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The Warlocks Den - WoW Warlock Discussions » Discussion Forums » Spells, Talents and DPS Discussion » Individual Talent Discussions » Destruction Talents » Improved Soul Leech

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Improved Soul Leech
Requires 3 points in Soul Leech and 35 points already spent in Destruction Talents
Published by Akasha
November 03, 2008
Improved Soul Leech

Welcome to the discussion thread on everything "Improved Soul Leech". Below you will find some useful information to give you a rough overview of this talent and how it comes into play, followed by comments, opinions and information from Warlocks who have first have experience with it. This thread is here to ask questions, seek advice and provide help and information on everything relating to Improved Soul Leech. Please remember to keep all replies on topic and polite.


Talent information:
Talent Tree: Demonology, Tier 8
Requires: 3 points in Soul Leech and 35 points already spent in Destruction Talents
Makes your Soul Leech effect also restore Mana...

Ranks:
Rank 1: Your Soul Leech effect also restores mana to you and your summoned demon equal to 1% of maximum mana.

Rank 2: Your Soul Leech effect also restores mana to you and your summoned demon equal to 2% of maximum mana.

Further Explanation:
Info to be taken from your replies...

Talent while Levelling:
Info to be taken from your replies...

Talent in 5 Man Instances:
Info to be taken from your replies...

Talent while Raiding:
Info to be taken from your replies...

Talent in PvP Battlegrounds:
Info to be taken from your replies...

Talent in Arenas:
Info to be taken from your replies...

Additional information / Common Questions:
Info to be taken from your replies...


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Usefulness in 5 Man Instances
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7 users rated 7% average
Old June 01, 2009, 01:07 AM   #1 (permalink)

Character Info
Colene
80 Human Warlock
Aman'thul Oceania PvE
Guild: Brute Force
Profile: Blizzard Armory
Talent Spec: 0/13/58
3.1 Re: Improved Soul Leech

Is this ISL worth to spend points while there are other mana regen class in raid? i think they dont stack
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Old June 01, 2009, 02:14 AM   #2 (permalink)

Character Info
Andrèas
80 Blood Elf Warlock
Magtheridon US PvP
Guild: Unity
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Improved Soul Leech

The main thing about ISL isnt that it provides replenishment but that it gives you back 2% of your mana (in addition to replenishment) everytime SL procs. This makes your need for mana alot lower, making you Life Tap fewer times.
Fewer Life Taps ->more time spent casting damaging spells->higher DPS.
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Old June 01, 2009, 02:16 PM   #3 (permalink)

Character Info
Colene
80 Human Warlock
Aman'thul Oceania PvE
Guild: Brute Force
Profile: Blizzard Armory
Talent Spec: 0/13/58
3.1 Re: Improved Soul Leech

thinking about that too, but juz check on WoW forum, that the replenish dont stack but more replenish in raid give more up time so its all good to have more than 1 replenisher.
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Old July 28, 2009, 09:43 PM   #4 (permalink)

Character Info
flyingade
80 Human Warlock
dragonblight Euro PvE
Guild: sinister
Talent Spec: 3/15/53
Re: Improved Soul Leech

i was talking with a paladin guildie tonight about SL and ISL, with both maxed is that SL has a 30% chance to proc from casting xx spell.

when that procs 10 of the party get 1% mana regen per 5sec and lasts for 15secs.

with destruction it will proc off of conflag, CB and incin so i think it will be pretty much 100% up time.

retri paladins have judgement of the wise, if thats maxed then any judgement spell will do as per ISL and i believe they dont stack and frost mages have something similar.

is it really worth spending the 2 points on this when you could put them into something else like health stones or master summoner which could help your dps or the raids surviveability? The only time have seen people run out of mana is when its gone very badly wrong. is personal or raid mana regen really that much of an issue?

same thing goes for SL really there must be other things to spend the points on that would be more benificial to you or the raid as a whole.

