latter based on some loose observations of the damage text in my in-game chat window, but wanted to see if anyone could confirm.

If, indeed, the trinket only effects DOT ticks as opposed to DOT casts, this will influence when I use the trinkets in my spell rotation. For example, if the trinket only influences DOT damage ticks as I suspect, I would cast instant corruption prior to popping the trinket as there is a delay of a few seconds between when corruption lands and when it first ticks for damage. During the delay, I would pop the trinket and thereby have the damage bonus applied to more ticks of corruption. It may also make it beneficial to apply all of your DOT's prior to popping the trinket, as you will get more DOT ticks with the +damage from popping the trinket.

I searched the forums for whether anyone discussed how the damage trinkets interact with our DOT's but could not find the topic addressed. Any thoughts are appreciated. In summary, if the trinkets only impact damage ticks, I would argue that warlocks seeking to maximize their damage may want to wait until the middle or end of their DOT spell rotation to pop the trinket, as it would, therefore, apply the damage bonus to more DOT ticks than were it cast at the start of the DOT spell rotation. Thanks for listening.
Daikoku is offline   Reply With Quote
Old August 27, 2008, 11:59 AM   #2 (permalink)
Member
Kusasi has many fans

Character Info
Kusasi
70 Undead Warlock
Nordrassil Euro PvE
Guild: Adults Only
Profile: Blizzard Armory
Talent Spec: 0/43/18
re: Spell Damage Trinkets Mechanica

I asked this same question before on this forum but I don't blame you for not being able to find it, it's not a common question. I've been told that the damage will only apply to the cast and not to any dots currently ticking away. When I was affliction I would pop the trinket then throw up my dot sequence. If you use something like DrDamage you can see all the damage totals for your dots shoot up when you pop your trinket. This also has a funny quirk when it comes to CoD. If you pop your trinket then throw up CoD, when it procs it will benefit from that bonus spell damage even though your trinket will be almost half way through its cooldown. Funny for bosses like Curator. Also if you ever take the blue beam on Netherspite you can throw up CoD when the phase ends and just before the buff wears off. When CoD procs it will deal a hell of a load of damage.
Kusasi is offline   Reply With Quote
Old August 27, 2008, 12:06 PM   #3 (permalink)
Member
mat2d2 utilizes these forums

Character Info
Llossa
70 Undead Warlock
Sylvanus Euro PvP
Guild: Blizz
Profile: Blizzard Armory
Talent Spec: 43/7/11
re: Spell Damage Trinkets Mechanica

The damage done by a DoT and a spell is calculated the second the spell is cast not when it first does damage.

So popping the trinket when Corruption has already been applied but hasn't ticket yet would mean the corruption is unaffected by the trinket but if you were to use the trinket prior to casting the spell then the corruption would be effected by the new spell damage for its entire duration.
mat2d2 is offline   Reply With Quote
Old August 27, 2008, 12:19 PM   #4 (permalink)
Member
Kryptix utilizes these forums

Character Info
Kryptix
70 Gnome Warlock
Kael'thas US PvE
Guild: Entente of Heroes
Profile: Blizzard Armory
Talent Spec: 0/40/21
re: Spell Damage Trinkets Mechanica

Right.

Debuffs on a mob are calculated per tick.
(ie dots are on and do 300 per tick. but then CotE gets thrown up and then your dots do 330 per tick.

Buffs on you are calculated per cast.
(ie, trinket then cast dots)
Kryptix is offline   Reply With Quote
Old August 27, 2008, 01:59 PM   #5 (permalink)
Lurker
FreeLancer utilizes these forums

Character Info
Cynamun
70 Blood Elf Warlock
Alexstrasza US PvE
Guild: Straight Outa Stratholme
Profile: Blizzard Armory
Talent Spec: 41/0/20
re: Spell Damage Trinkets Mechanica

Greetings,

I have been pondering over this as well, so i'd like to chime in my "Thanks!" for clearing this up.

Also, when popping your trinket(s), do you activate 2 at the same time (the case of 2 spell damage trinkets) or 1 and then the other?

Thanks and best regards!
FreeLancer is offline   Reply With Quote
Old August 27, 2008, 02:05 PM   #6 (permalink)
Registered
Daikoku utilizes these forums

Character Info
Daikoku
68 Human Warlock
Ghostlands US PvE
Guild: Pillaging for Odin
Profile: Blizzard Armory

re: Spell Damage Trinkets Mechanica

I wanted to thank everyone for taking the time to read and answer my post. I appreciate it.
Daikoku is offline   Reply With Quote
Old August 27, 2008, 02:08 PM   #7 (permalink)
Lock of All Trades
RomaGoth utilizes these forums

Character Info
RomaGoth
70 Human Warlock
Durotan US PvE
Guild: Ultima Forsan
Profile: Blizzard Armory
Talent Spec: 0/8/53
re: Spell Damage Trinkets Mechanica

Quote:
Originally Posted by FreeLancer View Post
Greetings,

I have been pondering over this as well, so i'd like to chime in my "Thanks!" for clearing this up.

