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The Warlocks Den - WoW Warlock Discussions » General » The Tavern » Vent: Green Fire and New Demons (and 4 other reasons why this patch annoys)

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Old October 18, 2008, 10:21 AM   #1 (permalink)

Character Info
Vaell
80 Blood Elf Warlock
Scarshield Legion Euro RP PvP
Guild: The Final Contingency
Profile: Blizzard Armory
Talent Spec: 0/41/30
Green Fire and New Demons (and 4 other reasons why this patch annoys)

I've just grabbed a few things from another thread which I will close since the original was probably too long and didn't inspire much discussion.

Simple bullet points for the win.

I know it's buggy, some things aren't working as they should and a few things are bound to be patched, and lastly everything is apparently balanced towards level 80.

However, I've noticed these 5 things from the chance I've had to play since sorting my UI out:

Haunt
- draining soul while haunt is returning to you doesn't always get a shard if the creature / player dies at the same time. Must be something about the amount of spiritual traffic allowed!

Shadow Embrace- now it's become like our version of mortal strike, however it's basically half as effective if it's meant to be our equivalent. It also takes 5 talent points to max out, and it also requires two cast time spells for it to stack twice before it's at it's full potential. Fine for PvE, not fine for PvP given the other classes means to the same or superior end.

Green Fire and New Demons- if you want green fire and a new demon, roll a hunter I gather. I know core hounds are not strictly categorised as demons but I'd say they have to be closer to demons than say, a scorpid. Just go to shadowmoon valley and bag yourself one, as it comes in the green fire variety. I can live without green fire or new demons personally, but I feel bad on behalf of the warlocks that wanted either or both. Blizzard must have heard you, but decided to give them to hunters instead. Pretty poor show.

Losing Paranoia
- it never guaranteed a victory over a rogue but I spotted many rogues and druids with it which helped. With the amount of problems we have with rogues did we really need it to be taken away from us? I'm not sure how many complaints it got from stealthers, but that was why it was implemented in the first place. To provide some kind of early warning system in light of the fact that we are generically weak against rogues. The Voidwalker's version isn't any compensation.

PvP Balance / Survivability - this is the real kicker at the moment. I've specced UA / Soul Link, Haunt / imp healthstone and demonic embrace and full demo Meta / Bane. So far the least squishy is Meta understandably but it is at root a simplistic spec which doesn't interest me. Perhaps that's rich coming from a warlock that enjoyed SL/SL but understand that I played that spec and gave it as much variety as possible. There were around 16 different spells I used, often in conjunction with each other with many of them being active on various opponents at a given time. It required timing, involvement and multi tasking like any other spec.

I felt solid, and felt that at any given time I was juggling a lot of curses, tabbing like a madman and generally had to be aware of players on all sides of me. I felt involved and contrary to some, it was a fun spec to play. I wasn't guaranteed anything, but my work paid off. I'd been killed by all classes but I also could kill all classes. It seemed right.

"but Vaell, this patch is balanced for level 80!"

Yeah, I know, but at the moment I'm feeling pretty discouraged. I don't want to be "OP" and I'd like things to be fair and good for all classes in all respects but I appreciate that it's a huge task and I'm not sure it can be achieved in all honesty. PvP balancing can screw PvE balance and vice versa so where does the line get drawn?

At the moment I feel that I've gone from being capable to fairly useless in a PvP environment and I don't think that's totally down to ability to play. Seeing a ret paladin basically 3 shot me through 13.5k hp and 490 resilience is outrageous. I understand there will be more tweaking to go but I can't believe even that went live.

So, what do you guys think about any of the above? How do these things affect you?

PS. Posted in the tavern as a vent rather than make 3 separate threads.
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Old October 19, 2008, 04:20 AM   #2 (permalink)

Character Info
Dieste
80 Gnome Warlock
Thaurissian Oceania PvP
Talent Spec: 0/41/30
Re: Green Fire and New Demons (and 4 other reasons why this patch annoys)

Personally I think losing Paranoia was the hardest hit... It seems to me that Blizzard simply don't want stealth to have any sort of "early warning", yet total removal of something like Paranoia would result in a lot of unhappiness, hence they tacked it onto something useless... In all honesty, what use is a Voidwalker in PvP except for sacrificing him for the shield? And Paranoia is only active when he's channeling Consume Shadows...frankly...useless...
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Old October 19, 2008, 04:58 AM   #3 (permalink)