Ade
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Old July 28, 2009, 11:47 PM   #5 (permalink)

Character Info
Illania
80 Blood Elf Warlock
Silver Hand US RP PvE
Guild: Death in Seconds
Profile: Blizzard Armory
Talent Spec: 0/13/58
Re: Improved Soul Leech

Well, I know for me it cut my need to lifetap by at least 60%. It's not the replenishment part that does it for you - that's the icing on the cake (and the raid benefit). It's the mana return part that helps on a personal level.
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Old July 29, 2009, 02:06 AM   #6 (permalink)
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Character Info
Pakku
80 Gnome Warlock
Elune US PvE
Guild: Desperate Measures
Talent Spec: 0/13/58
3.1 Re: Improved Soul Leech

flyingade: there are really 2 reasons that I think ISL is worth getting (and putting 2 points into)

1. ISL is actually a DPS gain over the course of a raid boss fight. Sure, it is smart to work the occasional life tap as a filler for conflag to cool down. But over the long haul, the less you have to burn a GCD on Life Tap the better. From my experience, 2 points in ISL + Glyph of Immolation >> 0 points in ISL + Glyph of Life tap when it comes to dps. However if you plan not to put any points in ISL you should probably pick up Glyph of Life Tap because you will be doing it a lot. Also, Life Tapping can get you into trouble and make healers very angry at you if you are a n00b and use it at the worse times.

2. Look at the change that is coming in the next patch:
Quote:
Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
Since a ret Paladin's Judgement ability is at least 7 seconds, it will probably mean that Warlocks can keep it up more often. It only procs for 10 people at a time. In a 25 man group, the more procers the better.

Last edited by Pakku; July 29, 2009 at 02:09 AM..
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Old July 29, 2009, 03:59 AM   #7 (permalink)

Character Info
Palsbjørn
80 Gnome Warlock
Agamaggan Euro PvP
Guild: Red Army
Profile: Blizzard Armory
Talent Spec: 3/13/55
3.1 Re: Improved Soul Leech

The more proc'ers the better is actually not entirely true:
Any given source of (character that provides) replenishment will do so to 10 people over a duration of 15 seconds.
I've done a lot of reading on this, validated with guildies and done my own testing and the up-time for any of the five different classes is pretty much 100%.
This means that with 2 proccers you will have 100% uptime of the buff on 20 people - and I can't think of a single raid-situation I've ever been in with more than 20 mana-users.
So basically, all theory and practical tests show that more than 2 proccers are unnecessary (a waste).
Looking at the pure talents SPs and retris are the ones that will always spec this. Similarly, BM hunters seem to often take their Hunting Party talent (although often not fully maxed out). Anyway, you should consider if you would ordinarily have 2 other proccers in your 25 man or one other proccer in your 10 man raids - if so, there is no need to take that talent, it is just too expensive for a warlock to pick up compared to others.

The alternative reason to take the talent is the restore of 2% of own mana - this is way too low imo to varant this talent and should only be a nice side-benefit if you need to take it for the replenishment buff because noone else is available.

Some alternative places to put the 5 talent-points needed to get to this (I count soul leech too, since it is of very little raid benefit in itself since it is RNG and unreliable):
1-2 points in backlash (1% extra crit - 1 is needed to progress in the tree with cookie cutter spec)
0-1 point in shadowfury (if you want AoE CC - quite usefull at places in Ulduar like Freya+3, XT CC, Auriaya swarm, Razorscale etc.), a few places in Naxx and certainly PvP and farming.
1-3 points in suppression (freeing up gear-possibilities, lowering your dependency on hit)
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Old July 29, 2009, 05:45 AM   #8 (permalink)

Character Info
lilsteele
80 Human Warlock
Terenas Euro PvE

3.1 Re: Improved Soul Leech

Quote:
Originally Posted by palsbjørn View Post
The alternative reason to take the talent is the restore of 2% of own mana - this is way too low imo to varant this talent and should only be a nice side-benefit if you need to take it for the replenishment buff because noone else is available.
No, it's not too low. This 2% is the main reason why this talent is so interesting for Destro warlocks. You save quite a few global cooldowns by not having to life tap, and this translates in a dps gain. It depends a bit on your gear whether this talent is worth taking.

