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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Instances & Raiding » Wrath of the Lich King Instances » OS10 3d

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Old November 04, 2009, 04:13 AM   #1 (permalink)

Character Info
flyingade
80 Human Warlock
dragonblight Euro PvE
Guild: sinister
Talent Spec: 3/15/53
OS10 3d

Hi guys,

I have done the zerg method with 1 tank, 1 healer and 8 dps all putting out >5k dps and a perfect group make up, shaman/balance druid/feral druid etc

however i recon thats cheating and not in the true spirit of OS10 3d.

so in we went with a bunch of guildies mostly putting out about 3k dps

We are really struggling tho. With 2 tanks we get overwelmed with adds. With 3 tanks tenebron is only down to 50% when the second drake arrives and we get overwelmed again.

Any suggestions?

Ade
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Old November 04, 2009, 06:40 AM   #2 (permalink)

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lilsteele
80 Human Warlock
Terenas Euro PvE

Re: OS10 3d

You still want 4-5k dps per player to do it the normal way. There's definitely no room to bring a 3rd tank. It might be possible to have a plate dps offtanking some adds, in particular the whelp spawns.

I think OS3D was really the only encounter where the 10 man version is harder than the 25 man version, with the gear that was available pre 3.1. You just won't make it with 3k average dps and maybe also mediocre geared tanks/healers.
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Old November 04, 2009, 09:45 AM   #3 (permalink)

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Cursalock
80 Undead Warlock
Azshara US PvP
Guild: Delirium

Re: OS10 3d

3D OS is for people who are/were fully equipped in Naxx/OS/Maly 25 gear to begin with. In that gear a decent raider would be doing 4-5k dps.

Raids only get easier as time goes by for people who've geared beyond the content, and it doesn't sound like you guys are even gear for it to begin with. You're not doing anything "wrong", you should be doing this with the group you did the Zerg with.

We're working on 25 Zerg atm, we can hit the 115-120k raid dps no problem but with around 10-20% left or so people always start dying. We had the same issue in 10, it just required some practice and a bit of good luck.
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Old November 04, 2009, 10:25 AM   #4 (permalink)

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Dethkrik
80 Blood Elf Warlock
Turalyon US PvE
Guild: War Machine

Re: OS10 3d

Aye, you can't think that just because Zerg works with 5k+ dps you need less for doing it normal. The zerg method came out of the fact its easier than doing it normal. 10 man Sarth 3D is very hard still. You need enough dps to get each drake down before/as the next one comes down or like you said you will get overwhelemd with the amount of damage going around.

As to Zerging being cheating, I disagree. You have 30 seconds build into the fight before the first drake comes down. If you have the burst damage to take Sartharion down before the 2nd comes down to help 45 seconds later, I don't really see that as cheating. If Blizzard wanted to stop zerging they easily could have made the 1st drake land at 10-15 seconds.
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Old November 04, 2009, 11:56 AM   #5 (permalink)

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Carnall
80 Human Warlock
Rexxar US PvE
Guild: Sanctified
Talent Spec: Dest/Dem
Re: OS10 3d

You need very good heals and tanks to do this; most importantly people need to be smart in this encounter. Not that this is a huge help but making sure people position properly at the start of the fight I found is huge. If they can dps without having to move for the first flame wave or two helps a ton.

As for the only encounter where the 10 is harder than the 25... I have to throw 10m toc, faction champions out there.
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Old November 04, 2009, 02:03 PM   #6 (permalink)

Character Info
Cursalock
80 Undead Warlock
Azshara US PvP
Guild: Delirium

Re: OS10 3d

Quote:
Originally Posted by dethkrik View Post
Aye, you can't think that just because Zerg works with 5k+ dps you need less for doing it normal. The zerg method came out of the fact its easier than doing it normal. 10 man Sarth 3D is very hard still. You need enough dps to get each drake down before/as the next one comes down or like you said you will get overwhelemd with the amount of damage going around.

As to Zerging being cheating, I disagree. You have 30 seconds build into the fight before the first drake comes down. If you have the burst damage to take Sartharion down before the 2nd comes down to help 45 seconds later, I don't really see that as cheating. If Blizzard wanted to stop zerging they easily could have made the 1st drake land at 10-15 seconds.
Not to mention the fact that the last 20 seconds of the fight usually gets incredibly hectic for the tank and heals. They have to save every "holy shit" button they have for it. Zerg is less about downing the bosses than it is just trying to live long enough to kill Sarth before getting killed. It's the ultimate dps race where even success guarantees a repair bill unless you get DI.
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Old November 04, 2009, 02:11 PM   #7 (permalink)

Character Info
Fizzik
80 Blood Elf Warlock
Dunemaul US PvP
Guild: Ghosts of Damnation
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: OS10 3d

I ran a zerg group a few weeks ago with a group that was pulling 5-6k per dps'er, but by the time we got Sarth down to 10-15%, he'd start hitting the tank for upwards of 60k and even with all the 'oh shit' cooldowns, we couldn't manage it. I suspected that zerg was 'fixed' somehow, but is that not the case? Is anyone else seeing that same problem?
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Old November 04, 2009, 02:31 PM   #8 (permalink)

Character Info
Seurot
80 Undead Warlock
Arthas US PvP
Guild: Remorseless
Profile: Blizzard Armory
Talent Spec: 3/14/54
Re: OS10 3d

Quote:
Originally Posted by fizboz View Post
I ran a zerg group a few weeks ago with a group that was pulling 5-6k per dps'er, but by the time we got Sarth down to 10-15%, he'd start hitting the tank for upwards of 60k and even with all the 'oh shit' cooldowns, we couldn't manage it. I suspected that zerg was 'fixed' somehow, but is that not the case? Is anyone else seeing that same problem?
10man 3D Zerg still works. We've been doing it every week for the past month to get everyone in our zerg group the mount. Just did it again on Monday.

It sounds like whats happening is that Tenebron's enrage is killing your tank. We just blow up Sarth before that happens, but for groups that dont' have the dps to do that, you should use a feral druid to taunt Tenebron and dash away from the group. And then hope you guys kill drop Sarth before Tenebron kills the druid and comes back. At least thats how pugs I've been in do it.

Last edited by nykwan; November 04, 2009 at 02:36 PM..
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Old November 04, 2009, 02:51 PM   #9 (permalink)

Character Info
Fizzik
80 Blood Elf Warlock
Dunemaul US PvP
Guild: Ghosts of Damnation
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: OS10 3d

Quote:
Originally Posted by nykwan View Post
It sounds like whats happening is that Tenebron's enrage is killing your tank. We just blow up Sarth before that happens, but for groups that dont' have the dps to do that, you should use a feral druid to taunt Tenebron and dash away from the group. And then hope you guys kill drop Sarth before Tenebron kills the druid and comes back. At least thats how pugs I've been in do it.
This is exactly what was happening. We tried the taunt too, but couldn't get Sarth down in time. Do you know about how much time you get from the first pull to the enrage?
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Old November 04, 2009, 03:12 PM   #10 (permalink)

Character Info
Seurot
80 Undead Warlock
Arthas US PvP
Guild: Remorseless
Profile: Blizzard Armory
Talent Spec: 3/14/54
Re: OS10 3d

Quote:
Originally Posted by fizboz View Post
This is exactly what was happening. We tried the taunt too, but couldn't get Sarth down in time. Do you know about how much time you get from the first pull to the enrage?
I'm not sure but I think the fight should probably last ~80sec or so. At least thats the number I remember someone saying a long time ago.
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