Character Info
Poxes
80 Gnome Warlock
Cho'gall US PvP
Talent Spec: 0/20/51
Re: Green Fire and New Demons (and 4 other reasons why this patch annoys)

Yes, this patch is absolutely horrible,

Giving hunters demon pets? WTFLUX (i don't care about anyone's technicalities in taxonomy, a 2 headed dog lit up with green fire IS a demon). I always thought and hoped that enslave demon would become a lock version of tame, where we could go out and fish out a demon of our own, but instead they give a second one to hunters. Absolutely lame...

done even get me started on ret pally's... This one time ... ... never mind, its too embarasing

As for paranoia, no biggie, i almost always had the felpup out and i cant recall a direct instance where it did anything, maybe it became norm for me. i dont know. Either way giving stealth detection only while out of combat and chaneling a spell is really stupid


more stuf to vent on but OOT

GOOD JOB BLIZZ
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Old October 19, 2008, 05:01 AM   #4 (permalink)

Character Info
iiada
70 Human Warlock
Steamwheadle Euro RP Talent Spec: 45/5/11
Re: Green Fire and New Demons (and 4 other reasons why this patch annoys)

Meta is dumb to play? - yes in comparison to Haunt, but let me tell you about today's dailies grind. I made a mess of using meta again and managed to pull all the blood elf knights with immolate aura just as my demon form expired. ah well I thought, I'll try and down as many as possible befor I die, and just dotted up and got the felguard to peel agro off me every so often. and slowly, ever so slowly, I won. There were so many on me I couldn't count during the fight, but when the dust cleared, there were nine bodies on the floor.

Meta is dumb, but it is brutal and survival orientated. meh - still off to play on my rogue though.
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Old October 19, 2008, 12:12 PM   #5 (permalink)
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Warpy
80 Human Warlock
Kul Tiras US PvE
Profile: Blizzard Armory
Talent Spec: 53/0/18
Re: Green Fire and New Demons (and 4 other reasons why this patch annoys)

Big problem with Shadow Embrace at the moment is that only one warlock benefits from the damage bonus; a real problem in a raid setting. Is Blizzard assuming that we'll have only one afflock per raid now?
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Old October 19, 2008, 12:25 PM   #6 (permalink)

Character Info
Vaell
80 Blood Elf Warlock
Scarshield Legion Euro RP PvP
Guild: The Final Contingency
Profile: Blizzard Armory
Talent Spec: 0/41/30
Re: Green Fire and New Demons (and 4 other reasons why this patch annoys)

Don't get me wrong, I don't think Meta / Demo is dumb to play. It brings a different set of limitations with it's survivability that's all.

Put it this way, I loved playing as a felguard warlock while I was leveling my first UD warlock to 70 but after that I became bored of the play style, and Meta is a return to that, but with a 30 second trinket effect. I respect all locks that enjoy their spec whatever it is, even if it's not for me

Now players have figured out how to keep away for 30 seconds or banish, fear etc, Meta seems too easy to counter in a PvP setting, though I understand that for AoE farming it's the daddy against mobs.

Strangely I've been adverse to destruction PvP until now, and I'm having some fun and success with it. Fight Burst with Burst since other classes are leaning towards their new burst abilities now.

--

@Shades: Every time I see a hunter who has enslaved Uvoros I don't know whether to laugh or cry at the ridiculousness of it! I'm not even sure they're aware of how daft it is from a warlock's perspective. Are they happy being viewed as wannabe warlocks when they get that Corehound out?

Some of the paladins I've spoken to seem kind of annoyed that their class has been trivialised to a skill-less wonder (as Retribution), if that's any comfort.

*** Information added 11 Minutes and 41 Seconds later... ***

Quote:
Originally Posted by Warpy View Post
Big problem with Shadow Embrace at the moment is that only one warlock benefits from the damage bonus; a real problem in a raid setting. Is Blizzard assuming that we'll have only one afflock per raid now?
It seems like it doesn't know if it's a PvP or a PvE talent now. I mean before it was applicable to both, as a buffer for your tanks (or yourself while soloing) and most affliction PvP builds had 1 point in it least to waste a dispell.

