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Malediction
Requires 35 points already spent in Affliction Talents
Published by Akasha
October 20, 2008
Malediction

Welcome to the discussion thread on everything "Malediction". Below you will find some useful information to give you a rough overview of this talent and how it comes into play, followed by comments, opinions and information from Warlocks who have first have experience with it. This thread is here to ask questions, seek advice and provide help and information on everything relating to Malediction. Please remember to keep all replies on topic and polite.


Talent information:
Talent Tree: Affliction, Tier 8
Requires: 35 points already spent in Affliction Talents
A passive buff to improve your your Curse of the Elements and spell damage.

Ranks:
Rank 1: Increases the damage bonus effect of your Curse of the Elements spell by an additional 1%, and increases your spell damage by 1%.
Rank 2: Increases the damage bonus effect of your Curse of the Elements spell by an additional 2%, and increases your spell damage by 2%.
Rank 3: Increases the damage bonus effect of your Curse of the Elements spell by an additional 3%, and increases your spell damage by 3%.

Further Explanation:
Info to be taken from your replies...

Talent while Levelling:
Info to be taken from your replies...

Talent in 5 Man Instances:
Info to be taken from your replies...

Talent while Raiding:
Info to be taken from your replies...

Talent in PvP Battlegrounds:
Info to be taken from your replies...

Talent in Arenas:
Info to be taken from your replies...

Additional information / Common Questions:
Info to be taken from your replies...


Related Discussions:

Pre Wrath of the Lich King Threads:
Member rating
Usefulness while still Levelling
16.4%16.4%16.4%
1.64
Usefulness in 5 Man Instances
18.6%18.6%18.6%
1.86
Importance for Raiding
28.6%28.6%28.6%
2.86
Helpful in PvP Battlegrounds
6.4%6.4%6.4%
0.64
Helpful in Arenas
5.4%5.4%5.4%
0.54
7 users rated 15% average
Old October 21, 2008, 11:58 AM   #1 (permalink)

Character Info
Dacapan
70 Gnome Warlock
Garona US PvE
Guild: The Revenant

Re: Malediction

Further Explanation:
This talent increases raid or party wide damage when curse of Elements is applied to the target, and increases your general spell damage by an additional 3 percent. Generally, a Warlock will be asked to apply this in a Spellcaster heavy raid unless a Moonkin is present as well. Curse of Elements does not stack with the Moonkin's Earth and Moon - Spell - World of Warcraft, which also buffs spell damage by 13 percent (the amount of the improved Curse of Elements).

Talent while Leveling:
Since leveling builds tend to focus on direct damage and feature short fights, the value of this talent is minimal because it deprives the Warlock of being able to place another curse on the target.


Talent in 5 Man Instances:
Because 5 man instance fights are often too short to take advantage of the full length of Cure of Agony, the value of this spell increases assuming that the other dps in the group are spellcasters. The per talent point value of the damage increase is still not likely overtake the damage associated with Curse of Agony.

Talent while Raiding:
The 3 percent damage increase is quite valuable in raiding, assuming a standard balance of caster and melee dps. However, the addition of a Moonkin to the raid eliminates the value of this talent, because the Moonkin also provides this buff without negatively affecting their dps (it is applied automatically when they land a spell). As such, a Warlock that raids consistently with a Moonkin will not see a significant amount of value in this talent, because they are not likely going to be applying this curse.

Talent in PvP Battlegrounds:
There is little value to this talent in Battlegrounds, and it is unlikely that a pvp warlock will be speccing deeply enough in this tree to take this talent.

Talent in Arenas:
There is little value to this talent in Arenas, and it is unlikely that a pvp warlock will be speccing deeply enough in this tree to take this talent.

Additional information / Common Questions:
Q: Does Earth and Moon remove the curse from a raid target?
A: No. If both are applied, they will not push each other off of the debuff list unless the debuff limit is reached. However, they will also not stack their effects.

Q. Why would we ask a Boomkin to apply their buff instead of a Warlock?
A. The Earth and Moon - Spell - World of Warcraft procs any time frequently cast Boomkin spells land on the target. A Boomkin will also keep Earth and Moon - Spell - World of Warcraft up because it gives them a 5 percent increase to their spell damage while active on a target.

