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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Spells, Talents and DPS Discussion » Individual Talent Discussions » Affliction Talents » Improved Fear

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Improved Fear
Requires 10 points already spent in Affliction Talents
Published by Akasha
October 28, 2008
Improved Fear

Welcome to the discussion thread on everything "Improved Fear". Below you will find some useful information to give you a rough overview of this talent and how it comes into play, followed by comments, opinions and information from Warlocks who have first have experience with it. This thread is here to ask questions, seek advice and provide help and information on everything relating to Improved Fear. Please remember to keep all replies on topic and polite.


Talent information:
Talent Tree: Affliction, Tier 3
Requires: 10 points already spent in Affliction Talents
When your fear spell ends, the target is left with a snare type effect.

Ranks:
Rank 1: Causes your Fear spell to inflict a Nightmare on the target when the fear effect ends. The Nightmare effect reduces the target's movement speed by 15% for 5 sec.

Rank 2: Causes your Fear spell to inflict a Nightmare on the target when the fear effect ends. The Nightmare effect reduces the target's movement speed by 30% for 5 sec.

Further Explanation:
Info to be taken from your replies...

Talent while Levelling:
Info to be taken from your replies...

Talent in 5 Man Instances:
Info to be taken from your replies...

Talent while Raiding:
Info to be taken from your replies...

Talent in PvP Battlegrounds:
Info to be taken from your replies...

Talent in Arenas:
Info to be taken from your replies...

Additional information / Common Questions:
Info to be taken from your replies...


Related Discussions:
Improved Fear is a new talent brough in with Wrath of the Lich King. The threads below are based around general Fear usage.

Pre Wrath of the Lich King Threads:
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4 users rated 0% average
Old October 31, 2008, 01:51 PM   #1 (permalink)

Character Info
Nefastus
80 Gnome Warlock
The Scryers US RP Guild: Solace

Re: Improved Fear

I'm currently spec'ed for this and have tried it in PvP, but I'm not sure I've seen the snare effect. I assume this is because players routinely trinket or use some other ability that gets them out of the fear before it runs to completion.

So, that begs the question: does the speed reduction after-effect only come into play when the fear goes for the full duration? Or, should I expect to see it irrespective of how the fear ends? If the former, I'd say the value of this talent in PvP is questionable.
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Old October 31, 2008, 02:01 PM   #2 (permalink)

Character Info
crystalan
70 Undead Warlock
malfurion US PvE
Guild: ride the lightning
Talent Spec: 00/3/58
Re: Improved Fear

for pvp this seems like a wasted talent to be honest because anything the target opponent is going to use to break fear will also break the snare effect along with it
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Old October 31, 2008, 05:47 PM   #3 (permalink)

Character Info
Debuff
80 Orc Warlock
Sargeras US PvP
Guild: Fenrir
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Improved Fear

Quote:
Originally Posted by crys View Post
for pvp this seems like a wasted talent to be honest because anything the target opponent is going to use to break fear will also break the snare effect along with it
Will of the forsaken, death wish, and berzerker rage?
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Old April 11, 2009, 01:53 AM   #4 (permalink)

Re: Improved Fear

As a thought, what about using lower level fear with the shorter duration it is more likely to do the snare effect?

say level 1 with only a 10 second duration, Is this a viable tactic?


with Fear's nerf, level 1 fear may be the way to go anyway.
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Old April 11, 2009, 02:12 AM   #5 (permalink)

Character Info
Feardotz
80 Gnome Warlock
Stormscale US PvP
Guild: Enigma
Talent Spec: 53/0/18
Re: Improved Fear

Im fairly sure it still inflicts "Nightmare" when someone trinkets out; at least, I always notice the debuff, and I very much doubt my fears last their full duration in bg's
Looks a bit like the silence debuff when someone dispel's your UA.
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Old April 27, 2009, 09:09 AM   #6 (permalink)

3.1 Re: Improved Fear

As of 3.1 the nightmare effect happens whenever the fear is broken.

This is now a must use for pvp or levelling builds.

I don't think much of investing the two points, but one point is great.
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Old June 25, 2009, 03:07 PM   #7 (permalink)
aud

Re: Improved Fear

I saw something weird while playing yesterday: it seems like the nightmare effect is getting applied at the same time fear starts and not when the fear ends or is broken. Anyone noticing something like this?
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