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Improved Soul Leech
Requires 3 points in Soul Leech and 35 points already spent in Destruction Talents
Published by Akasha November 03, 2008 |
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#1 (permalink) |
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Character Info
Colene 80 Human Warlock Aman'thul Oceania PvE Guild: Brute Force Profile: Blizzard Armory Talent Spec: 0/13/58 |
Is this ISL worth to spend points while there are other mana regen class in raid? i think they dont stack |
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#2 (permalink) |
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Character Info
Andrèas 80 Blood Elf Warlock Magtheridon US PvP Guild: Unity Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Improved Soul Leech
The main thing about ISL isnt that it provides replenishment but that it gives you back 2% of your mana (in addition to replenishment) everytime SL procs. This makes your need for mana alot lower, making you Life Tap fewer times. Fewer Life Taps ->more time spent casting damaging spells->higher DPS. |
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#3 (permalink) |
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Character Info
Colene 80 Human Warlock Aman'thul Oceania PvE Guild: Brute Force Profile: Blizzard Armory Talent Spec: 0/13/58 |
thinking about that too, but juz check on WoW forum, that the replenish dont stack but more replenish in raid give more up time so its all good to have more than 1 replenisher.
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#4 (permalink) |
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Re: Improved Soul Leech
i was talking with a paladin guildie tonight about SL and ISL, with both maxed is that SL has a 30% chance to proc from casting xx spell. when that procs 10 of the party get 1% mana regen per 5sec and lasts for 15secs. with destruction it will proc off of conflag, CB and incin so i think it will be pretty much 100% up time. retri paladins have judgement of the wise, if thats maxed then any judgement spell will do as per ISL and i believe they dont stack and frost mages have something similar. is it really worth spending the 2 points on this when you could put them into something else like health stones or master summoner which could help your dps or the raids surviveability? The only time have seen people run out of mana is when its gone very badly wrong. is personal or raid mana regen really that much of an issue? same thing goes for SL really there must be other things to spend the points on that would be more benificial to you or the raid as a whole. Ade |
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#5 (permalink) |
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Character Info
Illania 80 Blood Elf Warlock Silver Hand US RP PvE Guild: Death in Seconds Profile: Blizzard Armory Talent Spec: 0/13/58 |
Re: Improved Soul Leech
Well, I know for me it cut my need to lifetap by at least 60%. It's not the replenishment part that does it for you - that's the icing on the cake (and the raid benefit). It's the mana return part that helps on a personal level. |
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#6 (permalink) | |
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Status: Subscriber
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flyingade: there are really 2 reasons that I think ISL is worth getting (and putting 2 points into) 1. ISL is actually a DPS gain over the course of a raid boss fight. Sure, it is smart to work the occasional life tap as a filler for conflag to cool down. But over the long haul, the less you have to burn a GCD on Life Tap the better. From my experience, 2 points in ISL + Glyph of Immolation >> 0 points in ISL + Glyph of Life tap when it comes to dps. However if you plan not to put any points in ISL you should probably pick up Glyph of Life Tap because you will be doing it a lot. Also, Life Tapping can get you into trouble and make healers very angry at you if you are a n00b and use it at the worse times. 2. Look at the change that is coming in the next patch: Quote:
Last edited by Pakku; July 29, 2009 at 02:09 AM.. |
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#7 (permalink) |
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Character Info
Palsbjørn 80 Gnome Warlock Agamaggan Euro PvP Guild: Red Army Profile: Blizzard Armory Talent Spec: 3/13/55 |
The more proc'ers the better is actually not entirely true: Any given source of (character that provides) replenishment will do so to 10 people over a duration of 15 seconds. I've done a lot of reading on this, validated with guildies and done my own testing and the up-time for any of the five different classes is pretty much 100%. This means that with 2 proccers you will have 100% uptime of the buff on 20 people - and I can't think of a single raid-situation I've ever been in with more than 20 mana-users. So basically, all theory and practical tests show that more than 2 proccers are unnecessary (a waste). Looking at the pure talents SPs and retris are the ones that will always spec this. Similarly, BM hunters seem to often take their Hunting Party talent (although often not fully maxed out). Anyway, you should consider if you would ordinarily