Last edited by capnpetch; October 21, 2008 at 05:00 PM..
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Old October 21, 2008, 12:19 PM   #2 (permalink)

Character Info
Jesterlock
80 Gnome Warlock
Quel'Thalas Euro PvE
Guild: The Order of Azeroth
Talent Spec: 3/15/53
Re: Malediction

quick question about CoE(with Malediction) and Earth and Moon(boomkin proc from wrath crits)

How do the 2 debuffs work toghether?
If a lock casts CoE, and then a boomkin crits, does CoE get replaced by EaM ?
If it does get replaced, does it still show in timerbuttons addon? if the boomkin dies or has an unlucky non-crit streak and EaM dissapears, does CoE come back?

When applying CoE on a EaM-ed target, do you get the message "a more powerfull effect is already on the target" ?
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Old October 21, 2008, 12:50 PM   #3 (permalink)

Character Info
Nieladras
68 Human Warlock
Rexxar US PvE
PvP
Guild: AoD
Talent Spec: 17/41/0
Re: Malediction

I find that this is great for leveling, especially for an Affliction Warlock. Siphon Life, Corruption, Unstable Affliction + CoE combined with Haunt and Demon Armor makes for some quick kills through mobs.
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Old October 21, 2008, 01:59 PM   #4 (permalink)

Character Info
Myrkel
80 Blood Elf Warlock
Norgannon US PvE
Guild: Government Muscle
Profile: Blizzard Armory
Talent Spec: 53/0/18
Re: Malediction

Quote:
Originally Posted by jesterlock View Post
How do the 2 debuffs work toghether?
If a lock casts CoE, and then a boomkin crits, does CoE get replaced by EaM ?
If it does get replaced, does it still show in timerbuttons addon? if the boomkin dies or has an unlucky non-crit streak and EaM dissapears, does CoE come back?
Me and a Boomkin friend tested this out the other day. from what i noticed CoE stays on the target even if there earth and moon procs, and at the time i wasnt spec into maldiction. so that being said, CoE will still be in effect when earth and moon isnt proced, either from the moonkin dieing or they switch to offheals or what ever, so, i think it still be worth while to throw up on a boss even w/ a boomkin in the raid.
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Old October 21, 2008, 03:49 PM   #5 (permalink)

Character Info
Dacapan
70 Gnome Warlock
Garona US PvE
Guild: The Revenant

Re: Malediction

Quote:
Originally Posted by Myrkel View Post
Me and a Boomkin friend tested this out the other day. from what i noticed CoE stays on the target even if there earth and moon procs, and at the time i wasnt spec into maldiction. so that being said, CoE will still be in effect when earth and moon isnt proced, either from the moonkin dieing or they switch to offheals or what ever, so, i think it still be worth while to throw up on a boss even w/ a boomkin in the raid.

You will lose out on dps if you throw this up when a Boomkin is active in the raid, because you are losing another curse that will be actually causing damage. They don't stack, and the Earth and Moon procs on all wrath spells, not just wrath crits.

Earth and Moon - Spell - World of Warcraft

It will behoove moonkins to keep this up because they also get a 5 percent damage increase from the proc, so there is no reason to be using COE while a Boomkin can still cast. Obviously, the circumstance changes if the boomkin goes down, but that is a situational adjustment.

As for leveling, the 3 percent damage increase is not worth the talent points in my opinion, when factoring in other curses available and widely used, and other uses for the talent points.

Last edited by capnpetch; October 21, 2008 at 04:00 PM..
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Old October 22, 2008, 09:34 AM   #6 (permalink)

Character Info
Wizlock
80 Human Warlock
EU-Dragonblight Euro PvE
Guild: Royal Vanguard
Talent Spec: 2/53/16
Re: Malediction

I think people are misinterpreting the Malediction talent.

Traditionally Malediction only affected our Curse of Elements and Curse of Shadows - boosting them a bit.

Then Curse of Shadows was removed and Curse of Elements did it all - thus Malediction become twice as good.

Then, in 3.02, a passive buff of the Warlock's own dps by 1/2/3% was added too(!) making Malediction even more worthwhile.