I just like it because I have to worry much less about life taps.
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Old July 29, 2009, 08:00 AM   #9 (permalink)

Character Info
Palsbjørn
80 Gnome Warlock
Agamaggan Euro PvP
Guild: Red Army
Profile: Blizzard Armory
Talent Spec: 3/13/55
3.1 Re: Improved Soul Leech

Quote:
Originally Posted by lilsteele View Post
No, it's not too low. This 2% is the main reason why this talent is so interesting for Destro warlocks. You save quite a few global cooldowns by not having to life tap, and this translates in a dps gain. It depends a bit on your gear whether this talent is worth taking.

I just like it because I have to worry much less about life taps.
All down to personal preferences of course.
Seen from a pure dps perspective I like the ability to drop a lot of hit (through suppression) which I wouldn't have if I specced improved soul leech. I'd agree completely with your comment if we were talking Patchwerk fights, but on most Ulduar fights you don't have the luxury of standing still very long.
That means that there are plenty of times where you are on the move and can use a GC of an instant-cast LT without losing actual dps - so I'm not too worried about LT'ing once in a while.
... but another benefit is that you don't get whining healers as much xD .. so ofc the argument can go both ways and I shouldn't be so deterministic in my choice of words :-) ("way too low").

I have one question, though:
What would be the maximum gear you would stop taking this with?

(Napkin calculations incoming): Without having bothered to read too much about this, my logic tells me that (using myself as example with 24k mana buffed):
- A destro warlock would use around 18k mana per minute +/- 2k (around 30 casts per minute, 600 mana average).
- Replenishment (100% uptime) returns around 1920 mana per minute (effectively reducing mana-consumption per minute to 16k'ish or 536 per cast - given that replenishment started instantly etc. etc.)
- Imp soul leech returns around 24% of mana-cost atm (600 mana per cast average, 160 mana returned) - in total the average cast price is thus lowered to ~376 mana (including the above replenishment).
- LT returns enough mana for me for around 7 casts and given the above numbers I'd have to start casting that if the fight was over 1½ minute - and I'd need to cast one around every 20 seconds) - meaning that a warlock with imp SL would probably have to start casting after 2 minutes and then cast every 25 seconds instead.
So for a typical 6 minute fight it would be 13-14 LTs for a non-SL specced lock and 9-10 for a SL-specced lock.

In total that amounts to around 4 GCs saved for a full fight (+/- 1-2 for flaws in my logic) which would ultimately amount to 3-4 casts of incinerate or a maximum of under 2% dps increase (given that incinerate is the filler and lowest dps spell of the ones used) - this is not a lot to warrant usage of 5 talent-points.

However, what is true for my mana-level might not be true for lower mana levels (although the imp-SL buff actually scales with gear). Therefore, the question above: At what level of gear would you stop using imp SL?

And just to remove some of the confussion that this might cause... The argument about replenishment not being enough for most raiders to warrant this talent stands. Even if you think that a third provider can't hurt, well it doesn't help much either - 100% uptime is 100% uptime. If you are in a guild I suggest that you look around and make sure that there are 2 providers of replenishment. If so, there is no reason to take imp SL for that reason.
The reason to take this should be that you don't like to lifetap too much, and that is in my opinion completely valid and will even benefit your dps somewhat - it is just up to personal preference and evaluation of your own gear if it is enough (e.g. if you have more than enough hit there is no need to move talents from imp SL).

However, as was mentioned above - come 3.2 all of this will change, and it will most likely be necessary to have 3-4 providers of replenishment (since uptime no longer will be 100%).
If I remember correctly my refresh rate was around 10 seconds average, so that would mean that 4 providers should be the number to aim for. But... mana-regeneration seems to be the big issue for Blizzard at the moment, so let's see this on live servers before we start discussing this - they might end up attaching a debuff to the replenishment effect or whatever.
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