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| The Tavern Pull up a stool and grab a mug of beer. Share a tale of your adventure be it true, or only in your head! (If you need to vent, do it here, special venting rules apply) |
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#1 (permalink) |
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Member
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Character Info
Zetra 70 Undead Warlock Laghing Skull Euro PvP Guild: Nordic Reign Profile: Blizzard Armory Talent Spec: 0/21/40 |
Nerf vs Tax
Hi all,
Thought about posting something about this in the official forums but changed my mind, cant handle all the flaiming 12yearolds.. First of all I have not been paying so much attention to mages and their issues. But the incoming patch and the removal of thier "tax" got me interested, why is it called tax? I mean the pure genius of calling it tax while whining, /bow /cheer its brilliant, the word itself is so loaded with energy its silly. Think about it: - I would really like developers to look into the issue with the implemented "mage-tax" in patch 2.x.x - I would really like to have the dot-nerf in 2.x.x revoked to make affliction viable end-game raid specc Perhaps bad examples but having something called tax instead of nerf gives the issue more credibility, don't you think? Mages = Google Page Ranking-genius ;) /Zetra |
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#2 (permalink) |
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Member
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Character Info
Aurac 70 Human Warlock Eonar US PvE Guild: Endeavour Profile: Blizzard Armory Talent Spec: 40/0/21 |
Re: Nerf vs Tax
I'd still like to see an improvement in one of the patches, rather than micro-adjustments and nerfs. How long has it been since something good was added in a patch.
yup - wine more I know. |
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#3 (permalink) |
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Member
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Re: Nerf vs Tax
If Coke was broken and not as good as Pepsi they would not make it worse to correct the problem.
Blizzard has horrible marketing strategy with regard to keeping consumers happy. A buff-before-nerf [or tax] policy would make much better business sense to promote the viable longevity of the game. |
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#4 (permalink) |
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Member
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Character Info
Conchrot 70 Undead Warlock Anub'arak US PvP Guild: Revolving Door Profile: Blizzard Armory |
Re: Nerf vs Tax
Buff-before-nerf is not always possible. For example, if all classes are fairly balanced, except for one class that is clearly a little bit better than the rest, it makes more sense to nerf that one class than risk throwing off the delicate balance of the other classes.
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