Also, when popping your trinket(s), do you activate 2 at the same time (the case of 2 spell damage trinkets) or 1 and then the other?

Thanks and best regards!
I don't believe you can activate 2 at the same time, as you will get the message "Another action is already in progress". I will usually have one of my trinkets ready to use, so when one is up I can pop the other one.
RomaGoth is offline   Reply With Quote
Old August 27, 2008, 02:24 PM   #8 (permalink)
Member
levinho utilizes these forums

Character Info
Ceausescu
70 Blood Elf Warlock
mug'thol US PvP
Guild: Defiant
Profile: Blizzard Armory
Talent Spec: 0/21/40
re: Spell Damage Trinkets Mechanica

Actually, I have my trinkets macro'd into my shadowbolt casts. Whenever I have an available trinket it is used simultaneously with my cast. That maximizes use of trinkets. Now, different trinkets put different effects on cooldown so it depends what kind of trinket you use. If for example I click either my Skull of Guldan or Hex Lord's Shrunken Head, then the other trinket gets a 20sec cooldown. About the amount of time that the buff runs. Since this is the case, you cannot overlap trinkets with similar effects; however, they don't put my medallion of the horde on cooldown since it is grouped with that particular set of effects that share a cooldown. My best suggestion if you are unsure is to check Wowhead since it lists shared cooldowns for on-use functions.
levinho is offline   Reply With Quote
Old August 27, 2008, 02:27 PM   #9 (permalink)
Lurker
iinferno21 utilizes these forums

Character Info
Crimsonhead
70 Undead Warlock
Executus US PvP
Guild: Onslaught
Profile: Blizzard Armory
Talent Spec: 0/21/40
re: Spell Damage Trinkets Mechanica

Quote:
Originally Posted by levinho View Post
Actually, I have my trinkets macro'd into my shadowbolt casts. Whenever I have an available trinket it is used simultaneously with my cast. That maximizes use of trinkets. Now, different trinkets put different effects on cooldown so it depends what kind of trinket you use. If for example I click either my Skull of Guldan or Hex Lord's Shrunken Head, then the other trinket gets a 20sec cooldown. About the amount of time that the buff runs. Since this is the case, you cannot overlap trinkets with similar effects; however, they don't put my medallion of the horde on cooldown since it is grouped with that particular set of effects that share a cooldown. My best suggestion if you are unsure is to check Wowhead since it lists shared cooldowns for on-use functions.
was gunna say exactly that, trinkets can't overlap from my knowledge, most trinkets last 15 - 20sec, which his usually what the global cooldown for trinkets is...ya
iinferno21 is offline   Reply With Quote
Old August 27, 2008, 02:46 PM   #10 (permalink)
Lurker
FreeLancer utilizes these forums

Character Info
Cynamun
70 Blood Elf Warlock
Alexstrasza US PvE
Guild: Straight Outa Stratholme
Profile: Blizzard Armory
Talent Spec: 41/0/20
re: Spell Damage Trinkets Mechanica

Quote:
Originally Posted by levinho View Post
Actually, I have my trinkets macro'd into my shadowbolt casts. Whenever I have an available trinket it is used simultaneously with my cast. That maximizes use of trinkets. Now, different trinkets put different effects on cooldown so it depends what kind of trinket you use. If for example I click either my Skull of Guldan or Hex Lord's Shrunken Head, then the other trinket gets a 20sec cooldown. About the amount of time that the buff runs. Since this is the case, you cannot overlap trinkets with similar effects; however, they don't put my medallion of the horde on cooldown since it is grouped with that particular set of effects that share a cooldown. My best suggestion if you are unsure is to check Wowhead since it lists shared cooldowns for on-use functions.
I, too, am currently macro my trinkets into my UA cast as followed to utilize whichever is available:

/stopcasting
/use 13
/use 14
/cast Unstable Affliction

A few times that i checked my cooldown timers, it showed them as having the same cooldown duration, hence the thought of being able activate 2 at the same time.

I currently have the Icon and the Bloodgem; they do not share cooldown according to Wowhead. My question is then, will i be under-utilizing my trinkets if i macro them into my UA cast as aboved?

Thanks!
FreeLancer is offline   Reply With Quote
Reply

Bookmarks

Tags
Damage, mechanica, question, spell, trinkets

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -7. The time now is 04:29 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
The Warlocks Den is a research and information site, of which the information has been gathered and submitted by members and the site owner. All information, articles and guides used on this site are copyright © of The Warlocks Den or their respective owners and may not be copied or redistributed without written approval. The Warlocks Den is in no way affiliated with Blizzard or World of Warcraft ™