Now this is where people are misinterpreting it to be active while Curse of Elements is up and thus taking the curse slot and competing with Curse of Agony for dps. This is not the case (correct me if I am wrong, but I dont think I am) - this is a passive 3% dps increase for all Warlock spells including Curse of Agony. Pretty worthwhile regardless of if you are going to cast Curse of Elements or not.
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Old October 22, 2008, 10:07 AM   #7 (permalink)

Character Info
Daemonsaed
70 Human Warlock
Hyjal US PvE
Guild: The Eternals
Talent Spec: 44/0/17
Re: Malediction

FYI: Maldiction will overwrite Earth & Moon at this time due to the nature of CoE to include Holy school spells with all the others. This was confirmed several raids after the patch after our boomkin noticed his E&M being dropped off.

In the next patch though this will change. Blizz has posted that E&M will affect all schools just like CoE does.

Hope this clears up any concerns
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Old October 22, 2008, 11:10 AM   #8 (permalink)

Character Info
Xavron
80 Gnome Warlock
Moon Guard US RP PvE
Guild: Veritas
Profile: Blizzard Armory
Talent Spec: 53/1/17
Re: Malediction

Malediction is definitely worth the 3 points. In normal cases, that gives you the 3% passive bonus, plus 13% more damage to your target from all magical schools.

If there's a Moonkin who can do E&M, obviously I won't bother to CoE the target. Instead, I'll toss CoW or Curse of Agony.
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Old October 22, 2008, 06:13 PM   #9 (permalink)

Character Info
Dacapan
70 Gnome Warlock
Garona US PvE
Guild: The Revenant

Re: Malediction

You don't get "13 percent" from this talent. You get 3 and 3 for 6 percent total. However, remember that 3 of those percentage points come at the expense of another curse, which could be doing damage.

Edited post to reflect comments:


Further Explanation:
This talent increases raid or party wide damage when curse of Elements is applied to the target, and increases your general spell damage by an additional 3 percent. Generally, a Warlock will be asked to apply this in a raid unless a Moonkin is present as well. Curse of Elements does not stack with the Moonkin's Earth and Moon - Spell - World of Warcraft, which also buffs spell damage by 13 percent (the amount of the improved Curse of Elements).

Talent while Leveling:
Since leveling builds tend to focus on direct damage and feature short fights, the value of this talent is minimal because it deprives the Warlock of being able to place another curse on the target. Ultimately, this talent will provide a 6 percent spell damage increase to the warlock, if COE is used to the exclusion of other curses.


Talent in 5 Man Instances:
Because 5 man instance fights are often too short to take advantage of the full length of Cure of Agony, the value of this spell increases assuming that the other dps in the group are spellcasters. The per talent point value of the damage increase is still not likely overtake the damage associated with Curse of Agony, but utility is increased by the static increase of 3 percent spelldamage to the Warlock.

Talent while Raiding:
The talent will provide a statuic increase of 3 percent spell damage to the Warlock, whether or not the debuff is on the target. Also, the 3 percent raid-wide caster damage increase is quite valuable, assuming a standard balance of caster and melee dps. However, the addition of a Moonkin to the raid eliminates the value of this talent, because the Moonkin also provides this buff without negatively affecting their dps (it is applied automatically when they land a spell). As such, a Warlock that raids consistently with a Moonkin will not see a significant amount of value in this talent, because they are not likely going to be applying this curse.

Talent in PvP Battlegrounds:
There is little value to this talent in Battlegrounds, and it is unlikely that a pvp warlock will be speccing deeply enough in this tree to take this talent.

Talent in Arenas:
There is little value to this talent in Arenas, and it is unlikely that a pvp warlock will be speccing deeply enough in this tree to take this talent.

Additional information / Common Questions:
Q: Does Earth and Moon remove the curse from a raid target?
A: Currently, yes. However, upon the next patch, if both are applied, they will not push each other off of the debuff list unless the debuff limit is reached. However, they will also not stack their effects.

Q. Why would we ask a Boomkin to apply their buff instead of a Warlock?
A. The Earth and Moon - Spell - World of Warcraft procs any time frequently cast Boomkin spells land on the target. A Boomkin will also keep Earth and Moon - Spell - World of Warcraft up because it gives them a 5 percent increase to their spell damage while active on a target.

Last edited by capnpetch; October 22, 2008 at 06:20 PM..
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