have 2 other proccers in your 25 man or one other proccer in your 10 man raids - if so, there is no need to take that talent, it is just too expensive for a warlock to pick up compared to others. The alternative reason to take the talent is the restore of 2% of own mana - this is way too low imo to varant this talent and should only be a nice side-benefit if you need to take it for the replenishment buff because noone else is available. Some alternative places to put the 5 talent-points needed to get to this (I count soul leech too, since it is of very little raid benefit in itself since it is RNG and unreliable): 1-2 points in backlash (1% extra crit - 1 is needed to progress in the tree with cookie cutter spec) 0-1 point in shadowfury (if you want AoE CC - quite usefull at places in Ulduar like Freya+3, XT CC, Auriaya swarm, Razorscale etc.), a few places in Naxx and certainly PvP and farming. 1-3 points in suppression (freeing up gear-possibilities, lowering your dependency on hit) |
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#8 (permalink) | |
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Character Info
lilsteele 80 Human Warlock Terenas Euro PvE |
Quote:
I just like it because I have to worry much less about life taps. |
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#9 (permalink) | |
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Character Info
Palsbjørn 80 Gnome Warlock Agamaggan Euro PvP Guild: Red Army Profile: Blizzard Armory Talent Spec: 3/13/55 |
Quote:
Seen from a pure dps perspective I like the ability to drop a lot of hit (through suppression) which I wouldn't have if I specced improved soul leech. I'd agree completely with your comment if we were talking Patchwerk fights, but on most Ulduar fights you don't have the luxury of standing still very long. That means that there are plenty of times where you are on the move and can use a GC of an instant-cast LT without losing actual dps - so I'm not too worried about LT'ing once in a while. ... but another benefit is that you don't get whining healers as much xD .. so ofc the argument can go both ways and I shouldn't be so deterministic in my choice of words :-) ("way too low"). I have one question, though: What would be the maximum gear you would stop taking this with? (Napkin calculations incoming): Without having bothered to read too much about this, my logic tells me that (using myself as example with 24k mana buffed): - A destro warlock would use around 18k mana per minute +/- 2k (around 30 casts per minute, 600 mana average). - Replenishment (100% uptime) returns around 1920 mana per minute (effectively reducing mana-consumption per minute to 16k'ish or 536 per cast - given that replenishment started instantly etc. etc.) - Imp soul leech returns around 24% of mana-cost atm (600 mana per cast average, 160 mana returned) - in total the average cast price is thus lowered to ~376 mana (including the above replenishment). - LT returns enough mana for me for around 7 casts and given the above numbers I'd have to start casting that if the fight was over 1½ minute - and I'd need to cast one around every 20 seconds) - meaning that a warlock with imp SL would probably have to start casting after 2 minutes and then cast every 25 seconds instead. So for a typical 6 minute fight it would be 13-14 LTs for a non-SL specced lock and 9-10 for a SL-specced lock. In total that amounts to around 4 GCs saved for a full fight (+/- 1-2 for flaws in my logic) which would ultimately amount to 3-4 casts of incinerate or a maximum of under 2% dps increase (given that incinerate is the filler and lowest dps spell of the ones used) - this is not a lot to warrant usage of 5 talent-points. However, what is true for my mana-level might not be true for lower mana levels (although the imp-SL buff actually scales with gear). Therefore, the question above: At what level of gear would you stop using imp SL? And just to remove some of the confussion that this might cause... The argument about replenishment not being enough for most raiders to warrant this talent stands. Even if you think that a third provider can't hurt, well it doesn't help much either - 100% uptime is 100% uptime. If you are in a guild I suggest that you look around and make sure that there are 2 providers of replenishment. If so, there is no reason to take imp SL for that reason. The reason to take this should be that you don't like to lifetap too much, and that is in my opinion completely valid and will even benefit your dps somewhat - it is just up to personal preference and evaluation of your own gear if it is enough (e.g. if you have more than enough hit there is no need to move talents from imp SL). However, as was mentioned above - come 3.2 all of this will change, and it will most likely be necessary to have 3-4 providers of replenishment (since uptime no longer will be 100%). If I remember correctly my refresh rate was around 10 seconds average, so that would mean that 4 providers should be the number to aim for. But... mana-regeneration seems to be the big issue for Blizzard at the moment, so let's see this on live servers before we start discussing this - they might end up attaching a debuff to the replenishment effect or whatever. |
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