I'm not sure if many mobs in Northrend will be self healing or have other mobs healing them. Whenever it happened in vanilla or The Burning Crusade wow it wasn't really anything more than a mild annoyance, so for future I don't imagine it will be worth using 5 points for it from a PvE / leveling perspective.

It leaves me feeling that perhaps it is geared towards PvP but not particularly helpful in that stage due to it's mechanic. It's like a more difficult to attain, watered down mortal strike that costs us 5 points! Couldn't they have just made it a 1 point talent without the damage bonus that didn't need 4 seconds of uninterrupted cast time to apply?

*waits for all to become clear*

Last edited by Vaell; October 19, 2008 at 05:55 PM..
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Old October 21, 2008, 08:13 PM   #7 (permalink)

Character Info
Vmaster
80 Undead Warlock
Dragonmaw US PvP
Guild: Sparta
Profile: Blizzard Armory
Talent Spec: 3/13/55
Re: Green Fire and New Demons (and 4 other reasons why this patch annoys)

Warlocks finally did get green fire...kind of. It's known as Chaos Bolt. It just shoots toward your target too fast to really notice. I just wish the other fire effects would be green.
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Old October 21, 2008, 09:05 PM   #8 (permalink)
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Character Info
Necrolin
80 Undead Warlock
Ysera US PvE
Guild: Audacity
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Green Fire and New Demons (and 4 other reasons why this patch annoys)

Personally, I think the our balancing is ok (Keyword ok, not great). It's the OTHER classes that went out the window. I honestly don't agree with many changes blizzard made to warlocks but considering we'll be wearing spirit out the wazoo thanks to gear homogenization and virtually every spec of warlock will have / need it's pet out, I can see where they were going. I understand we're gonna need practice. Buck up

HOWEVER, it seems they spent a lot of time to make sure that we aren't OP, but forgot to quality check the rest of the classes. For the love of nathrezim, explain to me how prot warriors were (for a time) out-dpsing fury and arms warriors? Smite Priests trouncing Shadow Priests, their 'dps' spec?? Shamans in the top spot of damage meters WHILE off-healing???

Don't misunderstand me. I'm not ranting, nor am I calling Blizzard inept. I'm just disappointed that they spent THIS much time working on us tweaking and balancing but not on the OTHER nine classes
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Old October 21, 2008, 09:45 PM   #9 (permalink)

Character Info
Elricc
80 Human Warlock
Nagrand Oceania PvE
Guild: The Silver Hand
Talent Spec: Destro
Re: Green Fire and New Demons (and 4 other reasons why this patch annoys)

Well I specced Elricc meta-& haven't bothered to log into him since. I specced my pally ret. & did 1 set of dailies- both these are in a PvP realm.
I put my PvE warlock into as close to my pre.3.0.2 patch hybrid specc as I could figure & have been leveling that toon-66 now very successfully since.

Pallys can't use the spells specifically aimed at undead on other players so how does it equate that warlocks can banish warlocks (players) in meta & pallys can use turn evil etc on warlocks (players) also in meta?

The patch is so bugged,the realms-oceanic certainly-are so laggy & the changes to the classes are so messed up that I feel the patch was a total disaster. I feel that blizz. should not have released it in its current form but I also understand that they made a huge error in putting back the release of BC & will get Wrath of the Lich King out on time regardless of if its ready or not.

I read somewhere about blizz. wanting people to reroll deathknights-
maybe this is a message from blizz. to all warlocks- "We are over balancing warlocks. We will just break the class & make them roll DKs"

As Vaell said- I don't want to be OP -but the way things are at the moment is ridiculous.




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Old October 22, 2008, 10:20 AM   #10 (permalink)

Character Info
Infernally
70 Gnome Warlock
Alexstrasza US PvE
Guild: Dragon Army
Profile: Blizzard Armory
Talent Spec: 56/0/5
Re: Green Fire and New Demons (and 4 other reasons why this patch annoys)

Quote:
Originally Posted by joesldr View Post
For the love of nathrezim, explain to me how prot warriors were (for a time) out-dpsing fury and arms warriors?
the upside for me is that my 66 Warrior (my original toon that i haven't played in forever because leveling was just painful) is finally 68 and soon to be 70. Prot Warriors are just crazy right now. last night i ran around Nagrand and solo'd all those elite quests. it was easier then when i did it w/ my lock. there's something wrong with that.
i could not however take down Durn. :-(

Shield Slam ftw!! lol
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